Bruno Feijo

Dados pessoais

Publicações

Total: 181

Área temática ASJC

Percentual das publicações classificadas

  • HS Ciências da Saúde
  • LS Ciências da Vida
  • MU Multidisciplinar
  • PS Ciências Físicas
  • SH Ciências Sociais e Humanidades

Categoria ASJC

Categorias ASJC mais frequentes

Termos frequentes nas publicações

Nuvem de termos dos títulos das publicações
Nome Vínculo Links Grande área de atuação Área de atuação
Carlos José Pereira De LUCENA Ciências Exatas e da Terra Ciência da Computação
Fabiana Rodrigues LETA Engenharias Engenharia Mecânica
Geber Lisboa RAMALHO Ciências Exatas e da Terra Ciência da Computação
Marco Antonio CASANOVA Ciências Exatas e da Terra Ciência da Computação
Marcos KALINOWSKI Ciências Exatas e da Terra Ciência da Computação
Sergio SCHEER Ciências Exatas e da Terra Ciência da Computação
Simone Diniz Junqueira BARBOSA Ciências Exatas e da Terra Ciência da Computação
Thiéberson Da Silva GOMES Ciências Exatas e da Terra Física
Figura 1

Número de publicações por ano e por tipo

Todas as publicações do perfil

Figura 2

Categorias ASJC mais frequentes por ano

A cor dos pontos identifica a categoria predominante

Figura 3

Mapa de calor das categorias ASJC por ano

Frequências absolutas; cores mais escuras indicam mais publicações. Todas as categorias ASJC e anos disponíveis, sem aplicar os filtros da página.

