Bruno Feijo

Dados pessoais

Publicações

Total: 181

Área temática ASJC

Percentual das publicações classificadas

  • HS Ciências da Saúde
  • LS Ciências da Vida
  • MU Multidisciplinar
  • PS Ciências Físicas
  • SH Ciências Sociais e Humanidades

Categoria ASJC

Categorias ASJC mais frequentes

Termos frequentes nas publicações

Nuvem de termos dos títulos das publicações
Nome Vínculo Links Grande área de atuação Área de atuação
Carlos José Pereira De LUCENA Ciências Exatas e da Terra Ciência da Computação
Fabiana Rodrigues LETA Engenharias Engenharia Mecânica
Geber Lisboa RAMALHO Ciências Exatas e da Terra Ciência da Computação
Marco Antonio CASANOVA Ciências Exatas e da Terra Ciência da Computação
Marcos KALINOWSKI Ciências Exatas e da Terra Ciência da Computação
Sergio SCHEER Ciências Exatas e da Terra Ciência da Computação
Simone Diniz Junqueira BARBOSA Ciências Exatas e da Terra Ciência da Computação
Thiéberson Da Silva GOMES Ciências Exatas e da Terra Física
Figura 1

Número de publicações por ano e por tipo

Todas as publicações do perfil

Figura 2

Categorias ASJC mais frequentes por ano

A cor dos pontos identifica a categoria predominante

Figura 3

Mapa de calor das categorias ASJC por ano

Frequências absolutas; cores mais escuras indicam mais publicações. Todas as categorias ASJC e anos disponíveis, sem aplicar os filtros da página.

