-
Physical Sciences
General Computer Science
Vinicius TEIXEIRA; Gabriel Fonseca Da SILVA; Isabel MANSSOUR; Soraia Raupp MUSSE; Marcio PINHO.
2024.
Visualization of crowd contamination simulations using immersive virtual reality.
In:
Ieee 48th annual computers; software; and applications conference (compsac).
Japão.
-
Physical Sciences
General Computer Science
-
Physical Sciences
Computer Science Applications
Murilo REGIO; Gabriel VAZ; Roberto ROSA; Soraia Raupp MUSSE; Isabel MANSSOUR.
2023.
Truckfier: a multiclass vehicle detection and counting tool for real-world highway scenarios.
In:
20th international conference on information technology-new generations.
Brasil.
-
Physical Sciences
Artificial Intelligence
Natália Dal PIZZOL; Soraia Raupp MUSSE.
2023.
Project ada: championing women in computer science.
In:
Women in information technology (wit).
Brasil.
-
Social Sciences & Humanities
Visual Arts and Performing Arts
Vitor PERES; Greice PINHO; Soraia Raupp MUSSE.
2023.
Can we truly transfer an actor's genuine emotions to avatars? an investigation into virtual; real; posed and spontaneous faces.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
General Computer Science
Rubens MONTANHA; Giovana RAUPP; Vitória GONZALEZ; Yanny PARTICHELLI; André BINS et al.
2023.
Revisiting micro and macro expressions in computer graphics characters.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
General Computer Science
Rubens MONTANHA; Victor Flávio De Andrade ARAÚJO; Paulo KNOB; Dal Molin Greice P; Gabriel Fonseca Da SILVA et al.
2023.
Crafting realistic virtual humans: unveiling perspectives on human perception; crowds; and embodied conversational agents.
In:
Conference on graphics; patterns and images.
Brasil.
-
Physical Sciences
Human-Computer Interaction
Julia Kubiak MELGARE; Guido MAINARDI; Eduardo ALVARADO; Damien ROHMER; Marie Paule CANI et al.
2023.
How much do we pay attention? a comparative study of user gaze and synthetic vision during navigation.
In:
Acm siggraph conference on motion; interaction and games.
França.
-
Social Sciences & Humanities
Social Sciences (miscellaneous)
-
Social Sciences & Humanities
Psychology (miscellaneous)
-
Physical Sciences
Mathematics (miscellaneous)
Vitor ARAÚJO; Bruna DALMORO; Rafael Camargo GEISS; Marcio Sarroglia PINHO; Soraia MUSSE.
2022.
How do we perceive characters? an analysis of human perception in still images; animations and vr scenarios.
In:
Brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
Gabriel Fonseca Da SILVA; Paulo KNOB; Rubens MONTANHA; Soraia Raupp MUSSE.
2022.
Webcrowds: an authoring tool for crowd simulation.
In:
Brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Luis Fernando BITTENCOURT; Otavio PARRAGA; Isabel MANSSOUR; Soraia Raupp MUSSE; Rodrigo BARROS.
2022.
Leveraging textual descriptions for house price valuation.
In:
Brazilian conference on intelligent systems (bracis).
Brasil.
-
Social Sciences & Humanities
Linguistics and Language
Diego Moreira Da ROSA; Natanael KUNIECHIK; Soraia Raupp MUSSE; Milene Selbach SILVEIRA.
2021.
Analyzing the presentation of multilingual user reviews in accommodation websites.
In:
Simpósio brasileiro sobre fatores humanos em sistemas computacionais (ihc).
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Paulo KNOB; William DIAS; Natanael KUNIECHICK; João JÚNIOR; Soraia Raupp MUSSE.
2021.
Arthur: a new eca that uses memory to improve communication.
In:
16th ieee international conference on semantic computing.
Estados Unidos.
-
Life Sciences
Behavioral Neuroscience
Ana Maria AMORETTI; Rogério Cattelan Antocheves De LIMA; Soraia Raupp MUSSE; Knob PAULO.
2021.
Computational simulation of evacuation in night-house ? crowd behavior guided by emergency signaling.
In:
3rd international conference on innovative studies of contemporary sciences.
Japão.
-
Social Sciences & Humanities
Psychology (miscellaneous)
-
Social Sciences & Humanities
Psychology (miscellaneous)
Daniela RODRIGUES; Murilo REGIO; Isabel MANSSOUR; Soraia Raupp MUSSE.
2021.
Data mining on the prediction of students performance at the high school national examination.
In:
International conference on computer supported education.
Portugal.
-
Social Sciences & Humanities
Linguistics and Language
Victor Flávio De Andrade ARAÚJO; Rodolfo FAVARETTO; Bruna DALMORO; Soraia Raupp MUSSE; Felipe ANDRADE et al.
