Bruno Feijo

Dados pessoais

Publicações

Total: 181

Área temática ASJC

Percentual das publicações classificadas

  • HS Ciências da Saúde
  • LS Ciências da Vida
  • MU Multidisciplinar
  • PS Ciências Físicas
  • SH Ciências Sociais e Humanidades

Categoria ASJC

Categorias ASJC mais frequentes

Termos frequentes nas publicações

Nuvem de termos dos títulos das publicações
Nome Vínculo Links Grande área de atuação Área de atuação
Carlos José Pereira De LUCENA Ciências Exatas e da Terra Ciência da Computação
Fabiana Rodrigues LETA Engenharias Engenharia Mecânica
Geber Lisboa RAMALHO Ciências Exatas e da Terra Ciência da Computação
Marco Antonio CASANOVA Ciências Exatas e da Terra Ciência da Computação
Marcos KALINOWSKI Ciências Exatas e da Terra Ciência da Computação
Sergio SCHEER Ciências Exatas e da Terra Ciência da Computação
Simone Diniz Junqueira BARBOSA Ciências Exatas e da Terra Ciência da Computação
Thiéberson Da Silva GOMES Ciências Exatas e da Terra Física
Figura 1

Número de publicações por ano e por tipo

Todas as publicações do perfil

Figura 2

Categorias ASJC mais frequentes por ano

A cor dos pontos identifica a categoria predominante

Figura 3

Mapa de calor das categorias ASJC por ano

Frequências absolutas; cores mais escuras indicam mais publicações. Todas as categorias ASJC e anos disponíveis, sem aplicar os filtros da página.