Escala: 0 → 6

Mapa de calor das categorias ASJC por ano
Categoria ASJC19871989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025
1701 · Computer Science (miscellaneous)02111022534211326121343103222212022200
1702 · Artificial Intelligence10000111110112100330310100101011122012
1706 · Computer Science Applications00000000000000021110231332023220010001
3304 · Education00000000000001102020210000000000000000
1704 · Computer Graphics and Computer-Aided Design00000001000001100000010010010100000000
3201 · Psychology (miscellaneous)00000000000000000000000011010000100000
1700 · General Computer Science00000000000000000000000000000000000300
1705 · Computer Networks and Communications00000000000000000000001101000000000000
1707 · Computer Vision and Pattern Recognition00000000000000000011000000010000000000
3310 · Linguistics and Language00000000000000010000000001001000000000
1203 · Language and Linguistics00000000000000000000000001010000000000
1213 · Visual Arts and Performing Arts00000000000000000000001010000000000000
1709 · Human-Computer Interaction00000000000000000000000110000000000000
2102 · Energy Engineering and Power Technology00000000000010000000000001000000000000
1201 · Arts and Humanities (miscellaneous)00000000000000000000000000100000000000
1708 · Hardware and Architecture00000000000000000000100000000000000000
1712 · Software00000000000000000000000000100000000000
2201 · Engineering (miscellaneous)00000000000000000000000000100000000000
3101 · Physics and Astronomy (miscellaneous)00000000000000100000000000000000000000
3312 · Sociology and Political Science00000000000000000000000000000000100000
181 publicação(ões)
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Ano Tipo Registro Área temática e categoria ASJC
2011 Trabalho em evento
Analysis and Implementation of Local Subdivision Algorithms in the GPU Nunes GUSTAVO; Braga RODRIGO; Valdetaro ALEXANDRE; Raposo ALBERTO; Bruno FEIJO — DOI 10.1109/SBGAMES.2011.40 ISBN 9781467307970
PS Computer Science (miscellaneous)
2011 Trabalho em evento
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing Zamith MARCELO; Joselli MARK; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO; Leal Toledo Regina Celia P et al — DOI 10.1109/SBGAMES.2011.13 ISBN 9781467307970
PS Computer Networks and Communications
2011 Artigo em periódico
Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data Feitosa Raul QUEIROZ; Da Costa Gilson Alexandre Ostwald PEDRO; Mota Guilherme Lúcio ABELHA; Bruno FEIJO Pattern Recognition Letters DOI 10.1016/j.patrec.2010.09.024 ISSN 0167-8655
PS Computer Science Applications
2010 Livro
Introdução à Ciência da Computação com Jogos Bruno FEIJO; Esteban CLUA; Flavio S Correa Da SILVA — ISBN 9788535234190
PS Computer Science (miscellaneous)
2010 Trabalho em evento
LOD terrain rendering by local parallel processing on GPU Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO; Rodrigo TOLEDO IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010)
PS Computer Networks and Communications
2010 Trabalho em evento
Understanding Shader Model 5.0 and the New Graphics API - DirectX11 Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGAmes 2010)
PS Computer Science (miscellaneous)
2010 Trabalho em evento
Director of Photography and Music Director for Interactive Storytelling De Lima Edirlei Everson SOARES; Bruno FEIJO; Furtado Antonio L; Pozzer Cesar TADEU; Ciarlini Angelo E M 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES) DOI 10.1109/SBGAMES.2010.13 ISBN 9781612843919
SH Visual Arts and Performing Arts
2010 Trabalho em evento
An Architecture with Automatic Load Balancing and Distribution for Digital Games Joselli MARK; Zamith MARCELO; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO; Leal Toledo Regina Celia P et al 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES) DOI 10.1109/SBGAMES.2010.19 ISBN 9781612843919
PS Computer Science (miscellaneous)
2010 Artigo em periódico
An architecture with automatic load balancing for real-time simulation and visualization systems Joselli MARK; Zamith MARCELO; Clua ESTEBAN; Leal Toledo REGINA; Montenegro ANSELMO et al Journal of Computational Interdisciplinary Sciences ISSN 1983-8409
PS Computer Science Applications
2009 Trabalho em evento
A Model for Interactive TV Storytelling Marcelo De Mello CAMANHO; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO; Cesar Tadeu POZZER; Bruno FEIJO SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
SH Education
2009 Trabalho em evento
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments Edirlei Soares De LIMA; Cesar Tadeu POZZER; Eduardo FAVERA; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
PS Computer Science Applications
2009 Trabalho em evento
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU Mark JOSELLI; Erick Baptista PASSOS; Marcelo ZAMITH; Esteban CLUA; Anselmo MONTENEGRO et al SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
PS Computer Science Applications
2009 Trabalho em evento
A Game Loop Architecture with Automatic Distribution of Tasks and Load Balancing between Processors Mark JOSELLI; Marcelo ZAMITH; Luis VALENTE; Esteban CLUA; Anselmo MONTENEGRO et al SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment
PS Computer Science Applications
2009 Trabalho em evento
Virtual Cinematography Director for Interactive Storytelling Edirlei Soares De LIMA; Cesar Tadeu POZZER; Marcos D ORNELLAS; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al ACE2009 ISBN 9781605588643
PS Computer Graphics and Computer-Aided Design
2009 Artigo em periódico
Visualization; Digital Content; and Simulation Bruno FEIJO IEEE Multimedia ISSN 1070-986X
PS Computer Science (miscellaneous)
2009 Artigo em periódico
Parallel culling and sorting based on adaptive static balancing Lucas E MACHADO; Bruno FEIJO Computers in Entertainment : CIE DOI 10.1145/1658866.1658878 ISSN 1544-3574
PS Artificial Intelligence
2009 Artigo em periódico
Turn off the graphics: designing non-visual interfaces for mobile phone games Valente LUIS; Souza Clarisse Sieckenius DE; Bruno FEIJO Journal of the Brazilian Computer Society (Impresso) DOI 10.1590/S0104-65002009000100005 ISSN 0104-6500
PS Computer Science (miscellaneous)
2009 Artigo em periódico
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU Passos Erick BAPTISTA; Joselli MARK; Zamith MARCELO; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO et al Computers in Entertainment : CIE DOI 10.1145/1658866.1658879 ISSN 1544-3574
PS Computer Science (miscellaneous)
2009 Artigo em periódico
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU Joselli MARK; Zamith MARCELO; Clua ESTEBAN; Montenegro ANSELMO; Leal Toledo REGINA et al Computers in Entertainment : CIE DOI 10.1145/1658866.1658869 ISSN 1544-3574
PS Computer Science (miscellaneous)
2008 Capítulo de livro
Genetic Adaptation of Segmentation Parameters Gilson A O P COSTA; Raul Q FEITOSA; Thiago B CAZES; Bruno FEIJO Object-Based Image Analysis: Spatial concepts for knowledge-driven remote sensing applications
PS Artificial Intelligence
2008 Trabalho em evento
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Aura CONCI et al 11th International Conference on Computational Science and Engineering CSE 2008 DOI 10.1109/CSE.2008.38
PS Computer Science (miscellaneous)
2008 Trabalho em evento
Supermassive Crowd Simulation on GPU based on Emergent Behavior Erick Baptista PASSOS; Mark JOSELLI; Marcelo ZAMITH; Jack ROCHA; Esteban Walter Gonzalez CLUA et al SBGames 2008
PS Artificial Intelligence
2008 Trabalho em evento
An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Regina Leal TOLEDO et al SBGames 2008
PS Computer Science Applications
2008 Trabalho em evento
Procedural Animation with Genetic Algorithms and Physics Simulation Pedro LUCHINI; Bruno FEIJO; Marco Aurelio Cavalcante PACHECO SBGames 2008
PS Computer Science (miscellaneous)
2008 Trabalho em evento
Parallel Culling and Sorting based on Adaptive Static Balancing Lucas E MACHADO; Bruno FEIJO SBGames 2008
PS Artificial Intelligence
2011 Trabalho em evento
PS Computer Science (miscellaneous)

