Wilk Oliveira Dos Santos

Dados pessoais

Publicações

Total: 184

Área temática ASJC

Percentual das publicações classificadas

  • HS Ciências da Saúde
  • LS Ciências da Vida
  • MU Multidisciplinar
  • PS Ciências Físicas
  • SH Ciências Sociais e Humanidades

Categoria ASJC

Categorias ASJC mais frequentes

Termos frequentes nas publicações

Nuvem de termos dos títulos das publicações
Nome Vínculo Links Grande área de atuação Área de atuação
Adão Caron CAMBRAIA Ciências Humanas Educação
Alan Pedro Da SILVA Não informada Não informada
Amaury Antônio De Castro JUNIOR Ciências Exatas e da Terra Ciência da Computação
Anderson Corrêa De LIMA Ciências Exatas e da Terra Ciência da Computação
André Souza LEMOS Ciências Exatas e da Terra Ciência da Computação
Danielli Araújo LIMA Ciências Exatas e da Terra Ciência da Computação
David Braga Fernandes De OLIVEIRA Ciências Exatas e da Terra Ciência da Computação
Diego Dermeval Medeiros Da Cunha MATOS Ciências Exatas e da Terra Ciência da Computação
Elaine HARADA Ciências Exatas e da Terra Ciência da Computação
Ig Ibert Bittencourt Santana PINTO Ciências Exatas e da Terra Ciência da Computação
Isabela GASPARINI Ciências Exatas e da Terra Ciência da Computação
Ismar Frango SILVEIRA Ciências Exatas e da Terra Ciência da Computação
Leonardo Brandão MARQUES Ciências Humanas Psicologia
Marcela Sávia Picanço PESSOA Ciências Exatas e da Terra Ciência da Computação
Marcelo Soares PIMENTA Ciências Exatas e da Terra Ciência da Computação
Maria Aparecida Da Silva RUFINO Ciências Humanas Educação
Marli De Carvalho JERICO Ciências da Saúde Enfermagem
Rafael De Amorim SILVA Ciências Exatas e da Terra Ciência da Computação
Rozelma Soares De FRANÇA Ciências Exatas e da Terra Ciência da Computação
Saul Emanuel Delabrida SILVA Ciências Exatas e da Terra Ciência da Computação
Seiji ISOTANI Membro Ciências Exatas e da Terra Ciência da Computação
Figura 1

Número de publicações por ano e por tipo

Todas as publicações do perfil

Figura 2

Categorias ASJC mais frequentes por ano

A cor dos pontos identifica a categoria predominante

Figura 3

Mapa de calor das categorias ASJC por ano

Frequências absolutas; cores mais escuras indicam mais publicações. Todas as categorias ASJC e anos disponíveis, sem aplicar os filtros da página.

