Bruno Feijo

Dados pessoais

Publicações

Total: 181

Área temática ASJC

Percentual das publicações classificadas

  • HS Ciências da Saúde
  • LS Ciências da Vida
  • MU Multidisciplinar
  • PS Ciências Físicas
  • SH Ciências Sociais e Humanidades

Categoria ASJC

Categorias ASJC mais frequentes

Termos frequentes nas publicações

Nuvem de termos dos títulos das publicações
Nome Vínculo Links Grande área de atuação Área de atuação
Carlos José Pereira De LUCENA Ciências Exatas e da Terra Ciência da Computação
Fabiana Rodrigues LETA Engenharias Engenharia Mecânica
Geber Lisboa RAMALHO Ciências Exatas e da Terra Ciência da Computação
Marco Antonio CASANOVA Ciências Exatas e da Terra Ciência da Computação
Marcos KALINOWSKI Ciências Exatas e da Terra Ciência da Computação
Sergio SCHEER Ciências Exatas e da Terra Ciência da Computação
Simone Diniz Junqueira BARBOSA Ciências Exatas e da Terra Ciência da Computação
Thiéberson Da Silva GOMES Ciências Exatas e da Terra Física
Figura 1

Número de publicações por ano e por tipo

Todas as publicações do perfil

Figura 2

Categorias ASJC mais frequentes por ano

A cor dos pontos identifica a categoria predominante

Figura 3

Mapa de calor das categorias ASJC por ano

Frequências absolutas; cores mais escuras indicam mais publicações. Todas as categorias ASJC e anos disponíveis, sem aplicar os filtros da página.