Escala: 0 → 6

Mapa de calor das categorias ASJC por ano
Categoria ASJC19871989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025
1701 · Computer Science (miscellaneous)02111022534211326121343103222212022200
1702 · Artificial Intelligence10000111110112100330310100101011122012
1706 · Computer Science Applications00000000000000021110231332023220010001
3304 · Education00000000000001102020210000000000000000
1704 · Computer Graphics and Computer-Aided Design00000001000001100000010010010100000000
3201 · Psychology (miscellaneous)00000000000000000000000011010000100000
1700 · General Computer Science00000000000000000000000000000000000300
1705 · Computer Networks and Communications00000000000000000000001101000000000000
1707 · Computer Vision and Pattern Recognition00000000000000000011000000010000000000
3310 · Linguistics and Language00000000000000010000000001001000000000
1203 · Language and Linguistics00000000000000000000000001010000000000
1213 · Visual Arts and Performing Arts00000000000000000000001010000000000000
1709 · Human-Computer Interaction00000000000000000000000110000000000000
2102 · Energy Engineering and Power Technology00000000000010000000000001000000000000
1201 · Arts and Humanities (miscellaneous)00000000000000000000000000100000000000
1708 · Hardware and Architecture00000000000000000000100000000000000000
1712 · Software00000000000000000000000000100000000000
2201 · Engineering (miscellaneous)00000000000000000000000000100000000000
3101 · Physics and Astronomy (miscellaneous)00000000000000100000000000000000000000
3312 · Sociology and Political Science00000000000000000000000000000000100000
181 publicação(ões)
Exportar CSV
Ano Tipo Registro Área temática e categoria ASJC
2025 Capítulo de livro
A Pattern-Oriented AI-Powered Approach to Story Composition Lima Edirlei Soares DE; Neggers Margot M E; Casanova Marco A; Bruno FEIJO; Antonio Luz FURTADO Lecture Notes in Computer Science DOI 10.1007/978-3-031-74353-5_10 ISBN 9783031743528
PS Artificial Intelligence
2025 Capítulo de livro
From News to Stories via an AI-Supported Retelling Process De Lima Edirlei SOARES; Casanova Marco A; Bruno FEIJO; Furtado Antonio L Lecture Notes in Computer Science DOI 10.1007/978-3-032-02555-5_24 ISBN 9783032025548
PS Computer Science Applications
2025 Artigo em periódico
An AI-powered approach to the semiotic reconstruction of narratives De Lima Edirlei SOARES; Neggers Margot M E; Bruno FEIJO; Casanova Marco A; Furtado Antonio L ENTERTAINMENT COMPUTING DOI 10.1016/j.entcom.2024.100810 ISSN 1875-9521
PS Artificial Intelligence
2024 Trabalho em evento
Anemotion model for non-player characters inspired by neurotransmitters Fernandes Paulo De TARSO; Baffa AUGUSTO; Bruno FEIJO Simpósio Brasileiro de Jogos e Entretenimento Digital DOI 10.5753/sbgames.2024.241365
PS Artificial Intelligence
2023 Capítulo de livro
Semiotic Structuring in Movie Narrative Generation De Lima Edirlei SOARES; Casanova Marco A; Bruno FEIJO; Furtado Antonio L Lecture Notes in Computer Science DOI 10.1007/978-981-99-8248-6_13 ISBN 9789819982479
PS General Computer Science
2023 Trabalho em evento
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games Bicalho Luís FERNANDO; Baffa AUGUSTO; Bruno FEIJO SBGames 2023: 22nd Brazilian Symposium on Games and Digital Entertainment DOI 10.1145/3631085.3631286 ISBN 9798400716270
PS General Computer Science
2023 Trabalho em evento
ChatGeppetto - an AI-powered Storyteller De Lima Edirlei SOARES; Bruno FEIJO; Cassanova Marco A; Furtado Antonio L SBGames 2023: 22nd Brazilian Symposium on Games and Digital Entertainment DOI 10.1145/3631085.3631302 ISBN 9798400716270
PS General Computer Science
2023 Artigo em periódico
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions Almeida CLÁUVIN; Kalinowski MARCOS; Uchôa ANDERSON; Bruno FEIJO INFORMATION AND SOFTWARE TECHNOLOGY DOI 10.1016/j.infsof.2022.107142 ISSN 0950-5849
PS Computer Science (miscellaneous)
2023 Artigo em periódico
Managing the plot structure of character-based interactive narratives in games De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L ENTERTAINMENT COMPUTING DOI 10.1016/j.entcom.2023.100590 ISSN 1875-9521
PS Computer Science (miscellaneous)
2022 Capítulo de livro
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA Entertainment Computing ? ICEC 2022: 21st IFIP TC 14 International Conference DOI 10.1007/978-3-031-20212-4_5 ISBN 9783031202117
PS Artificial Intelligence
2022 Trabalho em evento
An adaptive music generation architecture for games based on the deep learning Transformer model Amaral GUSTAVO; Baffa AUGUSTO; Briot Jean PIERRE; Bruno FEIJO; Furtado ANTONIO 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/sbgames56371.2022.9961081 ISBN 9781665461566
PS Computer Science (miscellaneous)
2022 Trabalho em evento
A Character-based Model for Interactive Storytelling in Games De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/sbgames56371.2022.9961071 ISBN 9781665461566
PS Computer Science (miscellaneous)
2022 Artigo em periódico
Procedural Generation of Branching Quests for Games Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L ENTERTAINMENT COMPUTING DOI 10.1016/j.entcom.2022.100491 ISSN 1875-9521
PS Artificial Intelligence
2021 Capítulo de livro
Symbiotic Trackers¿ Ensemble with Trackers¿ Re-initialization for Face Tracking Ayma Victor H; Happ Patrick N; Feitosa Raul Q; Costa Gilson A O P; Bruno FEIJO Communications in Computer and Information Science DOI 10.1007/978-3-030-76228-5_18 ISBN 9783030762278
PS Computer Science (miscellaneous)
2021 Capítulo de livro
Computational Narrative Blending Based on Planning Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO Entertainment Computing ? ICEC 2021. ICEC 2021. Lecture Notes in Computer Science DOI 10.1007/978-3-030-89394-1_22 ISBN 9783030893
PS Artificial Intelligence
2021 Trabalho em evento
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems Cláuvin ALMEIDA; Marcos KALINOWSKI; Bruno FEIJO Euromicro Conference on Software Engineering and Advanced Applications (SEAA)
PS Computer Science (miscellaneous)
2021 Trabalho em evento
Adaptive Branching Quests Based on Automated Planning and Story Arcs De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/SBGames54170.2021.00012 ISBN 9781665401890
PS Artificial Intelligence
2021 Trabalho em evento
A transdisciplinary approach to computational narratology Bruno FEIJO; Edirlei Soares De LIMA; Antonio Luz FURTADO SBGames 2021 - Culture Track ISBN 2179-2259
PS Computer Science Applications
2020 Trabalho em evento
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games Bicalho Luis FERNANDO; Bruno FEIJO; Baffa AUGUSTO 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/sbgames51465.2020.00013 ISBN 9781728184326
PS Artificial Intelligence
2020 Trabalho em evento
Publicidade e tributação em jogos online Bruno FEIJO; Baffa AUGUSTO SBGames 2020 ISBN 2179-2259
SH Sociology and Political Science
2020 Artigo em periódico
Adaptive storytelling based on personality and preference modeling De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L ENTERTAINMENT COMPUTING DOI 10.1016/j.entcom.2020.100342 ISSN 1875-9521
SH Psychology (miscellaneous)
2019 Capítulo de livro
Artificial Intelligence in Human-Robot Interaction De Lima Edirlei SOARES; Bruno FEIJO Human¿Computer Interaction Series DOI 10.1007/978-3-319-96722-6_11 ISBN 9783319967219
PS Artificial Intelligence
2019 Trabalho em evento
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/sbgames.2019.00028 ISBN 9781728146379
PS Computer Science (miscellaneous)
2019 Trabalho em evento
A Game Analytics Model to Identify Player Profiles in Singleplayer Games Bicalho Luis FERNANDO; Baffa AUGUSTO; Bruno FEIJO 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/sbgames.2019.00013 ISBN 9781728146379
PS Computer Science (miscellaneous)
2018 Trabalho em evento
Personality and Preference Modeling for Adaptive Storytelling Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L; Gottin Vinicius M 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) DOI 10.1109/SBGAMES.2018.00030 ISBN 9781538696057
PS Artificial Intelligence
2025 Capítulo de livro
PS Artificial Intelligence

