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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
Seiji ISOTANI; Ig Ibert BITTENCOURT; Challco Geiser CHACLO; Dermeval DIEGO; Mello Rafael FERREIRA.
2023.
Aied unplugged: leapfrogging the digital divide to reach the underserved.
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International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Seiji ISOTANI; Ig Ibert BITTENCOURT; Erin WALKER.
2023.
Artificial intelligence and educational policy: bridging research and practice.
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International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Challco Geiser CHACLO; Ig Ibert BITTENCOURT; Reis MARCELO; Santos JÁRIO; Seiji ISOTANI.
2023.
Gamiflow: towards a flow theory-based gamification framework for learning scenarios.
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International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Jessica Fernanda Silva BARBOSA; Challco Geiser CHACLO; Francys Rafael Do Nascimento MARTINS; Breno Felix De SOUSA; Ig Ibert BITTENCOURT et al.
2023.
The good and the bad of stereotype threats: understanding its effects on negative thinking and learning performance in gamified tutoring.
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International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
Computer Science (miscellaneous)
Palomino PAULA; Rodrigues LUIZ; Toda ARMANDO; Seiji ISOTANI.
2023.
Enhancing students? learning experience through gamification: perspectives and challenges.
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Forum on grand research challenges in games and entertainment.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Maria TAKESHITA; Challco Geiser CHACLO; Reis MARCELO; Santos JÁRIO; Seiji ISOTANI et al.
2023.
Even boosting stereotypes increase the gender gap in gamified tutoring systems: an analysis of self-efficacy; flow and learning.
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International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
General Computer Science
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Physical Sciences
General Computer Science
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Physical Sciences
General Computer Science
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Physical Sciences
General Computer Science
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Social Sciences & Humanities
Accounting
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Physical Sciences
General Computer Science
Carlos PORTELA; Rodrigo LISBÔA; Edson YASOJIMA; Thiago CORDEIRO; Alan Pedro Da SILVA et al.
2023.
A case study on aied unplugged applied to public policy for learning recovery post-pandemic in brazil.
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24th international conference on artificial intelligence in education - aied.
Japão.
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Physical Sciences
Artificial Intelligence
Luiz RODRIGUES; Filipe PEREIRA; Jário SANTOS; Elaine OLIVEIRA; Isabela GASPARINI et al.
2023.
Question classification with constrained resources: a study with coding exercises.
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24th international conference on artificial intelligence in education - aied.
Japão.
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Physical Sciences
General Computer Science
Armando M TODA; Luiz RODRIGUES; Paula T PALOMINO; Ana Carolina Tomé KLOCK; Pereira Filipe D et al.
2023.
Sage: a dataset for smart adaptive gamified education.
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Simpósio brasileiro de informática na educação (sbie).
Brasil.
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Physical Sciences
General Computer Science
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Physical Sciences
General Computer Science
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
Thyago TENÓRIO; Seiji ISOTANI; Ig Ibert BITTENCOURT.
2022.
Authoring inner loops of intelligent tutoring systems using collective intelligence.
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International conference on artificial intelligence in education.
Brasil.
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Life Sciences
Neuroscience (miscellaneous)
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
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Physical Sciences
Artificial Intelligence
Luiz RODRIGUES; Toda ARMANDO; Pereira Filipe DWAN; Palomino PAULA; Ana Carolina Tomé KLOCK et al.
2022.
Garfield: a recommender system to personalize gamified learning.
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International conference on artificial intelligence in education (aied).
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Toda ARMANDO; Paula T PALOMINO; Luiz RODRIGUES; Ana Carolina Tomé KLOCK; Pereira Filipe DWAN et al.
2022.
Gamification through the looking glass - perceived biases and ethical concerns of brazilian teachers.
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International conference on artificial intelligence in education (aied).
Brasil.
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
General Computer Science
Ana Claudia Guimarães SANTOS; Juho HAMARI; Seiji ISOTANI; Wilk Oliveira Dos SANTOS.
2021.
Do people's user types change over time? an exploratory study.
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International gamifin conference.
Finlândia.