2021.
How much do we perceive geometric features; personalities and emotions in avatars?.
In:
Computer graphics international.
Suiça.
-
Physical Sciences
Computer Science Applications
Bruna DALMORO; Soraia Raupp MUSSE.
2021.
Predicting popularity of facebook videos through visual features using support vector machine classifier.
In:
Seminário integrado de software e hardware.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Nina ZAHN; Greice PINHO; Soraia Raupp MUSSE.
2021.
Cross-media sentiment analysis on german blogs.
In:
Seminário integrado de software e hardware.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Lucas ANDREOTTI; Morgana Luiza WEBER; Tiago Luz Da SILVA; Victor Flávio De Andrade ARAÚJO; Soraia Raupp MUSSE.
2021.
Perception of charisma; comfort; micro and macro expressions in computer graphics characters.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Victor Flávio De Andrade ARAÚJO; Diogo SCHAFFER; Angelo Costa BRANDELLI; Soraia Raupp MUSSE.
2021.
Perception of computer graphics characters in groups with skin color diversity.
In:
Simpósio brasileiro de jogos e entretenimento digital - workshop de jogos diveros.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Juliane B S Dos SANTOS; Paulo KNOB; Victor Putrich SCHERER; Soraia Raupp MUSSE.
2021.
Is my agent good enough? evaluating embodied conversational agents with long and short-term interactions.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Lucas NARDINO; Diogo SCHAFFER; Enzo KRZMIENSKI; Victor Flávio De Andrade ARAÚJO; Gabriel Fonseca Da SILVA et al.
2021.
Perception of personality traits in crowds of virtual humans.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Guido MAINARDI; Aline NORMOYLE; Vinicius CASSOL; Norman BADLER; Soraia Raupp MUSSE.
2021.
Scripted behavior of virtual humans for anthropological hypothesis testing.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Jennyfer FERREIRA; Julia Kubiak MELGARE; Soraia Raupp MUSSE.
2021.
Como estilos faciais de personagens são percebidos?.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Diogo SCHAFFER; André ANTONITSCH; Amyr Borges Fontes NETO; Soraia Raupp MUSSE.
2020.
Towards animating virtual humans in flooded environments.
In:
Acm siggraph conference motion in games.
Estados Unidos.
-
Social Sciences & Humanities
Linguistics and Language
Camila KOLLING; Rodrigo BARROS; Soraia Raupp MUSSE.
2020.
How does computer animation affect our perception of emotions in video summarization?.
In:
International symposium on visual computing.
Estados Unidos.
-
Physical Sciences
Environmental Science (miscellaneous)
Gabriel Fonseca Da SILVA; Cassol Vinicius J; Amyr Borges Fontes NETO; André ANTONITSCH; Diogo SCHAFFER et al.
2020.
Lodus: a multi-level framework for simulating environment and population - a contagion experiment on a pandemic world.
In:
Ieee international smart cities conference.
Estados Unidos.
-
Social Sciences & Humanities
Education
André ANTONITSCH; Luiz Henrique FIGUEIREDO; Soraia Raupp MUSSE.
2020.
Towards a legion of virtual humans: steering behaviors and organic visualization.
In:
33rd conference on graphics; patterns and images.
Brasil.
-
Physical Sciences
Computer Science Applications
Gabriel Fonseca Da SILVA; Paulo KNOB; Douglas A SCHLATTER; Carlos JOHANSSON; Soraia Raupp MUSSE.
2020.
Moving virtual agents forward in space and time.
In:
Xix simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Paulo KNOB; Gabriel ROCKENBACH; Claudio Rosito JUNG; Soraia Raupp MUSSE.
2019.
Optimal group distribution based on thermal and psycho-social aspects.
In:
Casa - computer animation and social agents.
França.
-
Physical Sciences
Computer Science (miscellaneous)
André ANTONITSCH; Diogo SCHAFFER; Gabriel ROCKENBACH; Paulo KNOB; Soraia Raupp MUSSE.
2019.
Bioclouds: a multi-level model to simulate and visualize large crowds.
In:
Cgi: computer graphics international.
Canadá.
-
Health Sciences
Psychiatry and Mental Health
-
Social Sciences & Humanities
Psychology (miscellaneous)
Julia Kubiak MELGARE; Soraia Raupp MUSSE; Nathan Rainieri SCHNEIDER; Queiroz Rossana B.
2019.
Investigating emotion style in human faces and avatars.
In:
Brazilian symposium on computer games and digital entertainment.
Brasil.
-
Social Sciences & Humanities
Language and Linguistics
Greice PINHO; Henrique D P SANTOS; Isabel MANSSOUR; Renata VIEIRA; Soraia Raupp MUSSE.
2019.