Escala: 0 → 10

Mapa de calor das categorias ASJC por ano
Categoria ASJC20132014201520162017201820192020202120222023202420252026
1700 · General Computer Science035564106924100
3304 · Education51310645244432
1706 · Computer Science Applications00100140100924
1709 · Human-Computer Interaction00000022105160
1701 · Computer Science (miscellaneous)00000043432000
1402 · Accounting10100101004200
3204 · Developmental and Educational Psychology00000001000322
3202 · Applied Psychology00000000000020
1702 · Artificial Intelligence00000010000000
1802 · Information Systems and Management00000010000000
2300 · General Environmental Science10000000000000
2301 · Environmental Science (miscellaneous)00000001000000
2311 · Waste Management and Disposal00000000000010
2600 · General Mathematics00001000000000
3201 · Psychology (miscellaneous)00000000010000
3203 · Clinical Psychology00000000100000
3307 · Human Factors and Ergonomics00000000000100
3400 · General Veterinary00000001000000
184 publicação(ões)
Exportar CSV
Ano Tipo Registro Área temática e categoria ASJC
2026 Trabalho em evento
Quiz Traveller: A Crowdsourced Educational Game on Chat-Based Interactive Live-Streaming Platforms Wang YUNFEI; Shi LEI; Shu XIN; Ma Marci CHI; Wilk Oliveira Dos SANTOS et al GamiFIN 2026: 10th Annual International GamiFIN Conference 2026 DOI 10.1145/3789624.3789631 ISBN 9798400721908
PS Computer Science Applications
2026 Trabalho em evento
iFractions: Using Games to Teach Children Fractions Da Silva Neves Lima PRISCILA; Wilk Oliveira Dos SANTOS; Das Almas Silva LAIRA; De Oliveira Brandão LEÔNIDAS Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2026.853
SH Education
2026 Trabalho em evento
Gamification Research for Autistic People: A Scientometric Analysis and Scoping Review De Souza Oliveira Lais APARECIDA; Oliveira Da Silva Junior LUIZ; Wilk Oliveira Dos SANTOS; Soltiyeva AIGANYM; Hamari JUHO Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2026.184
SH Developmental and Educational Psychology
2026 Trabalho em evento
Beyond Screens: A Family-Centered; Unplugged; Gamified Intervention to Support Social Skills in Autistic Children De Souza Oliveira Lais APARECIDA; Oliveira Da Silva Junior LUIZ; Wilk Oliveira Dos SANTOS; Melo Do Nascimento ISABELLE Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2026.583
SH Developmental and Educational Psychology
2026 Trabalho em evento
Introduction to the Minitrack on Gamification Hamari JUHO; Morschheuser BENEDIKT; Xi NANNAN; Wilk Oliveira Dos SANTOS Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2026.181
PS Computer Science Applications
2026 Trabalho em evento
Introduction to the Minitrack on Game-based Learning Laato SAMULI; Hamari JUHO; Wilk Oliveira Dos SANTOS Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2026.586
PS Computer Science Applications
2026 Trabalho em evento
Introduction to the Minitrack on Computing Education Saarela MIRKA; Wilk Oliveira Dos SANTOS; Dantas PASQUELINE Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2026.579
PS Computer Science Applications
2026 Artigo em periódico
The Effects of Gamification on Students' Academic Performance Wilk Oliveira Dos SANTOS; Dantas Scaico PASQUELINE; Hamari JUHO; Soltiyeva AIGANYM; Brambilla ANDREA et al Technology Knowledge And Learning DOI 10.1007/s10758-026-09971-w ISSN 2211-1662
SH Education
2025 Trabalho em evento
Investigating the Use of Competition and Cooperation-based Gamification in Computing Education: A Qualitative Study Perez FELIPE; Wilk Oliveira Dos SANTOS; Lima ANDERSON; De Castro Junior AMAURY; Hamari JUHO Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2025.589
PS Computer Science Applications
2025 Trabalho em evento
The Effects of Gamification on Students? Sense of Accomplishment: A Controlled Experimental Study Wilk Oliveira Dos SANTOS; Pasqueline Dantas SCAICO; Juho HAMARI GamiFIN Conference ISBN 1613-0073
SH Education
2025 Trabalho em evento
Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian Portuguese Bertelini Scrochio DEBORAH; Wilk Oliveira Dos SANTOS; Hamari JUHO; De Carvalho Jerico MARLI; Ralio Vanise Rafaela ZIVIERI CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play DOI 10.1145/3744736.3749357 ISBN 9798400720239
PS Human-Computer Interaction
2025 Trabalho em evento
Identifying User Types in Gamified Learning Management Systems Based on Behavior Data Melo Do Nascimento ISABELLE; Wilk Oliveira Dos SANTOS; Hamari JUHO; Toledo Claudio Fabiano MOTTA CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play DOI 10.1145/3744736.3749359 ISBN 9798400720239
