| 2025 |
Capítulo de livro |
A Pattern-Oriented AI-Powered Approach to Story Composition
Lima Edirlei Soares DE; Neggers Margot M E; Casanova Marco A; Bruno FEIJO; Antonio Luz FURTADO
Lecture Notes in Computer Science
DOI 10.1007/978-3-031-74353-5_10
ISBN 9783031743528
|
PS
Artificial Intelligence
|
| 2025 |
Capítulo de livro |
From News to Stories via an AI-Supported Retelling Process
De Lima Edirlei SOARES; Casanova Marco A; Bruno FEIJO; Furtado Antonio L
Lecture Notes in Computer Science
DOI 10.1007/978-3-032-02555-5_24
ISBN 9783032025548
|
PS
Computer Science Applications
|
| 2025 |
Artigo em periódico |
An AI-powered approach to the semiotic reconstruction of narratives
De Lima Edirlei SOARES; Neggers Margot M E; Bruno FEIJO; Casanova Marco A; Furtado Antonio L
ENTERTAINMENT COMPUTING
DOI 10.1016/j.entcom.2024.100810
ISSN 1875-9521
|
PS
Artificial Intelligence
|
| 2024 |
Trabalho em evento |
Anemotion model for non-player characters inspired by neurotransmitters
Fernandes Paulo De TARSO; Baffa AUGUSTO; Bruno FEIJO
Simpósio Brasileiro de Jogos e Entretenimento Digital
DOI 10.5753/sbgames.2024.241365
|
PS
Artificial Intelligence
|
| 2023 |
Capítulo de livro |
Semiotic Structuring in Movie Narrative Generation
De Lima Edirlei SOARES; Casanova Marco A; Bruno FEIJO; Furtado Antonio L
Lecture Notes in Computer Science
DOI 10.1007/978-981-99-8248-6_13
ISBN 9789819982479
|
PS
General Computer Science
|
| 2023 |
Trabalho em evento |
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games
Bicalho Luís FERNANDO; Baffa AUGUSTO; Bruno FEIJO
SBGames 2023: 22nd Brazilian Symposium on Games and Digital Entertainment
DOI 10.1145/3631085.3631286
ISBN 9798400716270
|
PS
General Computer Science
|
| 2023 |
Trabalho em evento |
ChatGeppetto - an AI-powered Storyteller
De Lima Edirlei SOARES; Bruno FEIJO; Cassanova Marco A; Furtado Antonio L
SBGames 2023: 22nd Brazilian Symposium on Games and Digital Entertainment
DOI 10.1145/3631085.3631302
ISBN 9798400716270
|
PS
General Computer Science
|
| 2023 |
Artigo em periódico |
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions
Almeida CLÁUVIN; Kalinowski MARCOS; Uchôa ANDERSON; Bruno FEIJO
INFORMATION AND SOFTWARE TECHNOLOGY
DOI 10.1016/j.infsof.2022.107142
ISSN 0950-5849
|
PS
Computer Science (miscellaneous)
|
| 2023 |
Artigo em periódico |
Managing the plot structure of character-based interactive narratives in games
De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L
ENTERTAINMENT COMPUTING
DOI 10.1016/j.entcom.2023.100590
ISSN 1875-9521
|
PS
Computer Science (miscellaneous)
|
| 2022 |
Capítulo de livro |
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation
Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA
Entertainment Computing ? ICEC 2022: 21st IFIP TC 14 International Conference
DOI 10.1007/978-3-031-20212-4_5
ISBN 9783031202117
|
PS
Artificial Intelligence
|
| 2022 |
Trabalho em evento |
An adaptive music generation architecture for games based on the deep learning Transformer model
Amaral GUSTAVO; Baffa AUGUSTO; Briot Jean PIERRE; Bruno FEIJO; Furtado ANTONIO
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/sbgames56371.2022.9961081
ISBN 9781665461566
|
PS
Computer Science (miscellaneous)
|
| 2022 |
Trabalho em evento |
A Character-based Model for Interactive Storytelling in Games
De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/sbgames56371.2022.9961071
