-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Seiji ISOTANI; Ig Ibert BITTENCOURT; Challco Geiser CHACLO; Dermeval DIEGO; Mello Rafael FERREIRA.
2023.
Aied unplugged: leapfrogging the digital divide to reach the underserved.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Seiji ISOTANI; Ig Ibert BITTENCOURT; Erin WALKER.
2023.
Artificial intelligence and educational policy: bridging research and practice.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Challco Geiser CHACLO; Ig Ibert BITTENCOURT; Reis MARCELO; Santos JÁRIO; Seiji ISOTANI.
2023.
Gamiflow: towards a flow theory-based gamification framework for learning scenarios.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Jessica Fernanda Silva BARBOSA; Challco Geiser CHACLO; Francys Rafael Do Nascimento MARTINS; Breno Felix De SOUSA; Ig Ibert BITTENCOURT et al.
2023.
The good and the bad of stereotype threats: understanding its effects on negative thinking and learning performance in gamified tutoring.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Palomino PAULA; Rodrigues LUIZ; Toda ARMANDO; Seiji ISOTANI.
2023.
Enhancing students? learning experience through gamification: perspectives and challenges.
In:
Forum on grand research challenges in games and entertainment.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Maria TAKESHITA; Challco Geiser CHACLO; Reis MARCELO; Santos JÁRIO; Seiji ISOTANI et al.
2023.
Even boosting stereotypes increase the gender gap in gamified tutoring systems: an analysis of self-efficacy; flow and learning.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Rodrigues LUIZ; Filipe PEREIRA; Santos JÁRIO; Oliveira Elaine H T; Gasparini ISABELA et al.
2023.
Question classification with constrained resources: a study with coding exercises.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Social Sciences & Humanities
Education
Carlos PORTELA; Rodrigo LISBÔA; Koiti YASOJIMA; Thiago Damasceno CORDEIRO; Alan SILVA et al.
2023.
A case study on aied unplugged applied to public policy for learning recovery post-pandemic in brazil.
In:
International conference on artificial intelligence in education.
Estados Unidos.
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
Toda ARMANDO; Paula T PALOMINO; Luiz RODRIGUES; Klock Ana C T; Filipe PEREIRA et al.
2022.
Gamification through the looking glass - perceived biases and ethical concerns of brazilian teachers.
In:
International conference on artificial intelligence in education.
Brasil.
-
Physical Sciences
Artificial Intelligence
Luiz RODRIGUES; Armando TODA; Filipe PEREIRA; Paula T PALOMINO; Ana C T KLOCK et al.
2022.
Garfield: a recommender system to personalize gamified learning.
In:
International conference on artificial intelligence in education.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Thyago TENÓRIO; Seiji ISOTANI; Ig Ibert BITTENCOURT.
2022.
Authoring inner loops of intelligent tutoring systems using collective intelligence.
In:
International conference on artificial intelligence in education.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Ana Claudia Guimarães SANTOS; Wilk Oliveira Dos SANTOS; Juho HAMARI; Seiji ISOTANI.
2021.
Do people's user types change over time? an exploratory study.
In:
Gamifin.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Wilk Oliveira Dos SANTOS; Olena PASTUSHENKO; Luiz RODRIGUES; Armando Maciel TODA; Paula Toledo PALOMINO et al.
2021.
Does gamification affect flow experience? a systematic literature review.
In:
Gamifin.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Kamilla TENÓRIO; Bruno LEMOS; Pedro NASCIMENTO; Rodrigo SANTOS; Alexandre MACHADO et al.
2021.
Learning and gamification dashboards: a mixed-method study with teachers.
In:
International conference on intelligent tutoring systems.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Pereira Filipe D; Hermino B F JUNIOR; Luiz RODRIGUES; Armando Maciel TODA; Elaine Harada Teixeira De OLIVEIRA et al.
2021.
A recommender system based on effort: towards minimising negative affects and maximising achievement in cs1 learning.
In:
International conference on intelligent tutoring systems.
Brasil.
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
Pereira Filipe D; Armando Maciel TODA; Elaine Harada Teixeira De OLIVEIRA; Alexandra I CRISTEA; Seiji ISOTANI et al.