Cross-media sentiment analysis in brazilian blogs.
In:
International symposium on visual computing.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Karina KOLL; Soraia Raupp MUSSE; Isabel MANSSOUR; Renata VIEIRA; Rafael PRIKLADINIIK.
2019.
Confidence in programming skills: gender insights from stackoverflow developers survey.
In:
Ieee/acm 41st international conference on software engineering: companion proceedings icse.
Canadá.
-
Physical Sciences
Computer Science (miscellaneous)
Karina KOLL; Soraia Raupp MUSSE; Isabel MANSSOUR; Renata VIEIRA; Rafael PRIKLADINIIK.
2019.
Reinforcing diversity company policies: insights from stackoverflow developers survey.
In:
International conference on enterprise information systems (iceis).
Grécia.
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Physical Sciences
Computer Science Applications
Diogo SCHAFFER; Conrado BOEIRA; Gabriel ROCKENBACH; Maurer GUILHERME; André ANTONITSCH et al.
2018.
Simulating the evacuation of virtual humans crowds in facilities.
In:
Acm international conference on intelligent virtual agents.
Austrália.
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Life Sciences
Neuroscience (miscellaneous)
Paulo KNOB; Marcio BALOTIN; Soraia Raupp MUSSE.
2018.
Simulating crowds with ocean personality traits.
In:
18th acm international conference on intelligent virtual agents.
Austrália.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Gabriel ROCKENBACH; Conrado BOEIRA; Diogo SCHAFFER; André ANTONITSCH; Soraia Raupp MUSSE.
2018.
Simulating crowd evacuation: from comfort to panic situations.
In:
18th acm international conference on intelligent virtual agents.
Austrália.
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Physical Sciences
Computer Science (miscellaneous)
Greice PINHO; Soraia Raupp MUSSE.
2018.
Using feelings in images to suport storytelling games.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science Applications
Diogo SCHAFFER; Conrado BOEIRA; Maurer GUILHERME; Gabriel ROCKENBACH; André ANTONITSCH et al.
2018.
Simulating virtual humans crowds in facilities.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Paulo KNOB; Victor Flávio De Andrade ARAÚJO; Rodolfo FAVARETTO; Soraia Raupp MUSSE.
2018.
Visualization of interactions in crowd simulation and video sequences.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Leonardo Pavanatto SOARES; Jean Bertin BOUSSU; Soraia Raupp MUSSE; Marcio PINHO.
2018.
Evaluation of selection techniques on a mobile augmented reality game.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science Applications
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Life Sciences
Ecology, Evolution, Behavior and Systematics
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Physical Sciences
Computer Science (miscellaneous)
Amyr Borges Fontes NETO; Catherine PELACHAUD; Soraia Raupp MUSSE.
2017.
Giving emotional contagion ability to virtual agents in crowds.
In:
Intelligent virtual agents (iva).
Suécia.
-
Life Sciences
Neuroscience (miscellaneous)
Cliceres Mack Dal BIANCO; Soraia Raupp MUSSE; Adriana BRAUN; Rodrigo Poli CAETANI; Claudio Rosito JUNG et al.
2017.
Predicting future crowd motion including event treatment.
In:
Intelligent virtual agents (iva).
Suécia.
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Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Sidney Luiz Freitas REIS; Lucas FIALHO; Soraia Raupp MUSSE.
2017.
Species autonomous evolution in games using player behavior modeling.
In:
Simpósio brasileiro de jogos e entretenimento digital (sbgames).
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
-
Life Sciences
Neuroscience (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Cliceres Mack Dal BIANCO; Adriana BRAUN; Soraia Raupp MUSSE; Claudio Rosito JUNG; Norman BADLER.
2016.
Fast-forwarding crowd simulations.
In:
Intelligent virtual agents.
Estados Unidos.
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Life Sciences
Neuroscience (miscellaneous)
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Physical Sciences
Artificial Intelligence
Marlon ALCANTARA; Estevão TESTA; Gabriel LIMA; Rodolfo FAVARETTO; Leandro DIHL et al.
2016.
Generating background population for games based on real video sequences.
In:
Sbgames.
Brasil.
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Life Sciences
Cognitive Neuroscience
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Physical Sciences
Computer Science (miscellaneous)
Cassol Vinicius J; Cliceres Mack Dal BIANCO; Alexandre CARVALHO; Jovani OLIVEIRA; Maristela MONTEIRO et al.
2015.
An experience-based approach to simulate virtual crowd behaviors under the influence of alcohol.
In:
International conference on intelligent virtual agents (iva).
Holanda.
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Physical Sciences
Artificial Intelligence
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Physical Sciences
Computer Science Applications
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Physical Sciences
Computer Science (miscellaneous)
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Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Cassol Vinicius J; Adriana BRAUN; Jovani OLIVEIRA; Amyr Borges Fontes NETO; Soraia Raupp MUSSE.
