| 2020 |
Trabalho em evento |
Personalized gamification: A literature review of outcomes; experiments; and approaches
Rodrigues LUIZ; Toda Armando M; Palomino Paula T; Wilk Oliveira Dos SANTOS; Isotani SEIJI
TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality
DOI 10.1145/3434780.3436665
ISBN 9781450388504
|
PS
General Computer Science
|
| 2020 |
Trabalho em evento |
GamiCSM
Toda ARMANDO; Klock Ana Carolina TOMÉ; Palomino Paula T; Rodrigues LUIZ; Wilk Oliveira Dos SANTOS et al
IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems
DOI 10.1145/3424953.3426490
ISBN 9781450381727
|
PS
Human-Computer Interaction
|
| 2020 |
Trabalho em evento |
Towards Automatic Flow Experience Identification in Educational Systems: A Qualitative Study
Wilk Oliveira Dos SANTOS; Toda Armando M; Palomino Paula T; Rodrigues LUIZ; Shi LEI et al
Simpósio Brasileiro de Informática na Educação
DOI 10.5753/cbie.sbie.2020.702
|
PS
Computer Science (miscellaneous)
|
| 2020 |
Trabalho em evento |
Os Desafios Enfrentados pela Licenciatura em Computação que a Comunidade de Educação em Computação Precisa Conhecer
Wilk Oliveira Dos SANTOS; França ROZELMA; Lemos ANDRÉ; Da Cruz Marcia KNIPHOFF; Scaico PASQUELINE et al
Workshop sobre Educação em Computação
DOI 10.5753/wei.2020.11156
|
SH
Education
|
| 2020 |
Trabalho em evento |
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
Rodrigues LUIZ; Toda Armando M; Wilk Oliveira Dos SANTOS; Palomino Paula T; Isotani SEIJI
Simpósio Brasileiro de Informática na Educação
DOI 10.5753/cbie.sbie.2020.461
|
PS
Computer Science (miscellaneous)
|
| 2020 |
Trabalho em evento |
Avaliação de Jogos Educativos: Desafios; Oportunidades e Direcionamentos de Pesquisa
Wilk Oliveira Dos SANTOS; Joaquim SIVALDO; Seiji ISOTANI
Simpósio Brasileiro de Games e Entretenimento Digital (SBGames)
ISBN 2179-2259
|
PS
General Computer Science
|
| 2020 |
Trabalho em evento |
From the Lack of Engagement to Motivation: Gamification Strategies to Enhance Users Learning Experiences
Paula PALOMINO; Armando M TODA; Luiz RODRIGUES; Wilk Oliveira Dos SANTOS; Seiji ISOTANI
Simpósio Brasileiro de Games e Entretenimento Digital (SBGames)
ISBN 2179-2259
|
PS
General Computer Science
|
| 2020 |
Trabalho em evento |
Gamificação na Educação: Um Estudo Qualitativo no Ensino de Medicina Veterinária
Estevan Augusto Perez MAIA; Wilk Oliveira Dos SANTOS; Ana Claudia Guimarães SANTOS; Seiji ISOTANI
Simpósio Brasileiro de Games e Entretenimento Digital (SBGames)
ISBN 2179-2259
|
HS
General Veterinary
|
| 2020 |
Trabalho em evento |
Social Interactions Clustering MOOC Students: An Exploratory Study
Lei SHI; Alexandra I CRISTEA; Ahmad ALAMRI; Wilk Oliveira Dos SANTOS
International Conference on Advanced Learning Technologies (ICALT)
|
SH
Education
|
| 2020 |
Trabalho em evento |
Herde: Um Jogo para a Promoção de Consciência Ambiental
Honorato NOEMI; Delabrida SAUL; Wilk Oliveira Dos SANTOS; Freitas ALAN
Workshops do Congresso Brasileiro de Informática na Educação
DOI 10.5753/wcbie.2021.218724
|
PS
Environmental Science (miscellaneous)
|
| 2020 |
Artigo em periódico |
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education
Armando M TODA; Paula PALOMINO; Wilk Oliveira Dos SANTOS; Luiz RODRIGUES; Ana Carolina Tomé KLOCK et al
EDUCATIONAL TECHNOLOGY & SOCIETY
ISSN 1436-4522
|
SH
Education
|
| 2020 |
Artigo em periódico |