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Physical Sciences
General Computer Science
Wilk Oliveira Dos SANTOS; Olena PASTUSHENKO; Luiz RODRIGUES; Armando M TODA; Paula PALOMINO et al.
2021.
Does gamification affect flow experience? a systematic literature review.
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International gamifin conference.
Finlândia.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
Kamilla TENÓRIO; Bruno LEMOS; Pedro NASCIMENTO; Rodrigo SANTOS; Alexandre MACHADO et al.
2021.
Learning and gamification dashboards: a mixed-method study with teachers.
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International conference on intelligent tutoring systems.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Pereira Filipe D; Hermino B F JUNIOR; Luiz RODRIGUES; Armando Maciel TODA; Elaine Harada Teixeira De OLIVEIRA et al.
2021.
A recommender system based on effort: towards minimising negative affects and maximising achievement in cs1 learning.
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International conference on intelligent tutoring systems.
Brasil.
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
General Computer Science
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Physical Sciences
Computer Science Applications
Wilk Oliveira SANTOS; Armando Maciel TODA; Palomino PAULA; Shi LEI; Julita VASSILEVA et al.
2020.
Does tailoring gamified educational systems matter? the impact on students' flow experience.
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53rd hawaii international conference on system sciences.
Estados Unidos.
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Physical Sciences
Human-Computer Interaction
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Physical Sciences
Computer Science Applications
Pereira Filipe D; Armando TODA; Elaine Harada Teixeira De OLIVEIRA; Alexandra I CRISTEA; Seiji ISOTANI et al.
2020.
Can we use gamification to predict students? performance? a case study supported by an online judge.
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International conference on intelligent tutoring systems (its 2020).
Brasil.
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Physical Sciences
Computer Science Applications
Khulood ALHARBI; Laila ALRAJHI; Alexandra I CRISTEA; Ig Ibert BITTENCOURT; Seiji ISOTANI et al.
2020.
Data-driven analysis of engagement in gamified learning environments: a methodology for real-time measurement of moocs.
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International conference on intelligent tutoring systems.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Geiser Chalco CHALLCO; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2020.
Can ontologies support the gamification of scripted collaborative learning sessions?.
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International conference on artificial intelligence in education.
Grã-Bretanha.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
General Computer Science
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Health Sciences
General Veterinary
Estevan Augusto Perez MAIA; Wilk Oliveira Dos SANTOS; Ana Claudia Guimarães SANTOS; Seiji ISOTANI.
2020.
Gamificação na educação: um estudo qualitativo no ensino de medicina veterinária.
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Simpósio brasileiro de games e entretenimento digital (sbgames).
Brasil.
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Physical Sciences
General Computer Science
Wilk Oliveira Dos SANTOS; Joaquim SIVALDO; Seiji ISOTANI.
2020.
Avaliação de jogos educativos: desafios; oportunidades e direcionamentos de pesquisa.
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Simpósio brasileiro de games e entretenimento digital (sbgames).
Brasil.
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Physical Sciences
General Computer Science
Paula PALOMINO; Armando M TODA; Luiz RODRIGUES; Wilk Oliveira Dos SANTOS; Seiji ISOTANI.
2020.
From the lack of engagement to motivation: gamification strategies to enhance users learning experiences.
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Simpósio brasileiro de games e entretenimento digital (sbgames).
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Artificial Intelligence
Penteado BRUNO; Seiji ISOTANI; Paula M PAIVA; Marina Morettin ZUPELARI; Deborah Viviane FERRARI.
2019.
Discovery of study patterns that impacts students? discussion performance in forum assignments.
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International conference on artificial intelligence in education.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Armando Maciel TODA; Wilk Oliveira Dos SANTOS; Lei SHI; Ig Ibert BITTENCOURT; Seiji ISOTANI et al.
2019.
Planning gamification strategies based on user characteristics and dm: a gender-based case study.
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International conference on educational data mining.
Brasil.
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Physical Sciences
Computer Science Applications
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Artificial Intelligence
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Physical Sciences
General Computer Science
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
General Computer Science
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Physical Sciences
General Computer Science
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
Helena Macedo REIS; Alvares DANILO; Patrícia JAQUES; Seiji ISOTANI.