Analysis and Implementation of Local Subdivision Algorithms in the GPU

—

Nunes GUSTAVO; Braga RODRIGO; Valdetaro ALEXANDRE; Raposo ALBERTO; Bruno FEIJO

DOI ISBN 9781467307970
2011 Trabalho em evento
PS Computer Networks and Communications

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing

—

Zamith MARCELO; Joselli MARK; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO; Leal Toledo Regina Celia P et al

DOI ISBN 9781467307970
2011 Artigo em periódico
PS Computer Science Applications

Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data

Pattern Recognition Letters

Feitosa Raul QUEIROZ; Da Costa Gilson Alexandre Ostwald PEDRO; Mota Guilherme Lúcio ABELHA; Bruno FEIJO

DOI ISSN 0167-8655
2010 Livro
PS Computer Science (miscellaneous)

Introdução à Ciência da Computação com Jogos

—

Bruno FEIJO; Esteban CLUA; Flavio S Correa Da SILVA

ISBN 9788535234190
2010 Trabalho em evento
PS Computer Networks and Communications

LOD terrain rendering by local parallel processing on GPU

IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010)

Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO; Rodrigo TOLEDO

2010 Trabalho em evento
PS Computer Science (miscellaneous)

Understanding Shader Model 5.0 and the New Graphics API - DirectX11

IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGAmes 2010)

Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO

2010 Trabalho em evento
SH Visual Arts and Performing Arts

Director of Photography and Music Director for Interactive Storytelling

2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES)

De Lima Edirlei Everson SOARES; Bruno FEIJO; Furtado Antonio L; Pozzer Cesar TADEU; Ciarlini Angelo E M

DOI ISBN 9781612843919
2010 Trabalho em evento
PS Computer Science (miscellaneous)

An Architecture with Automatic Load Balancing and Distribution for Digital Games

2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES)

Joselli MARK; Zamith MARCELO; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO; Leal Toledo Regina Celia P et al

DOI ISBN 9781612843919
2010 Artigo em periódico
PS Computer Science Applications

An architecture with automatic load balancing for real-time simulation and visualization systems

Journal of Computational Interdisciplinary Sciences

Joselli MARK; Zamith MARCELO; Clua ESTEBAN; Leal Toledo REGINA; Montenegro ANSELMO et al