Escala: 0 → 6

Mapa de calor das categorias ASJC por ano
Categoria ASJC19871989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025
1701 · Computer Science (miscellaneous)02111022534211326121343103222212022200
1702 · Artificial Intelligence10000111110112100330310100101011122012
1706 · Computer Science Applications00000000000000021110231332023220010001
3304 · Education00000000000001102020210000000000000000
1704 · Computer Graphics and Computer-Aided Design00000001000001100000010010010100000000
3201 · Psychology (miscellaneous)00000000000000000000000011010000100000
1700 · General Computer Science00000000000000000000000000000000000300
1705 · Computer Networks and Communications00000000000000000000001101000000000000
1707 · Computer Vision and Pattern Recognition00000000000000000011000000010000000000
3310 · Linguistics and Language00000000000000010000000001001000000000
1203 · Language and Linguistics00000000000000000000000001010000000000
1213 · Visual Arts and Performing Arts00000000000000000000001010000000000000
1709 · Human-Computer Interaction00000000000000000000000110000000000000
2102 · Energy Engineering and Power Technology00000000000010000000000001000000000000
1201 · Arts and Humanities (miscellaneous)00000000000000000000000000100000000000
1708 · Hardware and Architecture00000000000000000000100000000000000000
1712 · Software00000000000000000000000000100000000000
2201 · Engineering (miscellaneous)00000000000000000000000000100000000000
3101 · Physics and Astronomy (miscellaneous)00000000000000100000000000000000000000
3312 · Sociology and Political Science00000000000000000000000000000000100000
181 publicação(ões)
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Ano Tipo Registro Área temática e categoria ASJC
2014 Trabalho em evento
Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment De Lima Edirlei SOARES; Barbosa Simone Diniz JUNQUEIRA; Bruno FEIJO; Furtado Antonio LUZ the 20th Brazilian Symposium DOI 10.1145/2664551.2664553 ISBN 9781450332309
PS Software
2014 Trabalho em evento
Hierarchical generation of dynamic and nondeterministic quests in games Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L the 11th Conference DOI 10.1145/2663806.2663833 ISBN 9781450329453
PS Artificial Intelligence
2014 Artigo em periódico
Exploring Energy Management on GPUs in Game Architectures Zamith MARCELO; Luis VALENTE; Mark JOSELLI; Jose Ricardo Silva JUNIOR; Esteban CLUA et al SBC Journal on 3D Interactive Systems ISSN 2236-3297
PS Engineering (miscellaneous)
2014 Artigo em periódico
Generation and Dramatization of Detective Stories Barbosa Simone D J; Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO SBC Journal on 3D Interactive Systems ISSN 2236-3297
SH Arts and Humanities (miscellaneous)
2013 Capítulo de livro
Non-branching Interactive Comics Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L; Diniz Junqueira Barbosa SIMONE; Pozzer Cesar T et al Lecture Notes in Computer Science DOI 10.1007/978-3-319-03161-3_16 ISBN 9783319031606
SH Linguistics and Language
2013 Trabalho em evento
Real-time Object Tracking in High-Definition Video Using Frame Segmentation and Background Integral Images Gustavo MOREIRA; Bruno FEIJO; Hélio LOPES; Raul Q FEITOSA SIBGRAPI 2013 Conference on Graphics; Patterns; and Images ISBN 2176-0853
PS Computer Science Applications
2013 Trabalho em evento
Evaluating dynamic difficulty adaptivity in shoot?em up games Bruno Baere Pederassi Lomba De ARAUJO; Bruno FEIJO SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment ISBN 2179-2259
PS Computer Science (miscellaneous)
2013 Trabalho em evento
Early Cases of Bertillon; the Logic Programming Sleuth Simone Diniz J BARBOSA; Edirlei Soares De LIMA; Fabio Araujo Guilherme Da SILVA; Antonio Luz FURTADO; Bruno FEIJO SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment ISBN 2179-2259
SH Psychology (miscellaneous)
2013 Trabalho em evento
A Model for Stream-based Interactive Storytelling as a New Form of Massive Digital Entertainment Marcelo De Mello CAMANHO; Bruno FEIJO; Antonio Luz FURTADO; Cesar Tadeu POZZER; Angelo Ernani Maia CIARLINI SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment ISBN 2179-2259
PS Computer Science (miscellaneous)
2013 Trabalho em evento
Features and Checklists to Assist in Pervasive Mobile Game Development Luis VALENTE; Bruno FEIJO; Julio Cesar Sampaio Do Prado LEITE SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment ISBN 2179-2259