2018.
Analysis of permanence time in emotional states: a case study using educational software.
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International conference on intelligent tutoring systems.
Brasil.
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Social Sciences & Humanities
Education
Bruno Elias PENTEADO; Seiji ISOTANI; Paula M PAIVA; Marina Morettin ZUPELARI; Deborah Viviane FERRARI.
2018.
Prediction of interpersonal help-seeking behavior from log files in an in-service education distance course.
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International conference on artificial intelligence in education.
Brasil.
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science Applications
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Physical Sciences
General Computer Science
Leonardo Tortoro PEREIRA; Fernando Henrique Carvalho SILVA; Paula Toledo PALOMINO; Claudio Fabiano Motta TOLEDO; Seiji ISOTANI.
2018.
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room.
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Simpósio brasileiro de games e entretenimento digital (sbgames).
Brasil.
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science Applications
Patrícia JAQUES; Sean Wolfgand Matsui SIQUEIRA; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2017.
Qualidade da pesquisa científica brasileira em informática na educação: desafios e perspectivas.
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Xi desafie! - workshop de desafios da computação aplicada à educação.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science Applications
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Physical Sciences
Artificial Intelligence
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
Bruno Elias PENTEADO; Seiji ISOTANI.
2017.
Dados abertos educacionais: que informações temos disponíveis?.
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Congresso brasileiro de educação (cbe).
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
Sivaldo Joaquim De SANTANA; Hugo SOUZA; Victor FLORENTIN; Ranilson Oscar Araújo PAIVA; Bittencourt Ig IBERT et al.
2016.
A quantitative analysis of the most relevant gamification elements in an online learning environment.
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Www workshop on web science and technology for education.
Estados Unidos.
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Social Sciences & Humanities
Education
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
Sivaldo Joaquim De SANTANA; Patricia Espinheira OSPINA; Ranilson Oscar Araújo PAIVA; Bittencourt Ig IBERT; Rafael De Amorim SILVA et al.
2016.
Evaluating the impact of mars and venus effect on the use of an adaptive learning technology for portuguese and mathematics.
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The 16th ieee international conference on advanced learning technologies - icalt2016.
Estados Unidos.
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Physical Sciences
Computer Science (miscellaneous)
Fernando R H ANDRADE; Riichiro MIZOGUCHI; Seiji ISOTANI.
2016.
The bright and dark sides of gamification.
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International conference on intelligent tutoring systems.
Estados Unidos.
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Physical Sciences
Computer Science (miscellaneous)
Thiago Marquez NUNES; Ig BITTENCOURT; Seiji ISOTANI; Patrícia Augustin Jaques MAILLARD.
2016.
Discouraging gaming the system through interventions of an animated pedagogical agent.
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European conference on technology enhanced learning (ec-tel).
França.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
General Computer Science
Duque Reis Rachel CARLOS; Carla Lopes RODRIGUEZ; Kamila Takayana LYRA; Isotani SEIJI.
2016.
Experiência de uso de jogos educacionais digitais individuais em contextos de colaboração.
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Xxii workshop de informática na escola (wie).
Brasil.
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Physical Sciences
Computer Science Applications
Duque Reis Rachel CARLOS; Carla Lopes RODRIGUEZ; Kamila Takayana LYRA; Isotani SEIJI.
2016.
Investigando o impacto da característica de impulsividade na aprendizagem colaborativa com suporte computacional.
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Xxvii simpósio brasileiro de informática na educação (sbie).
Brasil.
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science (miscellaneous)
Lucas WIECHMANN; Seiji ISOTANI.
2016.
Ferramentas de apoio a inclusão digital da pessoa idosa e a automatização do aga.
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Simpósio internacional de iniciação científica da usp.
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Physical Sciences
Computer Science (miscellaneous)
Loys Henrique Saccomano GIBERTONI; Geiser Chalco CHALLCO; Seiji ISOTANI.
2016.
Desenvolvendo uma plataforma de gamificação para o moodle.
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Simpósio internacional de iniciação científica da usp.