2015.
An approach to validate crowd simulation software: a case study on crowdsim'.
In:
Simpósio brasileiro de jogos e entretenimento digital (sbgames).
Brasil.
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Social Sciences & Humanities
Psychology (miscellaneous)
Cliceres Mack Dal BIANCO; Adriana BRAUN; Soraia Raupp MUSSE.
2015.
A model to compute people disturbance in crowds.
In:
Acm siggraph conference on motion in games (mig).
França.
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Social Sciences & Humanities
Psychology (miscellaneous)
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Life Sciences
Neuroscience (miscellaneous)
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Physical Sciences
Computer Science (miscellaneous)
Henry BRAUN; Fernando Pinho MARSON; Rafael HOCEVAR; Cassol Vinicius J; Soraia Raupp MUSSE.
2013.
Crowdvis: a framework for real time crowd visualization.
In:
Acm symposium on applied computing (sac).
Portugal.
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Physical Sciences
Artificial Intelligence
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Social Sciences & Humanities
Education
Estevão TESTA; Cristiano MARTINS; Rodrigo RAMOS; Alexandre CARVALHO; Vinicius CASSOL et al.
2013.
Simulando multidões no parque tecnológico da pucrs.
In:
Workshop on works in progress.
Peru.
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Physical Sciences
Computer Science Applications
Julio Jacques JR; Leandro DIHL; Claudio Rosito JUNG; Soraia Raupp MUSSE.
2013.
Self-occlusion and 3d pose estimation in still images.
In:
Ieee conference on image processing (icip).
Austrália.
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Physical Sciences
Artificial Intelligence
Aline NORMOYLE; Jeremy BADLER; Teresa FAN; Norman BADLER; Vinicius CASSOL et al.
2013.
Evaluating perceived trust from procedurally animated gaze.
In:
Acm siggraph conference on motion in games (mig).
Irlanda.
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Physical Sciences
Computer Science (miscellaneous)
Laura FLACH; Fernando Pinho MARSON; Cassol Vinicius J; Soraia Raupp MUSSE.
2013.
A procedural approach to simulate virtual agents behaviours in indoor environments.
In:
Simpósio brasileiro de jogos e entretenimento digital (sbgames).
Brasil.
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Life Sciences
Neuroscience (miscellaneous)
Laura FLACH; Vandersosn DILL; Rafael HOCEVAR; Marcio Sarroglia PINHO; Soraia MUSSE.
2012.
Evaluation of the uncanny valley in cg characters.
In:
Brazilian symposium on computer games and digital entertainment.
Brasil.
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Life Sciences
Neuroscience (miscellaneous)
Júlio Jacques JÚNIOR; Claudio Rosito JUNG; Soraia Raupp MUSSE.
2012.
Skeleton-based human segmentation in still images.
In:
Ieee international conference on image processing.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Rafael HOCEVAR; Henry BRAUN; Fernando Pinho MARSON; Vinicius CASSOL; Rafael BIDARRA et al.
2012.
From their environment to their behavior: a procedural approach to model groups of virtual agents.
In:
Intelligent virtual agents.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Nick KRAAYENBRINK; Jassin KESSING; Tim TUTENEL; Gerwin De HAAN; Fernando Pinho MARSON et al.
2012.
Semantic crowds: reusable population for virtual worlds.
In:
Vs-games.
Itália.
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Physical Sciences
Computer Science Applications
Cassol Vinicius J; Rodrigues Rafael ARAUJO; Luiz CUNHA; Anderson SILVA; Soraia Raupp MUSSE.
2012.
Crowdsim: uma ferramenta desenvolvida para simulação de multidões.
In:
Workshop de simulação do sbgames 2012.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Vinicius CASSOL; Fernando Pinho MARSON; Mateus VENDRAMINI; Marcelo PARAVISI; Alessandro De Lima BICHO et al.
2011.
Simulation of autonomous agents using terrain reasoning.
In:
Computer graphics and imaging - cgim 2011.
Austria.
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Physical Sciences
Computer Science Applications
Humberto Souto JÚNIOR; Soraia Raupp MUSSE.
2011.
Automatic detection of 2d human postures based on single images.
In:
Xxiv sibgrapi ? conference on graphics; patterns and images.
Brasil.
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Social Sciences & Humanities
Anthropology
Henry BRAUN; Humberto Souto JÚNIOR; Julio Jacques JR; Leandro DIHL; Adriana BRAUN et al.
2011.
Making them alive.
In:
X brazilian symposium on computer games and digital entertainment.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Adriana BRAUN; Juliano Lucas MOREIRA; Soraia Raupp MUSSE.