PS Human-Computer Interaction
2025 Trabalho em evento
RogueLibras: A Serious Game to Learn Brazilian Sign Language Vocabulary Dos Anjos De Souza ALEXANDRE; Tórtoro Pereira LEONARDO; Wilk Oliveira Dos SANTOS; Mazzoni Ranieri CAETANO CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play DOI 10.1145/3744736.3749336 ISBN 9798400720239
PS Human-Computer Interaction
2025 Trabalho em evento
Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management Awareness Ferreira Bezerra LAURA; Tórtoro Pereira LEONARDO; Wilk Oliveira Dos SANTOS; Hamari JUHO; Mazzoni Ranieri CAETANO CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play DOI 10.1145/3744736.3749338 ISBN 9798400720239
PS Human-Computer Interaction
2025 Trabalho em evento
Analyzing the Potential of a Serious Game for Solid Waste Management Awareness Bezerra Laura FERREIRA; Pereira Leonardo TÓRTORO; Wilk Oliveira Dos SANTOS 2025 IEEE International Conference on Advanced Learning Technologies (ICALT) DOI 10.1109/ICALT64023.2025.00024 ISBN 9798331565305
PS Waste Management and Disposal
2025 Trabalho em evento
The Effects of Gamification on Students' Emotions: A Controlled Experimental Study Wilk Oliveira Dos SANTOS; Scaico Pasqueline DANTAS; Hamari JUHO; Pereira Leonardo TORTORO; Hayasaka Alexandre JUN 2025 IEEE International Conference on Advanced Learning Technologies (ICALT) DOI 10.1109/ICALT64023.2025.00057 ISBN 9798331565305
SH Applied Psychology
2025 Trabalho em evento
Analyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary De Souza Alexandre Dos ANJOS; Pereira Leonardo TÓRTORO; Wilk Oliveira Dos SANTOS 2025 IEEE International Conference on Advanced Learning Technologies (ICALT) DOI 10.1109/ICALT64023.2025.00063 ISBN 9798331565305
PS Computer Science Applications
2025 Artigo em periódico
The Relationship Between Gamification User Types; Demographic Factors; and Gaming Habits Santos Ana Cláudia GUIMARÃES; Wilk Oliveira Dos SANTOS; Vassileva JULITA; Hamari JUHO; Isotani SEIJI INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION DOI 10.1080/10447318.2024.2446498 ISSN 1044-7318
PS Human-Computer Interaction
2025 Artigo em periódico
The Effects of Gamification on Learners? Engagement According to Their Gamification User Types Dos Santos Lucas FELLIPE; Wilk Oliveira Dos SANTOS; Corrêa De Lima ANDERSON; De Castro Junior Amaury ANTÔNIO; Hamari JUHO Technology Knowledge And Learning DOI 10.1007/s10758-025-09866-2 ISSN 2211-1662
SH Education
2025 Artigo em periódico
Author Correction: Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese Da Silva Junior Luiz OLIVEIRA; Wilk Oliveira Dos SANTOS; Hamari JUHO Scientific Reports DOI 10.1038/s41598-025-02761-x ISSN 2045-2322
SH Applied Psychology
2025 Artigo em periódico
The effects of demographic factors on learners? flow experience in gamified educational quizzes Issabek AINUR; Wilk Oliveira Dos SANTOS; Hamari JUHO; Bogdanchikov ANDREY Smart Learning Environments DOI 10.1186/s40561-025-00378-1 ISSN 2196-7091
SH Education
2025 Artigo em periódico
Flow Experience in Gameful Approaches: A Systematic Literature Review; Scientometric Analysis; and Research Agenda Wilk Oliveira Dos SANTOS; Hamari JUHO INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION DOI 10.1080/10447318.2025.2470279 ISSN 1044-7318
PS Human-Computer Interaction
2025 Artigo em periódico
The Effects of Gamification on Students' Flow Experience Wilk Oliveira Dos SANTOS; Dantas Scaico PASQUELINE; Hamari JUHO; Li ZHAOXING; Shi LEI JOURNAL OF COMPUTER ASSISTED LEARNING DOI 10.1111/jcal.70120 ISSN 0266-4909
SH Developmental and Educational Psychology
2025 Artigo em periódico
Correction: The effects of demographic factors on learners? flow experience in gamified educational quizzes Issabek AINUR; Wilk Oliveira Dos SANTOS; Hamari JUHO; Bogdanchikov ANDREY Smart Learning Environments DOI 10.1186/s40561-025-00396-z ISSN 2196-7091
SH Developmental and Educational Psychology
2024 Trabalho em evento
Global Trends in Flow Theory Research within Gameful Environments: A Scoping Review; Bibliometric Analysis and Agenda for Future Studies Wilk Oliveira Dos SANTOS; Hamari JUHO Hawaii International Conference on System Sciences DOI 10.24251/HICSS.2024.163
PS General Computer Science
2026 Trabalho em evento
PS Computer Science Applications