2020.
Can we use gamification to predict students? performance? a case study supported by an online judge.
In:
International conference on intelligent tutoring systems.
Brasil.
-
Physical Sciences
Computer Science Applications
Khulood ALHARBI; Laila ALRAJHI; Alexandra I CRISTEA; Ig Ibert BITTENCOURT; Seiji ISOTANI et al.
2020.
Data-driven analysis of engagement in gamified learning environments: a methodology for real-time measurement of moocs.
In:
International conference on intelligent tutoring systems.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Geiser Chalco CHALLCO; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2020.
Can ontologies support the gamification of scripted collaborative learning sessions?.
In:
International conference on artificial intelligence in education.
Grã-Bretanha.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Health Sciences
Veterinary (miscellaneous)
Estevan MAIA; Wilk Oliveira Dos SANTOS; Ana Claudia Guimarães SANTOS; Seiji ISOTANI.
2020.
Gamificação na educação: um estudo qualitativo no ensino de medicina veterinária.
In:
Simpósio brasileiro de games e entretenimento digital.
Brasil.
-
Social Sciences & Humanities
Education
Wilk Oliveira Dos SANTOS; Sivaldo J De SANTANA; Seiji ISOTANI.
2020.
Avaliação de jogos educativos: desafios; oportunidades e direcionamentos de pesquisa.
In:
Simpósio brasileiro de games e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Paula Toledo PALOMINO; Armando Maciel TODA; Luiz RODRIGUES; Wilk Oliveira Dos SANTOS; Seiji ISOTANI.
2020.
From the lack of engagement to motivation: gamification strategies to enhance users learning experiences.
In:
Simpósio brasileiro de games e entretenimento digital.
Brasil.
-
Physical Sciences
Artificial Intelligence
Penteado BRUNO; Seiji ISOTANI; Paula M PAIVA; Marina Morettin ZUPELARI; Deborah Viviane FERRARI.
2019.
Discovery of study patterns that impacts students? discussion performance in forum assignments.
In:
International conference on artificial intelligence in education.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Armando Maciel TODA; Wilk Oliveira Dos SANTOS; Lei SHI; Ig Ibert BITTENCOURT; Seiji ISOTANI et al.
2019.
Planning gamification strategies based on user characteristics and dm: a gender-based case study.
In:
International conference on educational data mining.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
General Computer Science
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Helena Macedo REIS; Alvares DANILO; Patrícia JAQUES; Seiji ISOTANI.
2018.
Analysis of permanence time in emotional states: a case study using educational software.
In:
International conference on intelligent tutoring systems.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Social Sciences & Humanities
Education
Bruno Elias PENTEADO; Seiji ISOTANI; Paula M PAIVA; Marina Morettin ZUPELARI; Deborah Viviane FERRARI.
2018.
Prediction of interpersonal help-seeking behavior from log files in an in-service education distance course.
In:
International conference on artificial intelligence in education.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
General Computer Science
Leonardo Tortoro PEREIRA; Fernando Henrique Carvalho SILVA; Paula Toledo PALOMINO; Claudio Fabiano Motta TOLEDO; Seiji ISOTANI.
2018.
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room.
In:
Simpósio brasileiro de games e entretenimento digital (sbgames).
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
Patrícia JAQUES; Sean Wolfgand Matsui SIQUEIRA; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2017.
Qualidade da pesquisa científica brasileira em informática na educação: desafios e perspectivas.
In:
Xi desafie! - workshop de desafios da computação aplicada à educação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Artificial Intelligence
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Bruno Elias PENTEADO; Seiji ISOTANI.
2017.
Dados abertos educacionais: que informações temos disponíveis?.
In:
Congresso brasileiro de educação (cbe).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Fernando R H ANDRADE; Riichiro MIZOGUCHI; Seiji ISOTANI.
2016.
The bright and dark sides of gamification.
In:
International conference on intelligent tutoring systems.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Thiago Marquez NUNES; Ig Ibert BITTENCOURT; Seiji ISOTANI; Patrícia JAQUES.
2016.
Discouraging gaming the system through interventions of an animated pedagogical agent.
