| 2023 |
Trabalho em evento |
Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda
Honorato NOEMI; Wilk Oliveira Dos SANTOS; Hamari JUHO; Delabrida SAUL
2023 IEEE International Conference on Advanced Learning Technologies (ICALT)
DOI 10.1109/ICALT58122.2023.00040
ISBN 9798350300543
|
SH
Education
|
| 2023 |
Trabalho em evento |
Understanding the Effects of Gender; Age; and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System
Issabek AINUR; Wilk Oliveira Dos SANTOS; Hamari JUHO; Bogdanchikov ANDREY
2023 IEEE International Conference on Advanced Learning Technologies (ICALT)
DOI 10.1109/ICALT58122.2023.00042
ISBN 9798350300543
|
PS
Human-Computer Interaction
|
| 2023 |
Trabalho em evento |
Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19
Do Amaral Neto José ROCHA; Wilk Oliveira Dos SANTOS; Hamari JUHO; Dantas PASQUELINE; Do Nascimento Isabelle MELO
2023 IEEE International Conference on Advanced Learning Technologies (ICALT)
DOI 10.1109/icalt58122.2023.00034
ISBN 9798350300543
|
SH
Education
|
| 2023 |
Trabalho em evento |
An Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil
Farias ROBERTO; Wilk Oliveira Dos SANTOS; Hamari JUHO
2023 IEEE International Conference on Advanced Learning Technologies (ICALT)
DOI 10.1109/ICALT58122.2023.00095
ISBN 9798350300543
|
SH
Education
|
| 2023 |
Trabalho em evento |
UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification
Do Nascimento Isabelle MELO; Wilk Oliveira Dos SANTOS; Dantas PASQUELINE; Da Silva Junior Luiz OLIVEIRA; Hamari JUHO et al
2023 IEEE Frontiers in Education Conference (FIE)
DOI 10.1109/FIE58773.2023.10343435
ISBN 9798350336429
|
PS
General Computer Science
|
| 2023 |
Trabalho em evento |
An Experience Report on Teachers' Training for Unplugged Gamified Teaching in Brazil
Do Nascimento Isabelle MELO; Wilk Oliveira Dos SANTOS; Dantas PASQUELINE; Da Silva Junior Luiz OLIVEIRA; Hamari JUHO et al
2023 IEEE Frontiers in Education Conference (FIE)
DOI 10.1109/FIE58773.2023.10343439
ISBN 9798350336429
|
SH
Education
|
| 2023 |
Trabalho em evento |
UnplugGamify: Material Didático para Apoiar a Gamificação Desplugada Centrada no Estudante
Nascimento Isabelle Melo DO; Wilk Oliveira Dos SANTOS; Dantas PASQUELINE
Anais Estendidos do Congresso Brasileiro de Informática na Educação
DOI 10.5753/cbie_estendido.2023.234843
|
PS
General Computer Science
|
| 2023 |
Artigo em periódico |
My Lovely Granny?s Farm: An immersive virtual reality training system for children with autism spectrum disorder
Soltiyeva AIGANYM; Wilk Oliveira Dos SANTOS; Madina ALIMANOVA; Adilkhan SHYNGYS; Urmanov MARAT et al
Education and Information Technologies
DOI 10.1007/s10639-023-11862-x
ISSN 1573-7608
|
SH
Accounting
|
| 2023 |
Artigo em periódico |
An ontology for modelling user? profiles and activities in gamified education
Palomino Paula T; Toda Armando M; Rodrigues LUIZ; Wilk Oliveira Dos SANTOS; Nacke LENNART et al
Research And Practice In Technology Enhanced Learning
DOI 10.58459/rptel.2023.18018
ISSN 1793-7078
|
PS
Computer Science (miscellaneous)
|
| 2023 |
Artigo em periódico |
The Relationship between Users? Behavior and Their Flow Experience in Gamified Systems
Wilk Oliveira Dos SANTOS; Hamari JUHO; Isotani SEIJI
Proceedings of the ACM on Human-Computer Interaction
DOI 10.1145/3611032
ISSN 2573-0142
|
PS
Human-Computer Interaction
|
| 2023 |
Artigo em periódico |
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Santos Ana Cláudia GUIMARÃES; Wilk Oliveira Dos SANTOS; Hamari JUHO; Joaquim SIVALDO; Isotani SEIJI
Proceedings of the ACM on Human-Computer Interaction
DOI 10.1145/3611068
ISSN 2573-0142
|
PS
Human-Computer Interaction
|
| 2023 |
Artigo em periódico |
Uncovering associations between users' behaviour and their flow experience
Wilk Oliveira Dos SANTOS; Hamari JUHO; Ferreira WILLIAM; Pastushenko OLENA; Toda ARMANDO et al
BEHAVIOUR & INFORMATION TECHNOLOGY
DOI 10.1080/0144929X.2023.2276822
ISSN 0144-929X
|
PS
Human-Computer Interaction
|
| 2023 |
Artigo em periódico |
Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers
Santos Ana Cláudia GUIMARÃES; Muramatsu Pedro KENZO; Wilk Oliveira Dos SANTOS; Joaquim SIVALDO; Hamari JUHO et al
Scientific Reports
DOI 10.1038/s41598-023-45544-y
ISSN 2045-2322
|
SH
Accounting
|
| 2023 |
Artigo em periódico |
Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado
De Juli Marcelo CAMARGO; Wilk Oliveira Dos SANTOS; Nascimento Isabelle Melo DO; Isotani SEIJI
Revista Brasileira de Informática na Educação (RBIE)
DOI 10.5753/rbie.2023.3118
ISSN 2317-6121
|
PS
General Computer Science
|
| 2022 |
Trabalho em evento |
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems
Wilk Oliveira Dos SANTOS; Tenório KAMILLA; Isotani SEIJI
Hawaii International Conference on System Sciences
DOI 10.24251/hicss.2022.008
|
SH
Education
|
| 2022 |
Trabalho em evento |
ReGammend: A method for personalized recommendation of gamification designs
Gabriel VASCONCELOS; Wilk Oliveira Dos SANTOS; Ana Claudia Guimarães SANTOS; Juho HAMARI
6th International GamiFIN Conference
|
PS
General Computer Science
|
| 2022 |
Trabalho em evento |
O uso de Jogos Digitais e Gamificação no ensino de Matemática durante a pandemia da Covid-19
Magda Beatriz De Lima ALMEIDA; Vitória Da Silva FARIAS; Maria Aparecida Da Silva Ru NO; Wilk Oliveira Dos SANTOS
Workshop de Informática na Escola
|
SH
Education
|
| 2022 |
Artigo em periódico |
The effects of personalized gamification on students? flow experience; motivation; and enjoyment
Wilk Oliveira Dos SANTOS; Hamari JUHO; Joaquim SIVALDO; Toda Armando M; Palomino Paula T et al
Smart Learning Environments
DOI 10.1186/s40561-022-00194-x
ISSN 2196-7091
|
SH
Education
|
| 2022 |
Artigo em periódico |
Automating Gamification Personalization to the User and Beyond
Rodrigues LUIZ; Toda Armando MACIEL; Wilk Oliveira Dos SANTOS; Palomino Paula TOLEDO; Vassileva JULITA et al
IEEE Transactions on Learning Technologies
DOI 10.1109/tlt.2022.3162409
ISSN 1939-1382
|
PS
Computer Science (miscellaneous)
|
| 2022 |
Artigo em periódico |
Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
Santos Ana Cláudia GUIMARÃES; Wilk Oliveira Dos SANTOS; Altmeyer MAXIMILIAN; Hamari JUHO; Isotani SEIJI
Scientific Reports
DOI 10.1038/s41598-022-08820-x
ISSN 2045-2322
|
SH
Psychology (miscellaneous)
|
| 2022 |
Artigo em periódico |
Are they learning or playing? Moderator conditions of gamification?s success in programming classrooms
Rodrigues LUIZ; Pereira FILIPE; Toda ARMANDO; Palomino PAULA; Wilk Oliveira Dos SANTOS et al
ACM Transactions on Computing Education
DOI 10.1145/3485732
ISSN 1946-6226
|
PS
General Computer Science
|
| 2022 |
Artigo em periódico |
Os Efeitos da Gamificação Personalizada na Experiência de Ensino e Aprendizagem Durante o Ensino Remoto Emergencial
Nascimento Isabelle Melo DO; Amaral Neto José Rocha DO; Silva Junior Luiz Oliveira DA; Costa Thaíse Kelly De LIMA; Wilk Oliveira Dos SANTOS
Revista Brasileira de Informática na Educação (RBIE)
DOI 10.5753/rbie.2022.2650
ISSN 2317-6121
|
SH
Education
|
| 2022 |
Artigo em periódico |
The effects of gender stereotype-based interfaces on users? flow experience and performance
Wilk Oliveira Dos SANTOS; Hamari JUHO; Ferreira WILLIAM; Toda Armando M; Palomino Paula T et al
Journal Of Computers In Education
DOI 10.1007/s40692-022-00249-5
ISSN 2197-9995
|
PS
Computer Science (miscellaneous)
|
| 2022 |
Artigo em periódico |
Tailored gamification in education: A literature review and future agenda
Wilk Oliveira Dos SANTOS; Hamari JUHO; Shi LEI; Toda Armando M; Rodrigues LUIZ et al
Education and Information Technologies
DOI 10.1007/s10639-022-11122-4
ISSN 1573-7608
|
PS
Computer Science (miscellaneous)
|
| 2021 |
Capítulo de livro |
Covid-19 Survivor: Design and Evaluation of a Game to improve Students? Experience during Social Isolation
Marianthi GRIZIOTI; Wilk Oliveira Dos SANTOS; Varvara GARNELI
10th Games and Learning Alliance Conference
DOI 10.1007/978-3-030-92182-8_30
ISBN 9783030921
|
PS
General Computer Science
|