PS Computer Science Applications
2013 Trabalho em evento
A Game Architecture Based on Multiple GPUs With Energy Management Marcelo ZAMITH; Luis VALENTE; Mark JOSELLI; Jose Silva JUNIOR; Esteban CLUA et al SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment ISBN 2179-2259
PS Energy Engineering and Power Technology
2013 Trabalho em evento
Accelerated 4K Video Stitching for Digital Backlots Marques RODRIGO; Pablo BIONI; Bruno FEIJO GTC 2013 - GPU Technology Conference
PS Computer Networks and Communications
2013 Artigo em periódico
A cloud computing based framework for general 2D and 3D cellular automata simulation Marques RODRIGO; Bruno FEIJO; Breitman KARIN; Gomes THIEBERSON; Ferracioli LAERCIO et al Advances in Engineering Software (1992) DOI 10.1016/j.advengsoft.2013.05.014 ISSN 0965-9978
PS Computer Science (miscellaneous)
2013 Artigo em periódico
Draw Your Own Story: Paper and Pencil Interactive Storytelling Lima Edirlei Soares DE; Bruno FEIJO; Barbosa Simone D J; Furtado Antonio L; Ciarlini Angelo E M et al Entertainment Computing DOI 10.1016/j.entcom.2013.06.004 ISSN 1875-9521
SH Language and Linguistics
2012 Capítulo de livro
Social Interaction for Interactive Storytelling Lima Edirlei SOARES; Bruno FEIJO; Pozzer Cesar T; Ciarlini Angelo E M; Barbosa Simone D J et al Lecture Notes in Computer Science DOI 10.1007/978-3-642-33542-6_1 ISBN 9783642335419
SH Visual Arts and Performing Arts
2012 Capítulo de livro
Information-Gathering Events in Story Plots Silva Fabio A GUILHERME; Furtado Antonio L; Ciarlini Angelo E M; Pozzer Cesar TADEU; Bruno FEIJO et al Lecture Notes in Computer Science DOI 10.1007/978-3-642-33542-6_3 ISBN 9783642335419
SH Psychology (miscellaneous)
2012 Trabalho em evento
Automatic Video Editing for Video-Based Interactive Storytelling Lima Edirlei Soares DE; Bruno FEIJO; Furtado Antonio L; Ciarlini ANGELO; Pozzer CESAR 2012 IEEE International Conference on Multimedia and Expo (ICME) DOI 10.1109/ICME.2012.83 ISBN 9780768547114
PS Computer Graphics and Computer-Aided Design
2012 Trabalho em evento
A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema. Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO; Angelo Ernani Maia CIARLINI; Cesar Tadeu POZZER et al Brazilian Symposium on Games and Digital Entertainment - SBGames
PS Human-Computer Interaction
2012 Trabalho em evento
Real-time Mixed Water Simulation and Rendering Techniques for Visual Effects Marques RODRIGO; Bruno FEIJO; Pablo BIONI GTC 2012 - GPU Technology Conference
PS Computer Science Applications
2012 Trabalho em evento
An Architecture for Mobile Games with Cloud Computing Module (Conference Best Paper Award) Mark JOSELLI; Jose Ricardo Silva JUNIOR; Valente LUIS; Esteban CLUA; Bruno FEIJO et al Brazilian Symposium on Games and Digital Entertainment - SBGames
PS Computer Science Applications
2012 Artigo em periódico
Rendering Tubes from Discrete Curves Using Hardware Tessellation Nunes GUSTAVO; Valdetaro ALEXANDRE; Raposo ALBERTO; Bruno FEIJO; De Toledo RODRIGO Journal of Graphics Tools DOI 10.1080/2165347X.2012.659610 ISSN 2165-347X
PS Computer Science Applications
2011 Trabalho em evento
Draw Your Own Story: Paper and Pencil Interactive Storytelling Edirlei Soares De LIMA; Bruno FEIJO; Simone Diniz J BARBOSA; Antonio Luz FURTADO; Angelo Ernani Maia CIARLINI et al 10th Int Conf on Entertainment Computing - ICEC 2011 DOI 10.1007/978-3-642-24500-8_1 ISBN 9783642244
PS Computer Science Applications
2011 Trabalho em evento
A method to check the satisfaction of continuous-time constraints by nonlinear stories Eric Teixeira ARAUJO; Angelo Ernani Maia CIARLINI; Cesar Tadeu POZZER; Bruno FEIJO Fourth Int. Conf. on Interactive Digital Storytelling; ICIDS 2011 DOI 10.1007/978-3-642-25289-1_29 ISBN 9783642252884
PS Artificial Intelligence
2011 Trabalho em evento
Multimodal; Multi-user and Adaptive Interaction for Interactive Storytelling Applications Lima Edirlei Soares DE; Bruno FEIJO; Barbosa SIMONE; Silva Fabio Guilherme DA; Furtado Antonio L et al — DOI 10.1109/SBGAMES.2011.12 ISBN 9781467307970
PS Human-Computer Interaction
2011 Trabalho em evento
Supporting Characters in Interactive Storytelling Limberger RAMON; Pozzer Cesar TADEU; Bruno FEIJO; Lima Edirlei Soares DE — DOI 10.1109/SBGAMES.2011.39 ISBN 9781467307970
PS Computer Science Applications
2014 Trabalho em evento
PS Software

Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment

the 20th Brazilian Symposium

De Lima Edirlei SOARES; Barbosa Simone Diniz JUNQUEIRA; Bruno FEIJO; Furtado Antonio LUZ

DOI ISBN 9781450332309
2014 Trabalho em evento
PS Artificial Intelligence

Hierarchical generation of dynamic and nondeterministic quests in games

the 11th Conference

Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L

DOI ISBN 9781450329453
2014 Artigo em periódico
PS Engineering (miscellaneous)

Exploring Energy Management on GPUs in Game Architectures

SBC Journal on 3D Interactive Systems

Zamith MARCELO; Luis VALENTE; Mark JOSELLI; Jose Ricardo Silva JUNIOR; Esteban CLUA et al

ISSN 2236-3297
2014 Artigo em periódico
SH Arts and Humanities (miscellaneous)

Generation and Dramatization of Detective Stories

SBC Journal on 3D Interactive Systems

Barbosa Simone D J; Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO

ISSN 2236-3297
2013 Capítulo de livro
SH Linguistics and Language

Non-branching Interactive Comics

Lecture Notes in Computer Science

Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L; Diniz Junqueira Barbosa SIMONE; Pozzer Cesar T et al

DOI ISBN 9783319031606
2013 Trabalho em evento
PS Computer Science Applications

Real-time Object Tracking in High-Definition Video Using Frame Segmentation and Background Integral Images

SIBGRAPI 2013 Conference on Graphics; Patterns; and Images

Gustavo MOREIRA; Bruno FEIJO; Hélio LOPES; Raul Q FEITOSA

ISBN 2176-0853
2013 Trabalho em evento
PS Computer Science (miscellaneous)

Evaluating dynamic difficulty adaptivity in shoot?em up games

SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment

Bruno Baere Pederassi Lomba De ARAUJO; Bruno FEIJO

ISBN 2179-2259
2013 Trabalho em evento
SH Psychology (miscellaneous)

Early Cases of Bertillon; the Logic Programming Sleuth

SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment

Simone Diniz J BARBOSA; Edirlei Soares De LIMA; Fabio Araujo Guilherme Da SILVA; Antonio Luz FURTADO; Bruno FEIJO

ISBN 2179-2259
2013 Trabalho em evento
PS Computer Science (miscellaneous)

A Model for Stream-based Interactive Storytelling as a New Form of Massive Digital Entertainment

SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment

Marcelo De Mello CAMANHO; Bruno FEIJO; Antonio Luz FURTADO; Cesar Tadeu POZZER; Angelo Ernani Maia CIARLINI

ISBN 2179-2259
2013 Trabalho em evento
PS Computer Science Applications

Features and Checklists to Assist in Pervasive Mobile Game Development

SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment

Luis VALENTE; Bruno FEIJO; Julio Cesar Sampaio Do Prado LEITE

ISBN 2179-2259
2013 Trabalho em evento
PS Energy Engineering and Power Technology

A Game Architecture Based on Multiple GPUs With Energy Management

SBGames 2013 - XII Brazilian Symposium on Games and Digital Entertainment

Marcelo ZAMITH; Luis VALENTE; Mark JOSELLI; Jose Silva JUNIOR; Esteban CLUA et al

ISBN 2179-2259
2013 Trabalho em evento
PS Computer Networks and Communications

Accelerated 4K Video Stitching for Digital Backlots

GTC 2013 - GPU Technology Conference

Marques RODRIGO; Pablo BIONI; Bruno FEIJO

2013 Artigo em periódico
PS Computer Science (miscellaneous)

A cloud computing based framework for general 2D and 3D cellular automata simulation

Advances in Engineering Software (1992)

Marques RODRIGO; Bruno FEIJO; Breitman KARIN; Gomes THIEBERSON; Ferracioli LAERCIO et al

DOI ISSN 0965-9978
2013 Artigo em periódico
SH Language and Linguistics

Draw Your Own Story: Paper and Pencil Interactive Storytelling

Entertainment Computing

Lima Edirlei Soares DE; Bruno FEIJO; Barbosa Simone D J; Furtado Antonio L; Ciarlini Angelo E M et al