In:
European conference on technology enhanced learning.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
Lucas WIECHMANN; Seiji ISOTANI.
2016.
Ferramentas de apoio a inclusão digital da pessoa idosa e a automatização do aga.
In:
Simpósio internacional de iniciação científica da usp.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Loys Henrique Saccomano GIBERTONI; Geiser Chalco CHALLCO; Seiji ISOTANI.
2016.
Desenvolvendo uma plataforma de gamificação para o moodle.
In:
Simpósio internacional de iniciação científica da usp.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Wilk Oliveira Dos SANTOS; Ig Ibert BITTENCOURT; Seiji ISOTANI; Ismar Frango SILVEIRA; Leonardo Brandão MARQUES.
2015.
Challenges of flow theory applied to computers in education.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Social Sciences & Humanities
Education
Williams ALCANTARA; Judson BANDEIRA; Armando BARBOSA; André LIMA; Thiago ÁVILA et al.
2015.
Desafios no uso de dados abertos conectados na educação brasileira.
In:
Workshop de desafios da computação aplicada à educação (desafie!).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Judson BANDEIRA; Williams ALCANTARA; Armando BARBOSA; Thiago ÁVILA; Ig Ibert BITTENCOURT et al.
2015.
Introdução a dados abertos conectados.
In:
Jornada de atualização em tecnologias da informação.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Rafaela Vilela Da ROCHA; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2015.
Avaliação de jogos sérios: questionário para autoavaliação e avaliação da reação do aprendiz.
In:
Simpósio brasileiro de jogos e entreterimento digital.
Brasil.
-
Social Sciences & Humanities
Education
Ricardo ANTUNES; Berta ALVES; Wilmax M CRUZ; Seiji ISOTANI; Luís CARRIÇO et al.
2015.
A terapia de reminiscência em portugal: oportunidades para ferramentas de suporte digital.
In:
Inforum - simpósio de informática.
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
Flavio HIROTA; Luiz F F G ASSIS; Raul E S CASTANHARI; Seiji ISOTANI; Wilmax M CRUZ et al.
2014.
A gamification-based social collaborative architecture to increase resilience against natural disasters.
In:
Simpósio brasileiro de sistemas de informação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Fernando R H ANDRADE; Geiser Chalco CHALLCO; Seiji ISOTANI.
2014.
Em direção à gamificação de sistemas tutores inteligentes.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Denys F S ROCHA; Ig Ibert BITTENCOURT; Diego DERMEVAL; Seiji ISOTANI.
2014.
Uma revisão sistemática sobre a educação do surdo em ambientes virtuais educacionais.
In:
Congresso brasileiro de informática na educação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Luis Fernando MORO; Carla Lopes RODRIGUEZ; Fernando R H ANDRADE; Alexandre C B DELBEM; Seiji ISOTANI.
2014.
Caracterização de alunos em ambientes de ensino online.
In:
Workshop de mineração de dados em ambientes virtuais do ensino/aprendizagem.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Fernando R H ANDRADE; Laís Z PEDRO; Aparecida M Z LOPES; Ig Ibert BITTENCOURT; Seiji ISOTANI.
2013.
Desafio do uso de gamificação em sistemas tutores inteligentes baseados em web semântica.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Social Sciences & Humanities
Education
Luis Fernando MORO; Aparecida M Z LOPES; Alexandre C B DELBEM; Seiji ISOTANI.
2013.
Os desafios para minerar dados educacionais de forma rápida e intuitiva: o caso da damicore e a caracterização de alunos em ambientes de elearning.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Joice B MACHADO; Gustavo L MARTINS; Seiji ISOTANI; Ellen Francine BARBOSA.
2013.
An ontology-based user model for personalization of educational content.
In:
International conference on software engineering & knowledge engineering.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Social Sciences & Humanities
Education
Paula Martins De OLIVEIRA; Valéria SCOPIM; Seiji ISOTANI.
2012.
Aplicação de jogo de tabuleiro matix para estimular a aprendizagem de matemática.
In:
I encontro pibid usp.
Brasil.