Quiz Traveller: A Crowdsourced Educational Game on Chat-Based Interactive Live-Streaming Platforms

GamiFIN 2026: 10th Annual International GamiFIN Conference 2026

Wang YUNFEI; Shi LEI; Shu XIN; Ma Marci CHI; Wilk Oliveira Dos SANTOS et al

DOI ISBN 9798400721908
2026 Trabalho em evento
SH Education

iFractions: Using Games to Teach Children Fractions

Hawaii International Conference on System Sciences

Da Silva Neves Lima PRISCILA; Wilk Oliveira Dos SANTOS; Das Almas Silva LAIRA; De Oliveira Brandão LEÔNIDAS

DOI
2026 Trabalho em evento
SH Developmental and Educational Psychology

Gamification Research for Autistic People: A Scientometric Analysis and Scoping Review

Hawaii International Conference on System Sciences

De Souza Oliveira Lais APARECIDA; Oliveira Da Silva Junior LUIZ; Wilk Oliveira Dos SANTOS; Soltiyeva AIGANYM; Hamari JUHO

DOI
2026 Trabalho em evento
SH Developmental and Educational Psychology

Beyond Screens: A Family-Centered; Unplugged; Gamified Intervention to Support Social Skills in Autistic Children

Hawaii International Conference on System Sciences

De Souza Oliveira Lais APARECIDA; Oliveira Da Silva Junior LUIZ; Wilk Oliveira Dos SANTOS; Melo Do Nascimento ISABELLE

DOI
2026 Trabalho em evento
PS Computer Science Applications

Introduction to the Minitrack on Gamification

Hawaii International Conference on System Sciences

Hamari JUHO; Morschheuser BENEDIKT; Xi NANNAN; Wilk Oliveira Dos SANTOS

DOI
2026 Trabalho em evento
PS Computer Science Applications

Introduction to the Minitrack on Game-based Learning

Hawaii International Conference on System Sciences

Laato SAMULI; Hamari JUHO; Wilk Oliveira Dos SANTOS

DOI
2026 Trabalho em evento
PS Computer Science Applications

Introduction to the Minitrack on Computing Education

Hawaii International Conference on System Sciences

Saarela MIRKA; Wilk Oliveira Dos SANTOS; Dantas PASQUELINE

DOI
2026 Artigo em periódico
SH Education

The Effects of Gamification on Students' Academic Performance

Technology Knowledge And Learning

Wilk Oliveira Dos SANTOS; Dantas Scaico PASQUELINE; Hamari JUHO; Soltiyeva AIGANYM; Brambilla ANDREA et al

DOI ISSN 2211-1662
2025 Trabalho em evento
PS Computer Science Applications

Investigating the Use of Competition and Cooperation-based Gamification in Computing Education: A Qualitative Study

Hawaii International Conference on System Sciences

Perez FELIPE; Wilk Oliveira Dos SANTOS; Lima ANDERSON; De Castro Junior AMAURY; Hamari JUHO

DOI
2025 Trabalho em evento
SH Education

The Effects of Gamification on Students? Sense of Accomplishment: A Controlled Experimental Study

GamiFIN Conference

Wilk Oliveira Dos SANTOS; Pasqueline Dantas SCAICO; Juho HAMARI

ISBN 1613-0073
2025 Trabalho em evento
PS Human-Computer Interaction

Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian Portuguese

CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play

Bertelini Scrochio DEBORAH; Wilk Oliveira Dos SANTOS; Hamari JUHO; De Carvalho Jerico MARLI; Ralio Vanise Rafaela ZIVIERI

DOI ISBN 9798400720239
2025 Trabalho em evento
PS Human-Computer Interaction

Identifying User Types in Gamified Learning Management Systems Based on Behavior Data

CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play

Melo Do Nascimento ISABELLE; Wilk Oliveira Dos SANTOS; Hamari JUHO; Toledo Claudio Fabiano MOTTA

DOI ISBN 9798400720239
2025 Trabalho em evento
PS Human-Computer Interaction

RogueLibras: A Serious Game to Learn Brazilian Sign Language Vocabulary

CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play

Dos Anjos De Souza ALEXANDRE; Tórtoro Pereira LEONARDO; Wilk Oliveira Dos SANTOS; Mazzoni Ranieri CAETANO

