| 2011 |
Trabalho em evento |
Analysis and Implementation of Local Subdivision Algorithms in the GPU
Nunes GUSTAVO; Braga RODRIGO; Valdetaro ALEXANDRE; Raposo ALBERTO; Bruno FEIJO
—
DOI 10.1109/SBGAMES.2011.40
ISBN 9781467307970
|
PS
Computer Science (miscellaneous)
|
| 2011 |
Trabalho em evento |
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing
Zamith MARCELO; Joselli MARK; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO; Leal Toledo Regina Celia P et al
—
DOI 10.1109/SBGAMES.2011.13
ISBN 9781467307970
|
PS
Computer Networks and Communications
|
| 2011 |
Artigo em periódico |
Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data
Feitosa Raul QUEIROZ; Da Costa Gilson Alexandre Ostwald PEDRO; Mota Guilherme Lúcio ABELHA; Bruno FEIJO
Pattern Recognition Letters
DOI 10.1016/j.patrec.2010.09.024
ISSN 0167-8655
|
PS
Computer Science Applications
|
| 2010 |
Livro |
Introdução à Ciência da Computação com Jogos
Bruno FEIJO; Esteban CLUA; Flavio S Correa Da SILVA
—
ISBN 9788535234190
|
PS
Computer Science (miscellaneous)
|
| 2010 |
Trabalho em evento |
LOD terrain rendering by local parallel processing on GPU
Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO; Rodrigo TOLEDO
IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010)
|
PS
Computer Networks and Communications
|
| 2010 |
Trabalho em evento |
Understanding Shader Model 5.0 and the New Graphics API - DirectX11
Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO
IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGAmes 2010)
|
PS
Computer Science (miscellaneous)
|
| 2010 |
Trabalho em evento |
Director of Photography and Music Director for Interactive Storytelling
De Lima Edirlei Everson SOARES; Bruno FEIJO; Furtado Antonio L; Pozzer Cesar TADEU; Ciarlini Angelo E M
2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES)
DOI 10.1109/SBGAMES.2010.13
ISBN 9781612843919
|
SH
Visual Arts and Performing Arts
|
| 2010 |
Trabalho em evento |
An Architecture with Automatic Load Balancing and Distribution for Digital Games
Joselli MARK; Zamith MARCELO; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO; Leal Toledo Regina Celia P et al
2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES)
DOI 10.1109/SBGAMES.2010.19
ISBN 9781612843919
|
PS
Computer Science (miscellaneous)
|
| 2010 |
Artigo em periódico |
An architecture with automatic load balancing for real-time simulation and visualization systems
Joselli MARK; Zamith MARCELO; Clua ESTEBAN; Leal Toledo REGINA; Montenegro ANSELMO et al
Journal of Computational Interdisciplinary Sciences
ISSN 1983-8409
|
PS
Computer Science Applications
|
| 2009 |
Trabalho em evento |
A Model for Interactive TV Storytelling
Marcelo De Mello CAMANHO; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO; Cesar Tadeu POZZER; Bruno FEIJO
SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
|
SH
Education
|
| 2009 |
Trabalho em evento |
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments
Edirlei Soares De LIMA; Cesar Tadeu POZZER; Eduardo FAVERA; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al
SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
|
PS
Computer Science Applications
|
| 2009 |
Trabalho em evento |
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU
Mark JOSELLI; Erick Baptista PASSOS; Marcelo ZAMITH; Esteban CLUA; Anselmo MONTENEGRO et al
SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
|
PS
Computer Science Applications
|
| 2009 |
Trabalho em evento |
A Game Loop Architecture with Automatic Distribution of Tasks and Load Balancing between Processors
Mark JOSELLI; Marcelo ZAMITH; Luis VALENTE; Esteban CLUA; Anselmo MONTENEGRO et al
SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
|
PS
Computer Science Applications
|
| 2009 |
Trabalho em evento |
Virtual Cinematography Director for Interactive Storytelling
Edirlei Soares De LIMA; Cesar Tadeu POZZER; Marcos D ORNELLAS; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al
ACE2009
ISBN 9781605588643
|
PS
Computer Graphics and Computer-Aided Design
|
| 2009 |
Artigo em periódico |
Visualization; Digital Content; and Simulation
Bruno FEIJO
IEEE Multimedia
ISSN 1070-986X
|
PS
Computer Science (miscellaneous)
|
| 2009 |
Artigo em periódico |
Parallel culling and sorting based on adaptive static balancing
Lucas E MACHADO; Bruno FEIJO
Computers in Entertainment : CIE
DOI 10.1145/1658866.1658878
ISSN 1544-3574
|
PS
Artificial Intelligence
|
| 2009 |
Artigo em periódico |
Turn off the graphics: designing non-visual interfaces for mobile phone games
Valente LUIS; Souza Clarisse Sieckenius DE; Bruno FEIJO
Journal of the Brazilian Computer Society (Impresso)
DOI 10.1590/S0104-65002009000100005
ISSN 0104-6500
|
PS
Computer Science (miscellaneous)
|
| 2009 |
Artigo em periódico |
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
Passos Erick BAPTISTA; Joselli MARK; Zamith MARCELO; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO et al
Computers in Entertainment : CIE
DOI 10.1145/1658866.1658879
ISSN 1544-3574
|
PS
Computer Science (miscellaneous)
|
| 2009 |
Artigo em periódico |
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
Joselli MARK; Zamith MARCELO; Clua ESTEBAN; Montenegro ANSELMO; Leal Toledo REGINA et al
Computers in Entertainment : CIE
DOI 10.1145/1658866.1658869
ISSN 1544-3574
|
PS
Computer Science (miscellaneous)
|
| 2008 |
Capítulo de livro |
Genetic Adaptation of Segmentation Parameters
Gilson A O P COSTA; Raul Q FEITOSA; Thiago B CAZES; Bruno FEIJO
Object-Based Image Analysis: Spatial concepts for knowledge-driven remote sensing applications
|
PS
Artificial Intelligence
|
| 2008 |
Trabalho em evento |
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems
Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Aura CONCI et al
11th International Conference on Computational Science and Engineering CSE 2008
DOI 10.1109/CSE.2008.38
|
PS
Computer Science (miscellaneous)
|
| 2008 |
Trabalho em evento |
Supermassive Crowd Simulation on GPU based on Emergent Behavior
Erick Baptista PASSOS; Mark JOSELLI; Marcelo ZAMITH; Jack ROCHA; Esteban Walter Gonzalez CLUA et al
SBGames 2008
|
PS
Artificial Intelligence
|
| 2008 |
Trabalho em evento |
An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU
Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Regina Leal TOLEDO et al
SBGames 2008
|
PS
Computer Science Applications
|
| 2008 |
Trabalho em evento |
Procedural Animation with Genetic Algorithms and Physics Simulation
Pedro LUCHINI; Bruno FEIJO; Marco Aurelio Cavalcante PACHECO
SBGames 2008
|
PS
Computer Science (miscellaneous)
|
| 2008 |
Trabalho em evento |
Parallel Culling and Sorting based on Adaptive Static Balancing
Lucas E MACHADO; Bruno FEIJO
SBGames 2008
|
PS
Artificial Intelligence
|