-
Social Sciences & Humanities
Education
Theófilo Satoshi OKADA; Maria Laura TRINDADE; Seiji ISOTANI.
2012.
O desenvolvimento de atividades lúdicas para o ensino de conceitos matemáticos utilizando o origami.
In:
I encontro pibid usp.
Brasil.
-
Social Sciences & Humanities
Education
Graziele Bombonato DELGADO; Maria Laura TRINDADE; Seiji ISOTANI.
2012.
Feira matemática: atividades lúdicas para motivar e potencializar a aprendizagem de matemática.
In:
I encontro pibid usp.
Brasil.
-
Social Sciences & Humanities
Education
Patrícia JAQUES; Maria Augusta S N NUNES; Seiji ISOTANI; Ig Ibert BITTENCOURT.
2012.
Computação afetiva aplicada à educação: dotando sistemas tutores inteligentes de habilidades sociais.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Physical Sciences
Electrical and Electronic Engineering
Ig Ibert BITTENCOURT; Patrick BRITO; Alan Pedro Da SILVA; Seiji ISOTANI; Jacqueline BOURDEAU et al.
2012.
Desafios da engenharia de software na educação: variabilidade de sistemas educacionais inteligentes e instanciação em larga escala.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Social Sciences & Humanities
Education
Ranilson PAIVA; Ig Ibert BITTENCOURT; Henrique PACHECO; Alan Pedro Da SILVA; Patrícia JAQUES et al.
2012.
Mineração de dados e a gestão inteligente da aprendizagem: desafios e direcionamentos.
In:
Workshop de desafios da computação aplicada à educação.
Brasil.
-
Physical Sciences
Artificial Intelligence
Deanne ADAMS; Bruce MCLAREN; Kelley DURKIN; Richard MAYER; Bethany Rittle JOHNSON et al.
2012.
Erroneous examples versus problem solving: can we improve how middle school students learn decimals?.
In:
The annual conference of the cognitive science society (cogsci).
Japão.
-
Physical Sciences
Computer Science (miscellaneous)
Olavo De Holanda Cavalcanti NETO; Ig Ibert BITTENCOURT; Seiji ISOTANI; Endhe ELIAS; Judson BANDEIRA.
2012.
A tool for efficient development of ontology-based applications.
In:
Seminário de pesquisa em ontologias no brasil (ontobras).
Brasil.
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
Laís Z PEDRO; Simone S BORGES; Aparecida M Z LOPES; João P T SOUZA; Anarosa Alves Franco BRANDÃO et al.
2012.
Projeto e desenvolvimento de um aplicativo de geometria interativa para dispositivos móveis.
In:
Congresso brasileiro de informática na educação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Bruno H ORLANDI; Seiji ISOTANI.
2012.
Uma ferramenta para distribuição de conteúdo educacional interativo em dispositivos móveis.
In:
Congresso brasileiro de informática na educação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Henrique SEFFRIN; Geiseane RUBI; Cassio GUILARDI; Felipe De MORAIS; Patrícia JAQUES et al.
2012.
Dicas inteligentes no sistema tutor inteligente pat2math.
In:
Congresso brasileiro de informática na educação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Joice B MACHADO; Gustavo L MARTINS; Seiji ISOTANI; Ellen Francine BARBOSA.
2012.
Construção da personalização de conteúdo educacional como apoio ao ensino e aprendizagem.
In:
Congresso brasileiro de informática na educação.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
John Rafael Freitas PEREIRA; Paula Martins De OLIVEIRA; Theófilo Satoshi OKADA; Maria Amélia Do Nascimento CORREA; Mirella OKUMURA et al.
2012.
Labirinto cúbico matemático: um jogo para auxiliar a aprendizagem de operações básicas.
In:
Enrede - rede formativa: professores; licenciandos e pesquisadores em educação compartilhando experiências.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Romenig Silva RIBEIRO; Leônidas De Oliveira BRANDÃO; Patrícia A RODRIGUES; Anarosa Alves Franco BRANDÃO; Seiji ISOTANI.
2012.
Ivprog e itarefa: aprimorando o ensino de algoritmos e programação para iniciantes.