Which one is the best? A quasi-experimental study comparing frameworks for unplugged gamification
Wilk Oliveira Dos SANTOS; Toda Armando M; Palomino Paula T; Luiz Antonio Lima RODRIGUES; Seiji ISOTANI
RENOTE. REVISTA NOVAS TECNOLOGIAS NA EDUCAÇÃO
DOI 10.22456/1679-1916.105971
ISSN 1679-1916
|
SH
Education
|
| 2019 |
Capítulo de livro |
Introduction
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_1
ISBN 9789813298118
|
PS
Computer Science Applications
|
| 2019 |
Capítulo de livro |
Theoretical Foundations
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_2
ISBN 9789813298118
|
SH
Education
|
| 2019 |
Capítulo de livro |
Research Advances on Tailored Gamification
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_3
ISBN 9789813298118
|
PS
General Computer Science
|
| 2019 |
Capítulo de livro |
Tailoring Gamified Educational Technologies
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_4
ISBN 9789813298118
|
PS
General Computer Science
|
| 2019 |
Capítulo de livro |
Selecting the Most Suitable Gamification Elements for Each Situation
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_5
ISBN 9789813298118
|
PS
General Computer Science
|
| 2019 |
Capítulo de livro |
MeuTutor: Personalizing an Educational Technology Based on Students¿ Gamer Types
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_6
ISBN 9789813298118
|
PS
General Computer Science
|
| 2019 |
Capítulo de livro |
Conclusions
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
Tailored Gamification to Educational Technologies
DOI 10.1007/978-981-32-9812-5_7
ISBN 9789813298118
|
SH
Education
|
| 2019 |
Livro |
Tailored Gamification to Educational Technologies
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT
—
DOI 10.1007/978-981-32-9812-5
ISBN 9789813298118
|
PS
General Computer Science
|
| 2019 |
Trabalho em evento |
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
Armando Maciel TODA; Wilk Oliveira Dos SANTOS; Lei SHI; Ig Ibert BITTENCOURT; Seiji ISOTANI et al
International Conference on Educational Data Mining
|
PS
Computer Science (miscellaneous)
|
| 2019 |
Trabalho em evento |
Software Requirements for the Design of Gamified Applications for Time Management and Tasks for Children and Adolescents with ADHD
Gomes Tássio José GONÇALVES; Wilk Oliveira Dos SANTOS; Marques Leonardo BRANDÃO; Da Silva Brito Patrick HENRIQUE; Bittencourt Ig IBERT
the XV Brazilian Symposium
DOI 10.1145/3330204.3330218
ISBN 9781450372374
|
PS
Computer Science Applications
|
| 2019 |
Trabalho em evento |
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
Toda ARMANDO; Wilk Oliveira Dos SANTOS; Klock ANA; Palomino PAULA; Pimenta MARCELO et al
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)
DOI 10.1109/icalt.2019.00028
ISBN 9781728134857
|
PS
Computer Science Applications
|
| 2019 |
Trabalho em evento |
Narrative for Gamification in Education: Why Should you Care?
Toledo Palomino PAULA; Toda Armando M; Wilk Oliveira Dos SANTOS; Cristea Alexandra I; Isotani SEIJI
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)
DOI 10.1109/icalt.2019.00035
ISBN 9781728134857
|
PS
Computer Science (miscellaneous)
|
| 2019 |
Trabalho em evento |
Towards Automatic Flow Experience Identification in Educational Systems: A Human-computer Interaction Approach
Wilk Oliveira Dos SANTOS
Annual Symposium on Computer-Human Interaction in Play
ISBN 9781450368711
|
PS
Human-Computer Interaction
|