Escala: 0 → 6

Mapa de calor das categorias ASJC por ano
Categoria ASJC19871989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025
1701 · Computer Science (miscellaneous)02111022534211326121343103222212022200
1702 · Artificial Intelligence10000111110112100330310100101011122012
1706 · Computer Science Applications00000000000000021110231332023220010001
3304 · Education00000000000001102020210000000000000000
1704 · Computer Graphics and Computer-Aided Design00000001000001100000010010010100000000
3201 · Psychology (miscellaneous)00000000000000000000000011010000100000
1700 · General Computer Science00000000000000000000000000000000000300
1705 · Computer Networks and Communications00000000000000000000001101000000000000
1707 · Computer Vision and Pattern Recognition00000000000000000011000000010000000000
3310 · Linguistics and Language00000000000000010000000001001000000000
1203 · Language and Linguistics00000000000000000000000001010000000000
1213 · Visual Arts and Performing Arts00000000000000000000001010000000000000
1709 · Human-Computer Interaction00000000000000000000000110000000000000
2102 · Energy Engineering and Power Technology00000000000010000000000001000000000000
1201 · Arts and Humanities (miscellaneous)00000000000000000000000000100000000000
1708 · Hardware and Architecture00000000000000000000100000000000000000
1712 · Software00000000000000000000000000100000000000
2201 · Engineering (miscellaneous)00000000000000000000000000100000000000
3101 · Physics and Astronomy (miscellaneous)00000000000000100000000000000000000000
3312 · Sociology and Political Science00000000000000000000000000000000100000
181 publicação(ões)
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Ano Tipo Registro Área temática e categoria ASJC
2018 Artigo em periódico
Pervasive virtuality in digital entertainment applications and its quality requirements Valente LUIS; Bruno FEIJO; Ribeiro ALEXANDRE; Clua ESTEBAN ENTERTAINMENT COMPUTING DOI 10.1016/j.entcom.2018.02.006 ISSN 1875-9521
PS Computer Science Applications
2018 Artigo em periódico
Player behavior and personality modeling for interactive storytelling in games De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L ENTERTAINMENT COMPUTING DOI 10.1016/j.entcom.2018.08.003 ISSN 1875-9521
PS Computer Science (miscellaneous)
2018 Artigo em periódico
Persona Braun ADRIANA; Queiroz ROSSANA; Lee WONSOOK; Bruno FEIJO; Musse Soraia RAUPP COMPUTERS IN ENTERTAINMENT DOI 10.1145/3236495 ISSN 1544-3574
PS Computer Science Applications
2017 Trabalho em evento
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control Sampaio PEDRO; Baffa AUGUSTO; Bruno FEIJO; Lana MAURICIO 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/SBGames.2017.00010 ISBN 9781538648469
PS Computer Science (miscellaneous)
2017 Trabalho em evento
Dealing with the Emotions of Non Player Characters Baffa AUGUSTO; Sampaio PEDRO; Bruno FEIJO; Lana MAURICIO 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/SBGames.2017.00017 ISBN 9781538648469
PS Computer Science (miscellaneous)
2017 Trabalho em evento
Network Traversal as an Aid to Plot Analysis and Composition Soares De Lima EDIRLEI; M Gottin VINICIUS; Bruno FEIJO; L Furtado ANTONIO 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/SBGames.2017.00024 ISBN 9781538648469
PS Computer Science Applications
2017 Artigo em periódico
A method to assess pervasive qualities in mobile games Valente LUIS; Bruno FEIJO; Leite Julio Cesar Sampaio Do PRADO; Clua ESTEBAN Personal and Ubiquitous Computing DOI 10.1007/s00779-017-1107-0 ISSN 1617-4909
PS Computer Science Applications
2017 Artigo em periódico
Video-based interactive storytelling using real-time video compositing techniques De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L MULTIMEDIA TOOLS AND APPLICATIONS DOI 10.1007/s11042-017-4423-5 ISSN 1380-7501
PS Computer Graphics and Computer-Aided Design
2016 Capítulo de livro
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems Valente LUIS; Bruno FEIJO; Ribeiro ALEXANDRE; Clua ESTEBAN Lecture Notes in Computer Science DOI 10.1007/978-3-319-46100-7_16 ISBN 9783319460994
PS Computer Science (miscellaneous)
2016 Trabalho em evento
Player Behavior Modeling for Interactive Storytelling in Games Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO SBGames 2016 ISBN 2179-2259
PS Computer Science Applications
2016 Trabalho em evento
Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA SBGames 2016 ISBN 2179-2259
PS Artificial Intelligence
2016 Trabalho em evento
Game loop model properties and characteristics on multi-core CPU and GPU games Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Esteban CLUA SBGames 2016 ISBN 2179-2259
PS Computer Science Applications
2016 Trabalho em evento
Real Time 360 Video Stitching and Streaming Marques RODRIGO; Bruno FEIJO; Pablo BIONI; Thiago FRENSH; Daniel MONTEIRO SIGGRAPH 2016
PS Computer Science Applications
2016 Artigo em periódico
Storytelling variants based on semiotic relations De Lima Edirlei SOARES; Bruno FEIJO; Casanova Marco ANTONIO; Furtado Antonio L Entertainment Computing DOI 10.1016/j.entcom.2016.08.003 ISSN 1875-9521
SH Linguistics and Language
2016 Artigo em periódico
First steps towards Live-action Virtual Reality Games Alexandre Ribeiro Silva JUNIOR; Esteban CLUA; Luis VALENTE; Bruno FEIJO SBC Journal on 3D Interactive Systems ISSN 2236-3297
PS Computer Science (miscellaneous)
2015 Capítulo de livro
Storytelling Variants: The Case of Little Red Riding Hood De Lima Edirlei SOARES; Furtado Antonio L; Bruno FEIJO Lecture Notes in Computer Science DOI 10.1007/978-3-319-24589-8_22 ISBN 9783319245881
SH Language and Linguistics
2015 Capítulo de livro
Adaptive Automated Storytelling Based on Audience Response Baffa AUGUSTO; Poggi MARCUS; Bruno FEIJO Lecture Notes in Computer Science DOI 10.1007/978-3-319-24589-8_4 ISBN 9783319245881
PS Computer Science (miscellaneous)
2015 Trabalho em evento
Types; Motifs and the Emergence of Variants Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO SBGames 2015 ISBN 2179-2259
PS Computer Science (miscellaneous)
2015 Trabalho em evento
An indoor navigation system for live-action virtual reality games Alexandre Ribeiro SILVA; Esteban CLUA; Valente LUIS; Bruno FEIJO SBGAmes 2015 ISBN 2179-2259
PS Computer Science Applications
2015 Trabalho em evento
Exploring parallel game architectures with tardiness policy Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Joselli MARK; Esteban CLUA SBGames 2015 ISBN 2179-2259
PS Computer Graphics and Computer-Aided Design
2015 Trabalho em evento
Personality traits in plots with nondeterministic planning for interactive storytelling Guilherme Da Silva Fabio A; Bruno FEIJO 2015 IEEE Conference on Computational Intelligence and Games (CIG) DOI 10.1109/cig.2015.7317957 ISBN 9781479986224
SH Psychology (miscellaneous)
2015 Trabalho em evento
Multiple Camera Mapping Marques RODRIGO; Pablo BIONI; Bruno FEIJO GTC 2015 - GPU Technology Conference
PS Computer Vision and Pattern Recognition
2015 Artigo em periódico
Mapping quality requirements for pervasive mobile games Valente LUIS; Bruno FEIJO; Leite Julio Cesar Sampaio Do PRADO Requirements Engineering (London. Print) DOI 10.1007/s00766-015-0238-y ISSN 0947-3602
PS Computer Science Applications
2014 Capítulo de livro
A Distributed Architecture for Simulation Environments Based on Game Engine Systems Joselli MARK; Zamith MARCELO; Valente LUIS; Bruno FEIJO; Leta Fabiana R et al Augmented Vision and Reality DOI 10.1007/978-3-642-55131-4_2 ISBN 9783642551307
PS Computer Science (miscellaneous)
2014 Trabalho em evento
Extending use cases to support activity design in pervasive mobile games Luis VALENTE; Bruno FEIJO Brazilian Symposium on Computer Games and Digital Entertainment ISBN 2179-2259
PS Computer Science (miscellaneous)
2018 Artigo em periódico
PS Computer Science Applications

