| 2018 |
Artigo em periódico |
Pervasive virtuality in digital entertainment applications and its quality requirements
Valente LUIS; Bruno FEIJO; Ribeiro ALEXANDRE; Clua ESTEBAN
ENTERTAINMENT COMPUTING
DOI 10.1016/j.entcom.2018.02.006
ISSN 1875-9521
|
PS
Computer Science Applications
|
| 2018 |
Artigo em periódico |
Player behavior and personality modeling for interactive storytelling in games
De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L
ENTERTAINMENT COMPUTING
DOI 10.1016/j.entcom.2018.08.003
ISSN 1875-9521
|
PS
Computer Science (miscellaneous)
|
| 2018 |
Artigo em periódico |
Persona
Braun ADRIANA; Queiroz ROSSANA; Lee WONSOOK; Bruno FEIJO; Musse Soraia RAUPP
COMPUTERS IN ENTERTAINMENT
DOI 10.1145/3236495
ISSN 1544-3574
|
PS
Computer Science Applications
|
| 2017 |
Trabalho em evento |
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control
Sampaio PEDRO; Baffa AUGUSTO; Bruno FEIJO; Lana MAURICIO
2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/SBGames.2017.00010
ISBN 9781538648469
|
PS
Computer Science (miscellaneous)
|
| 2017 |
Trabalho em evento |
Dealing with the Emotions of Non Player Characters
Baffa AUGUSTO; Sampaio PEDRO; Bruno FEIJO; Lana MAURICIO
2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/SBGames.2017.00017
ISBN 9781538648469
|
PS
Computer Science (miscellaneous)
|
| 2017 |
Trabalho em evento |
Network Traversal as an Aid to Plot Analysis and Composition
Soares De Lima EDIRLEI; M Gottin VINICIUS; Bruno FEIJO; L Furtado ANTONIO
2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/SBGames.2017.00024
ISBN 9781538648469
|
PS
Computer Science Applications
|
| 2017 |
Artigo em periódico |
A method to assess pervasive qualities in mobile games
Valente LUIS; Bruno FEIJO; Leite Julio Cesar Sampaio Do PRADO; Clua ESTEBAN
Personal and Ubiquitous Computing
DOI 10.1007/s00779-017-1107-0
ISSN 1617-4909
|
PS
Computer Science Applications
|
| 2017 |
Artigo em periódico |
Video-based interactive storytelling using real-time video compositing techniques
De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L
MULTIMEDIA TOOLS AND APPLICATIONS
DOI 10.1007/s11042-017-4423-5
ISSN 1380-7501
|
PS
Computer Graphics and Computer-Aided Design
|
| 2016 |
Capítulo de livro |
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems
Valente LUIS; Bruno FEIJO; Ribeiro ALEXANDRE; Clua ESTEBAN
Lecture Notes in Computer Science
DOI 10.1007/978-3-319-46100-7_16
ISBN 9783319460994
|
PS
Computer Science (miscellaneous)
|
| 2016 |
Trabalho em evento |
Player Behavior Modeling for Interactive Storytelling in Games
Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO
SBGames 2016
ISBN 2179-2259
|
PS
Computer Science Applications
|
| 2016 |
Trabalho em evento |
Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero
Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA
SBGames 2016
ISBN 2179-2259
|
PS
Artificial Intelligence
|
| 2016 |
Trabalho em evento |
Game loop model properties and characteristics on multi-core CPU and GPU games
Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Esteban CLUA
SBGames 2016
ISBN 2179-2259
|
PS
Computer Science Applications
|
| 2016 |
Trabalho em evento |
Real Time 360 Video Stitching and Streaming
Marques RODRIGO; Bruno FEIJO; Pablo BIONI; Thiago FRENSH; Daniel MONTEIRO
SIGGRAPH 2016
|
PS
Computer Science Applications
|
| 2016 |
Artigo em periódico |
Storytelling variants based on semiotic relations
De Lima Edirlei SOARES; Bruno FEIJO; Casanova Marco ANTONIO; Furtado Antonio L
Entertainment Computing
DOI 10.1016/j.entcom.2016.08.003
ISSN 1875-9521
|
SH
Linguistics and Language
|
| 2016 |
Artigo em periódico |
First steps towards Live-action Virtual Reality Games
Alexandre Ribeiro Silva JUNIOR; Esteban CLUA; Luis VALENTE; Bruno FEIJO
SBC Journal on 3D Interactive Systems
ISSN 2236-3297
|
PS
Computer Science (miscellaneous)
|
| 2015 |
Capítulo de livro |
Storytelling Variants: The Case of Little Red Riding Hood
De Lima Edirlei SOARES; Furtado Antonio L; Bruno FEIJO
Lecture Notes in Computer Science
DOI 10.1007/978-3-319-24589-8_22
ISBN 9783319245881
|
SH
Language and Linguistics
|
| 2015 |
Capítulo de livro |
Adaptive Automated Storytelling Based on Audience Response
Baffa AUGUSTO; Poggi MARCUS; Bruno FEIJO
Lecture Notes in Computer Science
DOI 10.1007/978-3-319-24589-8_4
ISBN 9783319245881
|
PS
Computer Science (miscellaneous)
|
| 2015 |
Trabalho em evento |
Types; Motifs and the Emergence of Variants
Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO
SBGames 2015
ISBN 2179-2259
|
PS
Computer Science (miscellaneous)
|
| 2015 |
Trabalho em evento |
An indoor navigation system for live-action virtual reality games
Alexandre Ribeiro SILVA; Esteban CLUA; Valente LUIS; Bruno FEIJO
SBGAmes 2015
ISBN 2179-2259
|
PS
Computer Science Applications
|
| 2015 |
Trabalho em evento |
Exploring parallel game architectures with tardiness policy
Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Joselli MARK; Esteban CLUA
SBGames 2015
ISBN 2179-2259
|
PS
Computer Graphics and Computer-Aided Design
|
| 2015 |
Trabalho em evento |
Personality traits in plots with nondeterministic planning for interactive storytelling
Guilherme Da Silva Fabio A; Bruno FEIJO
2015 IEEE Conference on Computational Intelligence and Games (CIG)
DOI 10.1109/cig.2015.7317957
ISBN 9781479986224
|
SH
Psychology (miscellaneous)
|
| 2015 |
Trabalho em evento |
Multiple Camera Mapping
Marques RODRIGO; Pablo BIONI; Bruno FEIJO
GTC 2015 - GPU Technology Conference
|
PS
Computer Vision and Pattern Recognition
|
| 2015 |
Artigo em periódico |
Mapping quality requirements for pervasive mobile games
Valente LUIS; Bruno FEIJO; Leite Julio Cesar Sampaio Do PRADO
Requirements Engineering (London. Print)
DOI 10.1007/s00766-015-0238-y
ISSN 0947-3602
|
PS
Computer Science Applications
|
| 2014 |
Capítulo de livro |
A Distributed Architecture for Simulation Environments Based on Game Engine Systems
Joselli MARK; Zamith MARCELO; Valente LUIS; Bruno FEIJO; Leta Fabiana R et al
Augmented Vision and Reality
DOI 10.1007/978-3-642-55131-4_2
ISBN 9783642551307
|
PS
Computer Science (miscellaneous)
|
| 2014 |
Trabalho em evento |
Extending use cases to support activity design in pervasive mobile games
Luis VALENTE; Bruno FEIJO
Brazilian Symposium on Computer Games and Digital Entertainment
ISBN 2179-2259
|
PS
Computer Science (miscellaneous)
|