Brasil.
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Physical Sciences
General Computer Science
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Fernando Roberto Hebeler ANDRADE; Leonardo Brandão MARQUES; Seiji ISOTANI; Bittencourt Ig IBERT.
2016.
Qpj-br: questionário para identificação de perfis de jogadores para o português-brasileiro.
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Xxvii simpósio brasileiro de informática na educação.
Brasil.
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Social Sciences & Humanities
Education
Williams ALCANTARA; Judson BANDEIRA; Armando BARBOSA; André LIMA; Thiago ÁVILA et al.
2015.
Desafios no uso de dados abertos conectados na educação brasileira.
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Workshop de desafios da computação aplicada à educação (desafie!).
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
Judson BANDEIRA; Williams ALCANTARA; Armando BARBOSA; Thiago ÁVILA; Ig Ibert BITTENCOURT et al.
2015.
Introdução a dados abertos conectados.
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Jornada de atualização em tecnologias da informação.
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Social Sciences & Humanities
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Ricardo ANTUNES; Berta ALVES; Wilmax M CRUZ; Seiji ISOTANI; Luís CARRIÇO et al.
2015.
A terapia de reminiscência em portugal: oportunidades para ferramentas de suporte digital.
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Inforum - simpósio de informática.
Portugal.
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Social Sciences & Humanities
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Physical Sciences
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Physical Sciences
General Computer Science
Carla Lopes RODRIGUEZ; Aparecida M Zem LOPES; Leonardo MARQUES; Seiji ISOTANI.
2015.
Pensamento computacional: transformando ideias em jogos digitais usando o scratch.
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Congresso brasileiro de informática na educação (cbie).
Brasil.
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Social Sciences & Humanities
Education
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Physical Sciences
General Computer Science
Helena Macedo REIS; Lucas WIECHMANN; Simone De Sousa BORGES; Isabela GASPARINI; Monike TSUTSUMI et al.
2015.
Rehabilitation using kinect and an outlook on its educational applications: a review of the state of the art.
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Xxvi simpósio brasileiro de informática na educação (sbie 2015).
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Physical Sciences
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Physical Sciences
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Rafaela Vilela Da ROCHA; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2015.
Análise; projeto; desenvolvimento e avaliação de jogos sérios e afins: uma revisão de desafios e oportunidades.
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Xxvi simpósio brasileiro de informática na educação.
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Physical Sciences
General Computer Science
Rafaela Vilela Da ROCHA; Aparecida Maria Zem LOPES; Laís Zagatti PEDRO; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2015.
Metodologia de desenvolvimento de jogos sérios: especificação de ferramentas de apoio open source.
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Xxvi simpósio brasileiro de informática na educação.
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Physical Sciences
General Computer Science
Rafaela Vilela Da ROCHA; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2015.
Avaliação de jogos sérios: questionário para autoavaliação e avaliação da reação do aprendiz.
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Xiv simpósio brasileiro de jogos e entreterimento digital.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
Flavio HIROTA; Luiz F F G ASSIS; Raul E S CASTANHARI; Seiji ISOTANI; Wilmax M CRUZ et al.
2014.
A gamification-based social collaborative architecture to increase resilience against natural disasters.
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Simpósio brasileiro de sistemas de informação.
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Physical Sciences
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Social Sciences & Humanities
Education
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Physical Sciences
Computer Science (miscellaneous)
Luis Fernando MORO; Carla Lopes RODRIGUEZ; Fernando R H ANDRADE; Alexandre C B DELBEM; Seiji ISOTANI.
2014.
Caracterização de alunos em ambientes de ensino online.
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Workshop de mineração de dados em ambientes virtuais do ensino/aprendizagem.
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Physical Sciences
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Fernando Roberto Hebeler ANDRADE; Geiser Chalco CHALLCO; Seiji ISOTANI.
2014.
Em direção à gamificação de sistemas tutores inteligentes.
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Workshop de desafios da computação aplicada à educação.
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Physical Sciences
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Joice Basílio MACHADO; Gustavo Livrare MARTINS; Seiji ISOTANI; Ellen Francine BARBOSA.