In:
Applications to provide learning and teaching support workshop.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Language and Linguistics
-
Physical Sciences
Artificial Intelligence
George GOGUADZE; Sergey SOSNOVSKY; Seiji ISOTANI; Bruce MCLAREN.
2011.
Evaluating a bayesian student model of decimal misconceptions.
In:
International conference on educational data mining.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
-
Social Sciences & Humanities
Education
Danilo L DALMON; Maria José G S TANBELLINI; Alexandre EISENMANN; Maurício G NASCIMENTO; Patrícia A RODRIGUES et al.
2011.
Interactive learning modules in engineering education and as a motivational tool for middle and high school students.
In:
Igip international conference on engineering education.
Brasil.
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Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
George GOGUADZE; Sergey SOSNOVSKY; Seiji ISOTANI; Bruce MCLAREN.
2011.
Towards a bayesian student model for detecting decimal misconceptions.
In:
International conference on computers in education.
Tailândia.
-
Social Sciences & Humanities
Education
Seiji ISOTANI; Danilo L DALMON; Anarosa Alves Franco BRANDÃO; Leônidas De Oliveira BRANDÃO.
2011.
Desenvolvimento de ferramentas e conteúdos digitais para o ensino-aprendizagem de matemática e português no projeto uca.
In:
Workshop sobre formação e experiências educacionais no programa um computador por aluno (uca).
Brasil.
-
Social Sciences & Humanities
Education
Leônidas De Oliveira BRANDÃO; Seiji ISOTANI; Anarosa Alves Franco BRANDÃO.
2011.
Tools to support learning and teaching with interactive activities.
In:
Workshop on applications to provide learning and teaching support (applets).
Brasil.
-
Social Sciences & Humanities
Education
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Danilo L DALMON; Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2010.
Melhorando a geometria interativa com o uso de tutores rastreadores de padrões: igeom e ctat.
In:
Worshop sobre informática na escola; congresso da sociedade brasileira de computação.
Brasil.
-
Social Sciences & Humanities
Education
Seiji ISOTANI; Gian KAN; Naoko ISOTANI; Sadao ISOTANI; Antonio R P L De ALBUQUERQUE et al.
2010.
É fácil utilizar atividades colaborativas em salas de aula presenciais? benefícios e dificuldades ao se modificar o método tradicional de ensino.
In:
Brazilian workshop on semantic web and education.
Brasil.
-
Physical Sciences
Artificial Intelligence
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Social Sciences & Humanities
Education
Erika Handa NOZAWA; Elaine Harada Teixeira De OLIVEIRA; Maria Luciana Ferreira Da COSTA; Elder Rizzon SANTOS; Seiji ISOTANI et al.
2009.
Towards an adaptive learning environment supported by ontologies.
In:
Ifip world conference on computers in education.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Shigueo ISOTANI; Carlos Henrique JORGE; Nelson Miguel Quitério JUNIOR; Fabiano Souza Da SILVA; Seiji ISOTANI.
2009.
Uma ferramenta de apoio à aprendizagem de sistemas operacionais.
In:
Workshop sobre educação em computação.
Brasil.
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Social Sciences & Humanities
Education
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Artificial Intelligence
Seiji ISOTANI; Riichiro MIZOGUCHI.
2008.
Chocolato: a concrete and helpful ontology-aware collaborative learning authoring tool.
In:
International conference on intelligent tutoring system.
Canadá.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Naoko ISOTANI; Sadao ISOTANI.
2008.
Ontologias e web semântica no suporte ao ensino colaborativo em salas de aula presenciais.
In:
Simpósio brasileiro de informática na educação.
Brasil.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Riichiro MIZOGUCHI; Ig Ibert BITTENCOURT; Evandro De Barros COSTA.
2008.
Web 3.0 - os rumos da web semântica e da web 2.0 nos ambientes educacionais.
In:
Simpósio brasileiro de informática na educação.
Brasil.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Mina ISOTANI; Sadao ISOTANI.
2008.
Sistema inteligente para auxiliar o professor no planejamento de atividades de grupo.
In:
Simpósio brasileiro de informática na educação.
Brasil.