Pervasive virtuality in digital entertainment applications and its quality requirements

ENTERTAINMENT COMPUTING

Valente LUIS; Bruno FEIJO; Ribeiro ALEXANDRE; Clua ESTEBAN

DOI ISSN 1875-9521
2018 Artigo em periódico
PS Computer Science (miscellaneous)

Player behavior and personality modeling for interactive storytelling in games

ENTERTAINMENT COMPUTING

De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L

DOI ISSN 1875-9521
2018 Artigo em periódico
PS Computer Science Applications

Persona

COMPUTERS IN ENTERTAINMENT

Braun ADRIANA; Queiroz ROSSANA; Lee WONSOOK; Bruno FEIJO; Musse Soraia RAUPP

DOI ISSN 1544-3574
2017 Trabalho em evento
PS Computer Science (miscellaneous)

A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control

2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Sampaio PEDRO; Baffa AUGUSTO; Bruno FEIJO; Lana MAURICIO

DOI ISBN 9781538648469
2017 Trabalho em evento
PS Computer Science (miscellaneous)

Dealing with the Emotions of Non Player Characters

2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Baffa AUGUSTO; Sampaio PEDRO; Bruno FEIJO; Lana MAURICIO

DOI ISBN 9781538648469
2017 Trabalho em evento
PS Computer Science Applications

Network Traversal as an Aid to Plot Analysis and Composition

2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Soares De Lima EDIRLEI; M Gottin VINICIUS; Bruno FEIJO; L Furtado ANTONIO

DOI ISBN 9781538648469
2017 Artigo em periódico
PS Computer Science Applications

A method to assess pervasive qualities in mobile games

Personal and Ubiquitous Computing

Valente LUIS; Bruno FEIJO; Leite Julio Cesar Sampaio Do PRADO; Clua ESTEBAN

DOI ISSN 1617-4909
2017 Artigo em periódico
PS Computer Graphics and Computer-Aided Design

Video-based interactive storytelling using real-time video compositing techniques

MULTIMEDIA TOOLS AND APPLICATIONS

De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L

DOI ISSN 1380-7501
2016 Capítulo de livro
PS Computer Science (miscellaneous)