2010.
Eyes and eyebrows detection for performance driven animation.
In:
Conference on graphics; pattern and image.
Brasil.
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Physical Sciences
Artificial Intelligence
Rossana QUEIROZ; Marcelo COHEN; Juliano Lucas MOREIRA; Adriana BRAUN; Júlio Jacques JÚNIOR et al.
2010.
Generating facial ground truth with synthetic faces.
In:
Conference on graphics; pattern and image.
Brasil.
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Life Sciences
Neuroscience (miscellaneous)
Julio Jacques JR; Leandro DIHL; Jung Cláudio R; Marcelo Resende THIELO; Renato KESHET et al.
2010.
Human upper body identification from images.
In:
Ieee international conference on image processing.
Chile.
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Social Sciences & Humanities
Language and Linguistics
Rossana QUEIROZ; Adriana BRAUN; Juliano Lucas MOREIRA; Marcelo COHEN; Marcelo Resende THIELO et al.
2010.
Reflecting user faces in avatars.
In:
Inteligent virtual agents - iva.
Estados Unidos.
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Physical Sciences
Computer Science Applications
Diogo Strube De LIMA; Henry BRAUN; Soraia Raupp MUSSE.
2010.
A model for real time ocean breaking waves animation.
In:
Brazilian symposium on games and digital entertainment.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Julia M Colleoni COUTO; Tiago MARCELINO; Diogo Strube De LIMA; Henry BRAUN; Soraia Raupp MUSSE.
2010.
Generation of cartoon 2d cracks based on leaf venation patterns.
In:
Brazilian symposium on games and digital entertainment.
Brasil.
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Physical Sciences
Artificial Intelligence
Cassol Vinicius J; Fernando Pinho MARSON; Mateus VENDRAMINI; Paravisi MARCELO; Bicho Alessandro De LIMA et al.
2010.
Computing agents motion using terrain reasoning.
In:
10th international conference on intelligent virtual agents; 2010; philadelphia.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Rafael RODRIGUES; Marcelo PARAVISI; Alessandro De Lima BICHO; Claudio Rosito JUNG; Léo Pini MAGALHÃES et al.
2009.
Tree paths: a new model for steering behaviors.
In:
Intelligent virtual agents.
Holanda.
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Physical Sciences
Computer Science (miscellaneous)
Henry BRAUN; Rafael HOCEVAR; Rossana QUEIROZ; Marcelo COHEN; Juliano Lucas MOREIRA et al.
2009.
Vhcve: a collaborative virtual environment including facial animationand computer vision.
In:
Sbgames.
Brasil.
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Health Sciences
Medicine (miscellaneous)
Vinicius CASSOL; Fernando Pinho MARSON; Soraia Raupp MUSSE.
2009.
Procedural generation of hair.
In:
Sbgames.
Brasil.
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Physical Sciences
Artificial Intelligence
Júlio Jacques JÚNIOR; Juliano Lucas MOREIRA; Adriana BRAUN; Soraia Raupp MUSSE; Amir SAID.
2009.
A template-matching based method to perform iris detection in real-time using synthetic templates.
In:
Ieee international symposium on multimedia.
Estados Unidos.
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Physical Sciences
Computer Science Applications
Gustavo PESSIN; Fernando Santos OSÓRIO; Soraia Raupp MUSSE.
2008.
Simulação virtual da evolução de estratégias e do controle inteligente em sistemas multi-robóticos.
In:
X svr - symposium on virtual and augmented reality.
Brasil.
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Life Sciences
Neuroscience (miscellaneous)
Marcelo PARAVISI; Adriano WERHLI; Julio Jacques JR; Rafael RODRIGUES; Claudio Rosito JUNG et al.
2008.
Continuum crowds with local control.
In:
Computer graphics international.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Rossana QUEIROZ; Marcelo COHEN; Soraia Raupp MUSSE.
2008.
A facial animation interactive framework with facial expressions; lip synchronization and eye behavior.
In:
Simpósio brasileiro de jogos e entretenimento digital.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Carlos CONY; Alessandro De Lima BICHO; Claudio Rosito JUNG; Léo Pini MAGALHÃES; Soraia Raupp MUSSE.
2007.
A perceptive model for virtual agents in crowds.
In:
Computer graphics international.
Brasil.
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Physical Sciences
Environmental Science (miscellaneous)
Gustavo PESSIN; Fernando Santos OSORIO; Soraia Raupp MUSSE.
2007.
Simulação virtual de agentes autônomos para a identificação e controle de incêndios em reservas naturais.
In:
Svr - symposium on virtual and augmented reality.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Nelson Souza JUNIOR; Thiago KEHL; Cláudio JUNG; Fernando Santos OSÓRIO; Soraia Raupp MUSSE.