2013.
An ontology-based user model for personalization of educational content.
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25th international conference on software engineering and knowledge engineering (seke 2013).
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Desafio do uso de gamificação em sistemas tutores inteligentes baseados em web semântica.
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Workshop de desafios da computação aplicada à educação.
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Physical Sciences
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Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Accounting
Luis Fernando De S MORO; Aparecida M Zem LOPES; Alexandre Cláudio Botazzo DELBEM; Seiji ISOTANI.
2013.
Os desafios para minerar dados educacionais de forma rápida e intuitiva: o caso da damicore e a caracterização de alunos em ambientes de elearn.
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Ingdesafie! - ii workshop de desafios da computação aplicada à educação.
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Paula Martins De OLIVEIRA; Valéria SCOPIM; Seiji ISOTANI.
2012.
Aplicação de jogo de tabuleiro matix para estimular a aprendizagem de matemática.
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Graziele Bombonato DELGADO; Maria Laura TRINDADE; Seiji ISOTANI.
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I encontro pibid usp.
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Patricia Augustin JAQUES; Maria Augusta Silveira Netto NUNES; Seiji ISOTANI; Ig Ibert BITTENCOURT.
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Computação afetiva aplicada à educação: dotando sistemas tutores inteligentes de habilidades sociais.
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I workshop de desafios da computação aplicada à educação (in: cbsc 2012).
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Physical Sciences
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Deanne ADAMS; Bruce MCLAREN; Kelley DURKIN; Richard MAYER; Bethany Rittle JOHNSON et al.
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Erroneous examples versus problem solving: can we improve how middle school students learn decimals?.
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The annual conference of the cognitive science society (cogsci).
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Olavo De Holanda Cavalcanti NETO; Ig Ibert BITTENCOURT; Seiji ISOTANI; Endhe ELIAS; Judson BANDEIRA.
2012.
A tool for efficient development of ontology-based applications.
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Seminário de pesquisa em ontologias no brasil (ontobras).
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Laís Z PEDRO; Simone S BORGES; Aparecida M Z LOPES; João P T SOUZA; Anarosa Alves Franco BRANDÃO et al.
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Projeto e desenvolvimento de um aplicativo de geometria interativa para dispositivos móveis.
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Uma ferramenta para distribuição de conteúdo educacional interativo em dispositivos móveis.
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Henrique SEFFRIN; Geiseane RUBI; Cassio GUILARDI; Felipe De MORAIS; Patrícia JAQUES et al.
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Dicas inteligentes no sistema tutor inteligente pat2math.
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Construção da personalização de conteúdo educacional como apoio ao ensino e aprendizagem.
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Labirinto cúbico matemático: um jogo para auxiliar a aprendizagem de operações básicas.
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Enrede - rede formativa: professores; licenciandos e pesquisadores em educação compartilhando experiências.
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Romenig Da Silva RIBEIRO; Leônidas De Oliveira BRANDÃO; Patricia Alves PEREIRA; Anarosa Alves Franco BRANDAO; Seiji ISOTANI.
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Ivprog e itarefa: aprimorando o ensino de algoritmos e programação para iniciantes.
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Melhorando a geometria interativa com o uso de tutores rastreadores de padrões: igeom e ctat.
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Chocolato: a concrete and helpful ontology-aware collaborative learning authoring tool.
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Towards a complete ontology-aware authoring tool for collaborative learning.
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Utilizando a geometria dinâmica em ambientes de educação a distância: igeom e saw.
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Analisando construções no igeom: uma abordagem para correção automática de exercícios.
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O uso do computador no ensino de geometria para deficientes auditivos.
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Automatizando o processo de geração e correção de exercícios no igeom.
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Igeom: ferramenta de autoria e avaliação de exercícios.
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Autoria e avaliação automática de exercícios no igeom.
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Geometria interativa na internet através do igeom.
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Uma ferramenta para ensino de geometria dinâmica na internet: igeom.
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Imática+igeom: ambiente interativo de apoio ao ensino de matemática/geometria via internet.
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Imática: ambiente interativo de apoio ao ensino de matemática via internet.
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