DOI ISSN 1875-9521
2012 Capítulo de livro
SH Visual Arts and Performing Arts

Social Interaction for Interactive Storytelling

Lecture Notes in Computer Science

Lima Edirlei SOARES; Bruno FEIJO; Pozzer Cesar T; Ciarlini Angelo E M; Barbosa Simone D J et al

DOI ISBN 9783642335419
2012 Capítulo de livro
SH Psychology (miscellaneous)

Information-Gathering Events in Story Plots

Lecture Notes in Computer Science

Silva Fabio A GUILHERME; Furtado Antonio L; Ciarlini Angelo E M; Pozzer Cesar TADEU; Bruno FEIJO et al

DOI ISBN 9783642335419
2012 Trabalho em evento
PS Computer Graphics and Computer-Aided Design

Automatic Video Editing for Video-Based Interactive Storytelling

2012 IEEE International Conference on Multimedia and Expo (ICME)

Lima Edirlei Soares DE; Bruno FEIJO; Furtado Antonio L; Ciarlini ANGELO; Pozzer CESAR

DOI ISBN 9780768547114
2012 Trabalho em evento
PS Human-Computer Interaction

A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema.

Brazilian Symposium on Games and Digital Entertainment - SBGames

Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO; Angelo Ernani Maia CIARLINI; Cesar Tadeu POZZER et al

2012 Trabalho em evento
PS Computer Science Applications

Real-time Mixed Water Simulation and Rendering Techniques for Visual Effects

GTC 2012 - GPU Technology Conference

Marques RODRIGO; Bruno FEIJO; Pablo BIONI

2012 Trabalho em evento
PS Computer Science Applications

An Architecture for Mobile Games with Cloud Computing Module (Conference Best Paper Award)

Brazilian Symposium on Games and Digital Entertainment - SBGames

Mark JOSELLI; Jose Ricardo Silva JUNIOR; Valente LUIS; Esteban CLUA; Bruno FEIJO et al

2012 Artigo em periódico
PS Computer Science Applications

Rendering Tubes from Discrete Curves Using Hardware Tessellation

Journal of Graphics Tools

Nunes GUSTAVO; Valdetaro ALEXANDRE; Raposo ALBERTO; Bruno FEIJO; De Toledo RODRIGO

DOI ISSN 2165-347X
2011 Trabalho em evento
PS Computer Science Applications

Draw Your Own Story: Paper and Pencil Interactive Storytelling

10th Int Conf on Entertainment Computing - ICEC 2011

Edirlei Soares De LIMA; Bruno FEIJO; Simone Diniz J BARBOSA; Antonio Luz FURTADO; Angelo Ernani Maia CIARLINI et al

DOI ISBN 9783642244
2011 Trabalho em evento
PS Artificial Intelligence

A method to check the satisfaction of continuous-time constraints by nonlinear stories

Fourth Int. Conf. on Interactive Digital Storytelling; ICIDS 2011

Eric Teixeira ARAUJO; Angelo Ernani Maia CIARLINI; Cesar Tadeu POZZER; Bruno FEIJO

DOI ISBN 9783642252884
2011 Trabalho em evento
PS Human-Computer Interaction

Multimodal; Multi-user and Adaptive Interaction for Interactive Storytelling Applications

—

Lima Edirlei Soares DE; Bruno FEIJO; Barbosa SIMONE; Silva Fabio Guilherme DA; Furtado Antonio L et al

DOI ISBN 9781467307970
2011 Trabalho em evento
PS Computer Science Applications

Supporting Characters in Interactive Storytelling

—

Limberger RAMON; Pozzer Cesar TADEU; Bruno FEIJO; Lima Edirlei Soares DE

DOI ISBN 9781467307970