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2019.
Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report.
Renote. revista novas tecnologias na educação.
17,
527-536.
Social Sciences & HumanitiesEducation
Armando M TODA; Wilk Oliveira Dos SANTOS; Ana Carolina Tomé KLOCK; Isabela GASPARINI; Ig Ibert BITTENCOURT et al.
2018.
Frameworks para o planejamento da gamificação em contextos educacionais - uma revisão da literatura nacional.
Renote. revista novas tecnologias na educação.
16,
1-.
Social Sciences & HumanitiesEducation
Wilk Oliveira Dos SANTOS; Armando Maciel TODA; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2018.
Does gamified educational systems change students? learning behaviors? a case study with postgraduate students.
Renote. revista novas tecnologias na educação.
16,
1-10.
Social Sciences & HumanitiesEducation
Wilk Oliveira Dos SANTOS; Seiji ISOTANI.
2018.
Desenvolvimento de jogos educativos? desafios; oportunidades e direcionamentos de pesquisa.
Renote. revista novas tecnologias na educação.
16,
1-10.
Social Sciences & HumanitiesAccounting
Oliveira Dos Santos WILK; Bittencourt Ig IBERT; Isotani SEIJI; Dermeval DIEGO; Leonardo Brandão MARQUES et al.
2018.
Flow theory to promote learning in educational systems: is it really relevant?.
Revista brasileira de informática na educação (rbie).
26,
29-.
Physical SciencesComputer Science Applications
Wilk Oliveira Dos SANTOS; Bittencourt Ig IBERT; Isotani SEIJI; Ismar Frango SILVEIRA; Leonardo Brandão MARQUES.
2015.
Challenges of flow theory applied to computers in education.
Brasil.
Figure 1. Number of publications per year and by type, considering all publications.
Figure 1. ASJC most frequent by year.
Table 1. Frequency of ASJC (code, name and group) per year.