The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems

Lecture Notes in Computer Science

Valente LUIS; Bruno FEIJO; Ribeiro ALEXANDRE; Clua ESTEBAN

DOI ISBN 9783319460994
2016 Trabalho em evento
PS Computer Science Applications

Player Behavior Modeling for Interactive Storytelling in Games

SBGames 2016

Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO

ISBN 2179-2259
2016 Trabalho em evento
PS Artificial Intelligence

Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero

SBGames 2016

Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA

ISBN 2179-2259
2016 Trabalho em evento
PS Computer Science Applications

Game loop model properties and characteristics on multi-core CPU and GPU games

SBGames 2016

Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Esteban CLUA

ISBN 2179-2259
2016 Trabalho em evento
PS Computer Science Applications

Real Time 360 Video Stitching and Streaming

SIGGRAPH 2016

Marques RODRIGO; Bruno FEIJO; Pablo BIONI; Thiago FRENSH; Daniel MONTEIRO

2016 Artigo em periódico
SH Linguistics and Language

Storytelling variants based on semiotic relations

Entertainment Computing

De Lima Edirlei SOARES; Bruno FEIJO; Casanova Marco ANTONIO; Furtado Antonio L

DOI ISSN 1875-9521
2016 Artigo em periódico
PS Computer Science (miscellaneous)

First steps towards Live-action Virtual Reality Games

SBC Journal on 3D Interactive Systems

Alexandre Ribeiro Silva JUNIOR; Esteban CLUA; Luis VALENTE; Bruno FEIJO

ISSN 2236-3297
2015 Capítulo de livro
SH Language and Linguistics

Storytelling Variants: The Case of Little Red Riding Hood

Lecture Notes in Computer Science

De Lima Edirlei SOARES; Furtado Antonio L; Bruno FEIJO

DOI ISBN 9783319245881
2015 Capítulo de livro
PS Computer Science (miscellaneous)

Adaptive Automated Storytelling Based on Audience Response

Lecture Notes in Computer Science

Baffa AUGUSTO; Poggi MARCUS; Bruno FEIJO

DOI ISBN 9783319245881
2015 Trabalho em evento
PS Computer Science (miscellaneous)

Types; Motifs and the Emergence of Variants

SBGames 2015

Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO

ISBN 2179-2259
2015 Trabalho em evento
PS Computer Science Applications

An indoor navigation system for live-action virtual reality games

SBGAmes 2015

Alexandre Ribeiro SILVA; Esteban CLUA; Valente LUIS; Bruno FEIJO

ISBN 2179-2259
2015 Trabalho em evento
PS Computer Graphics and Computer-Aided Design

Exploring parallel game architectures with tardiness policy

SBGames 2015

Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Joselli MARK; Esteban CLUA

ISBN 2179-2259
2015 Trabalho em evento
SH Psychology (miscellaneous)

Personality traits in plots with nondeterministic planning for interactive storytelling

2015 IEEE Conference on Computational Intelligence and Games (CIG)

Guilherme Da Silva Fabio A; Bruno FEIJO

DOI ISBN 9781479986224
2015 Trabalho em evento
PS Computer Vision and Pattern Recognition

Multiple Camera Mapping

GTC 2015 - GPU Technology Conference

Marques RODRIGO; Pablo BIONI; Bruno FEIJO

2015 Artigo em periódico
PS Computer Science Applications

Mapping quality requirements for pervasive mobile games

Requirements Engineering (London. Print)

Valente LUIS; Bruno FEIJO; Leite Julio Cesar Sampaio Do PRADO

DOI ISSN 0947-3602
2014 Capítulo de livro
PS Computer Science (miscellaneous)

A Distributed Architecture for Simulation Environments Based on Game Engine Systems

Augmented Vision and Reality

Joselli MARK; Zamith MARCELO; Valente LUIS; Bruno FEIJO; Leta Fabiana R et al

DOI ISBN 9783642551307
2014 Trabalho em evento
PS Computer Science (miscellaneous)

Extending use cases to support activity design in pervasive mobile games

Brazilian Symposium on Computer Games and Digital Entertainment

Luis VALENTE; Bruno FEIJO

ISBN 2179-2259