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Social Sciences & Humanities
Education
Ig Ibert BITTENCOURT; Evandro De Barros COSTA; Seiji ISOTANI; Riichiro MIZOGUCHI; Ibsen Mateus BITTENCOURT.
2008.
Towards a reference model to semanticweb-based educational systems.
In:
Brazilian workshop on semantic web and education.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI.
2007.
The foundations of an ontology-aware system for collaborative learning.
In:
Acm technical symposium on computer science education (sigcse).
Estados Unidos.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Riichiro MIZOGUCHI.
2007.
Using ontologies for an effective design of collaborative learning activities.
In:
International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Riichiro MIZOGUCHI.
2007.
The unfolding of learning theories: its application to effective design of collaborative learning.
In:
International conference on artificial intelligence in education.
Estados Unidos.
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Physical Sciences
Computer Science (miscellaneous)
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Social Sciences & Humanities
Education
Seiji ISOTANI; Riichiro MIZOGUCHI.
2007.
Towards a complete ontology-aware authoring tool for collaborative learning.
In:
International conference on computers in education.
Japão.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Riichiro MIZOGUCHI.
2007.
Towards a complete ontology-aware authoring tool for collaborative learning.
In:
International conference on computers in education.
Japão.
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Social Sciences & Humanities
Education
Ig Ibert BITTENCOURT; Seiji ISOTANI; Evandro De Barros COSTA; Riichiro MIZOGUCHI.
2007.
Research direction on semantic web and education.
In:
First brazilian workshop on semantic web and education.
Brasil.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2006.
Como usar a geometria dinâmica? o papel do professor e do aluno frente às novas tecnologias.
In:
Workshop sobre informática na escola.
Brasil.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Riichiro MIZOGUCHI.
2006.
A relação entre processos de interação e o desenvolvimento do aluno em sessões colaborativas.
In:
Workshop sobre informática na escola.
Brasil.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Riichiro MIZOGUCHI.
2006.
An integrated framework for fine-grained analysis and design of group learning activities.
In:
International conference on computers in education.
China.
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Physical Sciences
Engineering (miscellaneous)
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2005.
Analisando construções no igeom: uma abordagem para correção automática de exercícios.
In:
Global congress on engineering and technology education.
Brasil.
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Social Sciences & Humanities
Education
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO; Janine Gomes MOURA.
2005.
Utilizando a geometria dinâmica em ambientes de educação a distância: igeom e saw.
In:
Workshop de informática na escola.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Monike TSUTSUMI; Leônidas De Oliveira BRANDÃO.
2004.
O uso do computador no ensino de geometria para deficientes auditivos.
In:
Iii fórum de informática aplicada a pessoas portadoras de necessidades especiais.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2004.
Automatizando o processo de geração e correção de exercícios no igeom.
In:
Simpósio brasileiro de informatica na educação.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2004.
Autoria e avaliação automática de exercícios no igeom.
In:
Webmedia & la-web joint conference.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Leônidas De Oliveira BRANDÃO; Seiji ISOTANI.
2004.
Geometria interativa na internet através do igeom.
In:
Webmedia & la-web joint conference.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Leônidas De Oliveira BRANDÃO; Seiji ISOTANI; Janine Gomes MOURA.
2004.
Saaw: adaptive learning system on the web.
In:
Webmedia & la-web joint conference.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2004.
Igeom: ferramenta de autoria e avaliação de exercícios.
In:
Simpósio brasileiro de informatica na educação.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Leônidas De Oliveira BRANDÃO; Seiji ISOTANI.
2003.
Uma ferramenta para ensino de geometria dinâmica na internet: igeom.
In:
Ix workshop sobre informática na escola.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Leônidas De Oliveira BRANDÃO; Seiji ISOTANI; Ricardo Hideo SAHARA.
2002.
Imática+igeom: ambiente interativo de apoio ao ensino de matemática/geometria via internet.
In:
Simpósio internacional de iniciação cientú?ica da universidade de são paulo.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Seiji ISOTANI; Leônidas De Oliveira BRANDÃO.
2001.
Imática: ambiente interativo de apoio ao ensino de matemática via internet.
In:
Vii workshop sobre informática na escola.
Brasil.