A Pattern-Oriented AI-Powered Approach to Story Composition

Lecture Notes in Computer Science

Lima Edirlei Soares DE; Neggers Margot M E; Casanova Marco A; Bruno FEIJO; Antonio Luz FURTADO

DOI ISBN 9783031743528
2025 Capítulo de livro
PS Computer Science Applications

From News to Stories via an AI-Supported Retelling Process

Lecture Notes in Computer Science

De Lima Edirlei SOARES; Casanova Marco A; Bruno FEIJO; Furtado Antonio L

DOI ISBN 9783032025548
2025 Artigo em periódico
PS Artificial Intelligence

An AI-powered approach to the semiotic reconstruction of narratives

ENTERTAINMENT COMPUTING

De Lima Edirlei SOARES; Neggers Margot M E; Bruno FEIJO; Casanova Marco A; Furtado Antonio L

DOI ISSN 1875-9521
2024 Trabalho em evento
PS Artificial Intelligence

Anemotion model for non-player characters inspired by neurotransmitters

Simpósio Brasileiro de Jogos e Entretenimento Digital

Fernandes Paulo De TARSO; Baffa AUGUSTO; Bruno FEIJO

DOI
2023 Capítulo de livro
PS General Computer Science

Semiotic Structuring in Movie Narrative Generation

Lecture Notes in Computer Science

De Lima Edirlei SOARES; Casanova Marco A; Bruno FEIJO; Furtado Antonio L

DOI ISBN 9789819982479
2023 Trabalho em evento
PS General Computer Science

A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games

SBGames 2023: 22nd Brazilian Symposium on Games and Digital Entertainment

Bicalho Luís FERNANDO; Baffa AUGUSTO; Bruno FEIJO

DOI ISBN 9798400716270
2023 Trabalho em evento
PS General Computer Science

ChatGeppetto - an AI-powered Storyteller

SBGames 2023: 22nd Brazilian Symposium on Games and Digital Entertainment

De Lima Edirlei SOARES; Bruno FEIJO; Cassanova Marco A; Furtado Antonio L

DOI ISBN 9798400716270
2023 Artigo em periódico
PS Computer Science (miscellaneous)

Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

INFORMATION AND SOFTWARE TECHNOLOGY

Almeida CLÁUVIN; Kalinowski MARCOS; Uchôa ANDERSON; Bruno FEIJO

DOI ISSN 0950-5849
2023 Artigo em periódico
PS Computer Science (miscellaneous)

Managing the plot structure of character-based interactive narratives in games

ENTERTAINMENT COMPUTING

De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L

DOI ISSN 1875-9521
2022 Capítulo de livro
PS Artificial Intelligence

Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation

Entertainment Computing ? ICEC 2022: 21st IFIP TC 14 International Conference

Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA

DOI ISBN 9783031202117
2022 Trabalho em evento
PS Computer Science (miscellaneous)

An adaptive music generation architecture for games based on the deep learning Transformer model

2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Amaral GUSTAVO; Baffa AUGUSTO; Briot Jean PIERRE; Bruno FEIJO; Furtado ANTONIO

DOI ISBN 9781665461566
2022 Trabalho em evento
PS Computer Science (miscellaneous)

A Character-based Model for Interactive Storytelling in Games

2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L

DOI ISBN 9781665461566
2022 Artigo em periódico
PS Artificial Intelligence

Procedural Generation of Branching Quests for Games

ENTERTAINMENT COMPUTING

Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L

DOI ISSN 1875-9521
2021 Capítulo de livro
PS Computer Science (miscellaneous)

Symbiotic Trackers¿ Ensemble with Trackers¿ Re-initialization for Face Tracking

Communications in Computer and Information Science

Ayma Victor H; Happ Patrick N; Feitosa Raul Q; Costa Gilson A O P; Bruno FEIJO

DOI ISBN 9783030762278
2021 Capítulo de livro
PS Artificial Intelligence

Computational Narrative Blending Based on Planning

Entertainment Computing ? ICEC 2021. ICEC 2021. Lecture Notes in Computer Science

Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO

DOI ISBN 9783030893
2021 Trabalho em evento
PS Computer Science (miscellaneous)

A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems

Euromicro Conference on Software Engineering and Advanced Applications (SEAA)

Cláuvin ALMEIDA; Marcos KALINOWSKI; Bruno FEIJO

2021 Trabalho em evento
PS Artificial Intelligence

Adaptive Branching Quests Based on Automated Planning and Story Arcs

2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L

DOI ISBN 9781665401890
2021 Trabalho em evento
PS Computer Science Applications

A transdisciplinary approach to computational narratology

SBGames 2021 - Culture Track

Bruno FEIJO; Edirlei Soares De LIMA; Antonio Luz FURTADO

ISBN 2179-2259
2020 Trabalho em evento
PS Artificial Intelligence

A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games

2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Bicalho Luis FERNANDO; Bruno FEIJO; Baffa AUGUSTO

DOI ISBN 9781728184326
2020 Trabalho em evento
SH Sociology and Political Science

Publicidade e tributação em jogos online

SBGames 2020

Bruno FEIJO; Baffa AUGUSTO

ISBN 2179-2259
2020 Artigo em periódico
SH Psychology (miscellaneous)

Adaptive storytelling based on personality and preference modeling

ENTERTAINMENT COMPUTING

De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L

DOI ISSN 1875-9521
2019 Capítulo de livro
PS Artificial Intelligence

Artificial Intelligence in Human-Robot Interaction

Human¿Computer Interaction Series

De Lima Edirlei SOARES; Bruno FEIJO

DOI ISBN 9783319967219
2019 Trabalho em evento
PS Computer Science (miscellaneous)

Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning

2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L

DOI ISBN 9781728146379
2019 Trabalho em evento
PS Computer Science (miscellaneous)

A Game Analytics Model to Identify Player Profiles in Singleplayer Games

2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Bicalho Luis FERNANDO; Baffa AUGUSTO; Bruno FEIJO

DOI ISBN 9781728146379
2018 Trabalho em evento
PS Artificial Intelligence

Personality and Preference Modeling for Adaptive Storytelling

2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)

Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L; Gottin Vinicius M

DOI ISBN 9781538696057