ISSN 1983-8409
2009 Trabalho em evento
SH Education

A Model for Interactive TV Storytelling

SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment

Marcelo De Mello CAMANHO; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO; Cesar Tadeu POZZER; Bruno FEIJO

2009 Trabalho em evento
PS Computer Science Applications

Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments

SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment

Edirlei Soares De LIMA; Cesar Tadeu POZZER; Eduardo FAVERA; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al

2009 Trabalho em evento
PS Computer Science Applications

A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU

SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment

Mark JOSELLI; Erick Baptista PASSOS; Marcelo ZAMITH; Esteban CLUA; Anselmo MONTENEGRO et al

2009 Trabalho em evento
PS Computer Science Applications

A Game Loop Architecture with Automatic Distribution of Tasks and Load Balancing between Processors

SBGAMES 2009 - VIII Brazilian Symposium on Games and Digital Entertainment

Mark JOSELLI; Marcelo ZAMITH; Luis VALENTE; Esteban CLUA; Anselmo MONTENEGRO et al

2009 Trabalho em evento
PS Computer Graphics and Computer-Aided Design

Virtual Cinematography Director for Interactive Storytelling

ACE2009

Edirlei Soares De LIMA; Cesar Tadeu POZZER; Marcos D ORNELLAS; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al

ISBN 9781605588643
2009 Artigo em periódico
PS Computer Science (miscellaneous)

Visualization; Digital Content; and Simulation

IEEE Multimedia

Bruno FEIJO

ISSN 1070-986X
2009 Artigo em periódico
PS Artificial Intelligence

Parallel culling and sorting based on adaptive static balancing

Computers in Entertainment : CIE

Lucas E MACHADO; Bruno FEIJO

DOI ISSN 1544-3574
2009 Artigo em periódico
PS Computer Science (miscellaneous)

Turn off the graphics: designing non-visual interfaces for mobile phone games

Journal of the Brazilian Computer Society (Impresso)

Valente LUIS; Souza Clarisse Sieckenius DE; Bruno FEIJO

DOI ISSN 0104-6500
2009 Artigo em periódico
PS Computer Science (miscellaneous)

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU

Computers in Entertainment : CIE

Passos Erick BAPTISTA; Joselli MARK; Zamith MARCELO; Clua Esteban Walter GONZALEZ; Montenegro ANSELMO et al

DOI ISSN 1544-3574
2009 Artigo em periódico
PS Computer Science (miscellaneous)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU

Computers in Entertainment : CIE

Joselli MARK; Zamith MARCELO; Clua ESTEBAN; Montenegro ANSELMO; Leal Toledo REGINA et al

DOI ISSN 1544-3574
2008 Capítulo de livro
PS Artificial Intelligence

Genetic Adaptation of Segmentation Parameters

Object-Based Image Analysis: Spatial concepts for knowledge-driven remote sensing applications

Gilson A O P COSTA; Raul Q FEITOSA; Thiago B CAZES; Bruno FEIJO

2008 Trabalho em evento
PS Computer Science (miscellaneous)

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems

11th International Conference on Computational Science and Engineering CSE 2008

Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Aura CONCI et al

DOI
2008 Trabalho em evento
PS Artificial Intelligence

Supermassive Crowd Simulation on GPU based on Emergent Behavior

SBGames 2008

Erick Baptista PASSOS; Mark JOSELLI; Marcelo ZAMITH; Jack ROCHA; Esteban Walter Gonzalez CLUA et al

2008 Trabalho em evento
PS Computer Science Applications

An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU

SBGames 2008

Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Regina Leal TOLEDO et al

2008 Trabalho em evento
PS Computer Science (miscellaneous)

Procedural Animation with Genetic Algorithms and Physics Simulation

SBGames 2008

Pedro LUCHINI; Bruno FEIJO; Marco Aurelio Cavalcante PACHECO

2008 Trabalho em evento
PS Artificial Intelligence

Parallel Culling and Sorting based on Adaptive Static Balancing

SBGames 2008

Lucas E MACHADO; Bruno FEIJO