DOI ISBN 9798400720239
2025 Trabalho em evento
PS Human-Computer Interaction

Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management Awareness

CHI PLAY '25: The Annual Symposium on ComputerHuman Interaction in Play

Ferreira Bezerra LAURA; Tórtoro Pereira LEONARDO; Wilk Oliveira Dos SANTOS; Hamari JUHO; Mazzoni Ranieri CAETANO

DOI ISBN 9798400720239
2025 Trabalho em evento
PS Waste Management and Disposal

Analyzing the Potential of a Serious Game for Solid Waste Management Awareness

2025 IEEE International Conference on Advanced Learning Technologies (ICALT)

Bezerra Laura FERREIRA; Pereira Leonardo TÓRTORO; Wilk Oliveira Dos SANTOS

DOI ISBN 9798331565305
2025 Trabalho em evento
SH Applied Psychology

The Effects of Gamification on Students' Emotions: A Controlled Experimental Study

2025 IEEE International Conference on Advanced Learning Technologies (ICALT)

Wilk Oliveira Dos SANTOS; Scaico Pasqueline DANTAS; Hamari JUHO; Pereira Leonardo TORTORO; Hayasaka Alexandre JUN

DOI ISBN 9798331565305
2025 Trabalho em evento
PS Computer Science Applications

Analyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary

2025 IEEE International Conference on Advanced Learning Technologies (ICALT)

De Souza Alexandre Dos ANJOS; Pereira Leonardo TÓRTORO; Wilk Oliveira Dos SANTOS

DOI ISBN 9798331565305
2025 Artigo em periódico
PS Human-Computer Interaction

The Relationship Between Gamification User Types; Demographic Factors; and Gaming Habits

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION

Santos Ana Cláudia GUIMARÃES; Wilk Oliveira Dos SANTOS; Vassileva JULITA; Hamari JUHO; Isotani SEIJI

DOI ISSN 1044-7318
2025 Artigo em periódico
SH Education

The Effects of Gamification on Learners? Engagement According to Their Gamification User Types

Technology Knowledge And Learning

Dos Santos Lucas FELLIPE; Wilk Oliveira Dos SANTOS; Corrêa De Lima ANDERSON; De Castro Junior Amaury ANTÔNIO; Hamari JUHO

DOI ISSN 2211-1662
2025 Artigo em periódico
SH Applied Psychology

Author Correction: Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese

Scientific Reports

Da Silva Junior Luiz OLIVEIRA; Wilk Oliveira Dos SANTOS; Hamari JUHO

DOI ISSN 2045-2322
2025 Artigo em periódico
SH Education

The effects of demographic factors on learners? flow experience in gamified educational quizzes

Smart Learning Environments

Issabek AINUR; Wilk Oliveira Dos SANTOS; Hamari JUHO; Bogdanchikov ANDREY

DOI ISSN 2196-7091
2025 Artigo em periódico
PS Human-Computer Interaction

Flow Experience in Gameful Approaches: A Systematic Literature Review; Scientometric Analysis; and Research Agenda

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION

Wilk Oliveira Dos SANTOS; Hamari JUHO

DOI ISSN 1044-7318
2025 Artigo em periódico
SH Developmental and Educational Psychology

The Effects of Gamification on Students' Flow Experience

JOURNAL OF COMPUTER ASSISTED LEARNING

Wilk Oliveira Dos SANTOS; Dantas Scaico PASQUELINE; Hamari JUHO; Li ZHAOXING; Shi LEI

DOI ISSN 0266-4909
2025 Artigo em periódico
SH Developmental and Educational Psychology

Correction: The effects of demographic factors on learners? flow experience in gamified educational quizzes

Smart Learning Environments

Issabek AINUR; Wilk Oliveira Dos SANTOS; Hamari JUHO; Bogdanchikov ANDREY

DOI ISSN 2196-7091
2024 Trabalho em evento
PS General Computer Science

Global Trends in Flow Theory Research within Gameful Environments: A Scoping Review; Bibliometric Analysis and Agenda for Future Studies

Hawaii International Conference on System Sciences

Wilk Oliveira Dos SANTOS; Hamari JUHO

DOI