ISBN 9781665461566
|
PS
Computer Science (miscellaneous)
|
| 2022 |
Artigo em periódico |
Procedural Generation of Branching Quests for Games
Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L
ENTERTAINMENT COMPUTING
DOI 10.1016/j.entcom.2022.100491
ISSN 1875-9521
|
PS
Artificial Intelligence
|
| 2021 |
Capítulo de livro |
Symbiotic Trackers¿ Ensemble with Trackers¿ Re-initialization for Face Tracking
Ayma Victor H; Happ Patrick N; Feitosa Raul Q; Costa Gilson A O P; Bruno FEIJO
Communications in Computer and Information Science
DOI 10.1007/978-3-030-76228-5_18
ISBN 9783030762278
|
PS
Computer Science (miscellaneous)
|
| 2021 |
Capítulo de livro |
Computational Narrative Blending Based on Planning
Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO
Entertainment Computing ? ICEC 2021. ICEC 2021. Lecture Notes in Computer Science
DOI 10.1007/978-3-030-89394-1_22
ISBN 9783030893
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems
Cláuvin ALMEIDA; Marcos KALINOWSKI; Bruno FEIJO
Euromicro Conference on Software Engineering and Advanced Applications (SEAA)
|
PS
Computer Science (miscellaneous)
|
| 2021 |
Trabalho em evento |
Adaptive Branching Quests Based on Automated Planning and Story Arcs
De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/SBGames54170.2021.00012
ISBN 9781665401890
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
A transdisciplinary approach to computational narratology
Bruno FEIJO; Edirlei Soares De LIMA; Antonio Luz FURTADO
SBGames 2021 - Culture Track
ISBN 2179-2259
|
PS
Computer Science Applications
|
| 2020 |
Trabalho em evento |
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games
Bicalho Luis FERNANDO; Bruno FEIJO; Baffa AUGUSTO
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/sbgames51465.2020.00013
ISBN 9781728184326
|
PS
Artificial Intelligence
|
| 2020 |
Trabalho em evento |
Publicidade e tributação em jogos online
Bruno FEIJO; Baffa AUGUSTO
SBGames 2020
ISBN 2179-2259
|
SH
Sociology and Political Science
|
| 2020 |
Artigo em periódico |
Adaptive storytelling based on personality and preference modeling
De Lima Edirlei SOARES; Bruno FEIJO; Furtado Antonio L
ENTERTAINMENT COMPUTING
DOI 10.1016/j.entcom.2020.100342
ISSN 1875-9521
|
SH
Psychology (miscellaneous)
|
| 2019 |
Capítulo de livro |
Artificial Intelligence in Human-Robot Interaction
De Lima Edirlei SOARES; Bruno FEIJO
Human¿Computer Interaction Series
DOI 10.1007/978-3-319-96722-6_11
ISBN 9783319967219
|
PS
Artificial Intelligence
|
| 2019 |
Trabalho em evento |
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning
Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L
2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/sbgames.2019.00028
ISBN 9781728146379
|
PS
Computer Science (miscellaneous)
|
| 2019 |
Trabalho em evento |
A Game Analytics Model to Identify Player Profiles in Singleplayer Games
Bicalho Luis FERNANDO; Baffa AUGUSTO; Bruno FEIJO
2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/sbgames.2019.00013
ISBN 9781728146379
|
PS
Computer Science (miscellaneous)
|
| 2018 |
Trabalho em evento |
Personality and Preference Modeling for Adaptive Storytelling
Soares De Lima EDIRLEI; Bruno FEIJO; Furtado Antonio L; Gottin Vinicius M
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/SBGAMES.2018.00030
ISBN 9781538696057
|
PS
Artificial Intelligence
|