2007.
Animando humanos virtuais em tempo-real usando visão computacional e redes neurais.
In:
Svr - symposium on virtual and augmented reality; 2007.
Brasil.
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Physical Sciences
Artificial Intelligence
Paula S L RODRIGUES; Rossana QUEIROZ; Leandro Motta BARROS; Bruno FEIJÓ; Luiz VELHO et al.
2007.
Automatically generating eye motion in virtual agents.
In:
Svr - symposium on virtual and augmented reality.
Brasil.
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Physical Sciences
Artificial Intelligence
Soraia Raupp MUSSE; Marcelo PARAVISI; Rafael RODRIGUES; Júlio Jacques JÚNIOR; Claudio Rosito JUNG.
2007.
Using synthetic ground truth data to evaluate computer vision technologies.
In:
Ieee international workshop on pets - iccv 2007.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Leandro Motta BARROS; Soraia Raupp MUSSE.
2007.
Riddles and tension arcs in planning-based interactive storytelling.
In:
Artificial intelligence and interactive entertainment (aiide 2007).
Estados Unidos.
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Physical Sciences
Computer Science Applications
Rossana QUEIROZ; Leandro Motta BARROS; Soraia Raupp MUSSE.
2007.
Automatic generation of expressive gaze in virtual animated characters: from artists craft to a behavioral animation model.
In:
Intelligent virtual agents.
França.
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Physical Sciences
Computer Science (miscellaneous)
Rossana QUEIROZ; Leandro Motta BARROS; Soraia Raupp MUSSE.
2007.
Providing expressive gaze to virtual animated characters in interactive applications.
In:
Sbgames 2007.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Leandro Motta BARROS; Soraia Raupp MUSSE.
2007.
Towards consistency in interactive storytelling: tension arcs and dead ends.
In:
Sbgames 2007.
Brasil.
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Physical Sciences
Artificial Intelligence
Cláudio JUNG; Júlio Jacques JÚNIOR; Soraia Raupp MUSSE.
2006.
A background subtraction model adapted to illumination changes.
In:
Ieee international conference on image processing.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
Oliver HAGER; Soraia Raupp MUSSE.
2006.
An extendable multiagent model for behavioural animation.
In:
Computer animation and social agents 2006.
Suiça.
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Health Sciences
Medicine (miscellaneous)
Claudio JUNG; Soraia Raupp MUSSE; Júlio Jacques JÚNIOR; John SOLDERA.
2006.
Detection of unusual motion using computer vision.
In:
Brazilian symposium on computer graphics and image processing (sibgrapi'06).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Soraia Raupp MUSSE; Cláudio JUNG; Júlio Jacques JÚNIOR; Adriana BRAUN.
2006.
Simulating the motion of virtual agents based on examples.
In:
Acm/eg symposium on computer animation 2006.
Austria.
-
Physical Sciences
Computer Science Applications
-
Health Sciences
Medicine (miscellaneous)
Carlos CONY; Bryan Garber Da SILVA; Claudio Rosito JUNG; Soraia Raupp MUSSE.
2006.
Simulação de agentes com capacidade auditiva em situações de emergência.
In:
Sbgames - computing track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Gerson Geraldo H CAVALHEIRO; Soraia Raupp MUSSE; Claudio Rosito JUNG; Otavio CORDEIRO; Cesar BLUM.
2006.
Vigilância e segurança com sistemas computacionais de alto desempenho.
In:
Workshop pargov sbac/pad; 2006.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Daniel Costa De PAIVA; Andre TAVARES; Renata VIEIRA; Soraia Raupp MUSSE.
2005.
Modeling gathering events in virtual environments using ontologies.
In:
The first international workshop on crowd simulation (v-crowds).
Suiça.
-
Physical Sciences
Computer Science (miscellaneous)
Eliane SCHLEMMER; Soraia Raupp MUSSE; Susane Martins Lopes GARRIDO; Marcelo Hernandes BORBA; Felipe Maino BICA.
2005.
Mariá and et: evaluating conversational agents.
In:
World conference on educational multimedia; hypermedia and telecommunications (edmedia) 2005.
Canadá.
-
Physical Sciences
Computer Science Applications
Nicolas COURTY; Soraia Raupp MUSSE.
2005.
Simulation of large crowds in emergency situations including gaseous phenomena.
In:
Ieee computer graphics international.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Daniel Costa De PAIVA; Renata VIEIRA; Soraia Raupp MUSSE.
2005.
Ontology-based crowd simulation for normal life situations.
In:
Ieee computer graphics international.
Estados Unidos.
-
Social Sciences & Humanities
Linguistics and Language
-
Physical Sciences
Computer Science (miscellaneous)
Marta VILLAMIL; Luiz Paulo Luna De OLIVEIRA; Soraia Raupp MUSSE.
2005.
A model for generating competitive groups based on virtual agents progression.
In:
Computer animation and social agents 2005.
China.
-
Life Sciences
Neuroscience (miscellaneous)
Julio Jacques JR; Claudio Rosito JUNG; Soraia Raupp MUSSE.
2005.
Background subtraction and shadow detection in grayscale video sequences.
In:
Brazilian symposium on computer graphics and image processing (sibgrapi'05).
Brasil.
-
Physical Sciences
Computer Science Applications
-
Life Sciences
Biochemistry, Genetics and Molecular Biology (miscellaneous)
André Tavares Da SILVA; Soraia Raupp MUSSE.
2005.
Somatotype based automatic generation of virtual characters.
In:
First international workshop on virtual crowds.
Suiça.
-
Physical Sciences
Computer Science (miscellaneous)
Otavio CORDEIRO; Cesar BLUM; Adriana BRAUN; Soraia Raupp MUSSE; Gerson Geraldo H CAVALHEIRO.
2005.
Concurrency on social forces simulation used in crowd modelling.
In:
First international workshop on virtual crowds.
Suiça.
-
Physical Sciences
Computer Science Applications
Rafael TORCHELSEN; Soraia Raupp MUSSE.
2005.
Simulação em tempo-real de nuvens utilizando billboards.
In:
Sbgames - wjogos.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Andre Tavares Da SILVA; Soraia Raupp MUSSE.
2005.
Geração automática de populações de personagens virtuais.
In:
Wtdcgpi - sibgrapi 2005.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Leandro BARROS; Andre Tavares Da SILVA; Soraia Raupp MUSSE.
2004.
Petrosim: an architecture to manage virtual crowds in panic siuations.
In:
Computer animation and social agents 2004.
Suiça.
-
Physical Sciences
Artificial Intelligence
Adriana BRAUN; Bardo E J BODMANN; Soraia Raupp MUSSE.
2004.
Crowd simulation in emergency situations.
In:
Acm symposium on computer animation 2004.
França.
-
Physical Sciences
Computer Science (miscellaneous)
Nicolas COURTY; Soraia Raupp MUSSE.
2004.
Fastcrowd: real-time simulation and interaction with large crowds based on graphics hardware.
In:
Acm symposium on computer animation 2004.
França.
-
Physical Sciences
Computer Science (miscellaneous)
Fabio MIERLO; Andre Tavares Da SILVA; Soraia Raupp MUSSE.
2004.
Modelagem e animação de grupos de humanos virtuais em jogos.
In:
Sbgames - wjogos.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Leandro BARROS; Soraia Raupp MUSSE.
2004.
Utilizando técnicas de interactive storytelling para geração dinâmica de enredos para jogos.
In:
Sbgames - wjogos.
Brasil.
-
Social Sciences & Humanities
Arts and Humanities (miscellaneous)
Soraia Raupp MUSSE; Marcelo BORBA; Felipe Maino BICCA; Eliane SCHLEMMER; Themis FAGUNDES et al.
2004.
Mariá; um agente comunicativo.
In:
Sigradi 2004.
Brasil.
-
Physical Sciences
Computer Science Applications
Soraia Raupp MUSSE; Andre Tavares Da SILVA; Bruno ROTH; Katia HARDT; Leandro BARROS et al.
2004.
Petrosim - a system to simulate crowd behaviours in emergency situations.
In:
Rio oil & gas conference.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Adriana BRAUN; Soraia Raupp MUSSE; Bardo E J BODMANN; L P L De OLIVEIRA.
2003.
Modeling individual behaviours in crowd simulation.
In:
Computer animation and social agents 2003.
Estados Unidos.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Soraia Raupp MUSSE; Adriana BRAUN; Bardo E J BODMANN; Ney LEMKE.
2003.
Comportamento crítico organizado em simulações de multidões.
In:
Xxvi encontro nacional de física da matéria condensada.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Soraia Raupp MUSSE; Andre TAVARES; Bruno ROTH; Katia HARDT; Leandro BARROS et al.
2003.
Petrosim - a framework to simulate crowd behaviors in panic situations.
In:
Modelling and applied simulation 2003.
Itália.
-
Physical Sciences
Computer Science (miscellaneous)
Marta VILLAMIL; Adriana BRAUN; Soraia Raupp MUSSE.
2003.
A rules-based model used to describe group dynamics for games.
In:
Xvi brazilian symposium on computer graphics and image processing (sibgrapi'03).
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Adriana BRAUN; Soraia Raupp MUSSE; Bardo E J BODMANN; Ney LEMKE.
2003.
Self-organized behavior of crowds.
In:
Workshop on traffic and glanular flow 2003.
Holanda.
-
Physical Sciences
General Computer Science
Fernando Pinho MARSON; Soraia Raupp MUSSE; Claudio Rosito JUNG.
2003.
Modelagem procedural de cidades virtuais.
In:
Vi simposium on virtual reality.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Isabel Medero ROCHA; Voltaire DANCKWARDT; Soraia Raupp MUSSE.
2003.
Investigação semântica em ambientes virtuais geométricos e interação com agentes autônomos sintéticos.
In:
Congresso do sigradi.
Argentina.
-
Physical Sciences
Computer Science (miscellaneous)
Marta VILLAMIL; Soraia Raupp MUSSE.
2003.
A model for grouping virtual agents applied in simulation games.
In:
Wjogos 2003.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Marta VILLAMIL; Luiz Paulo Luna De OLIVEIRA; Soraia Raupp MUSSE.
2003.
A model for generating and animating groups of virtual agents.
In:
Inteliigent virtual agents - iva 2003.
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
Tatiana Figueiredo EVERS; Soraia Raupp MUSSE.
2002.
Building artificial memory to autonomous agents using dynamic and hierarquical finite state machine.
In:
Computer animation.
Suiça.
-
Physical Sciences
Computer Science Applications
Flávia Ferreira PEREIRA; Soraia Raupp MUSSE; Giorgenes GELATTI.
2002.
Inteligent virtual environment and camera control in behavioural simulation.
In:
Brazilian symposium on computer graphics and image processing (sibgrapi'02).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Fabio Wilhelms DAMASIO; Soraia Raupp MUSSE.
2002.
Animating virtual humans using hand postures.
In:
Brazilian symposium on computer graphics and image processing (sibgrapi'02).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
Soraia Raupp MUSSE; Fernando Santos OSÓRIO; Fabien GARAT; Michael GOMEZ; Daniel THALMANN.
2000.
Interaction with virtual human crowds using artificial neural networks to recognize hands postures.
In:
Wrv - workshop de realidade virtual.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Daniel THALMANN; Soraia Raupp MUSSE; Marcelo KALLMANN.
2000.
Virtual humans: from individual to social and crowd behaviors.
In:
International workshop on human modeling and animation.
Espanha.
-
Physical Sciences
Artificial Intelligence
Soraia Raupp MUSSE; Marcelo KALLMANN; Daniel THALMANN.
1999.
Level of autonomy for virtual human agents.
In:
5th european conference on artificial life (ecal)'99.
Suiça.
-
Physical Sciences
Computer Science (miscellaneous)
Soraia Raupp MUSSE; Fabien GARAT; Daniel THALMANN.
1999.
Guiding and interacting with virtual crowds in real-time.
In:
Workshop on computer animation and simulation of eurographics.
Itália.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Daniel THALMANN; Soraia Raupp MUSSE; Marcelo KALLMANN.
1999.
Virtual humans'behaviours: individuals; groups and crowds.
In:
Digital; media futures.
Inglaterra.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
Nathalie FARENC; Soraia Raupp MUSSE; Elsa SCHWEISS; Marcelo KALLMANN; Olivier AUNE et al.
1998.
One step towards virtual human management for urban environment simulation.
In:
Ecai'98 - european conference on artificial intelligence.
Inglaterra.
-
Life Sciences
Neuroscience (miscellaneous)
Soraia Raupp MUSSE; Daniel THALMANN.
1997.
A model of human crowd behavior: group inter-relationship and collision detection analysis. proceedings of cas'97.
In:
Workshop of computer animation and simulation of eurographics.
Hungria.
-
Physical Sciences
Computer Science (miscellaneous)
Soraia Raupp MUSSE; Anatólio LASCHUK.
1994.
Artic - one system for modeling and animation of articulates bodies.
In:
Xx latin american computer science conference.
México.
-
Physical Sciences
Computer Science (miscellaneous)
Soraia Raupp MUSSE; Anatólio LASCHUK.
1994.
A model for animation and control of articulated figures using a simplified dynamics approach.
In:
Vii brazilian symposium on computer graphics and image processing (sibgrapi'94).
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Soraia Raupp MUSSE; Anatólio LASCHUK.
1993.
Modeling of rigid movements of the articulated systems.
In:
Brazilian symposium on computer graphics and image processing (sibgrapi'93).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Soraia Raupp MUSSE; Ana Elisa SCHMIDT; Sílvia OLABARRIAGA.
1992.
Preview - a tool for animation and systems integration.
In:
Brazilian symposium on computer graphics and image processing (sibgrapi'92).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Silvia OLABARRIAGA; Ana Elisa SCMIDT; Alexandre CASACURTA; Carla FREITAS; Manoel MENEZES et al.
1992.
Olabarriaga; s.- et al. integrating graphics software - the making of mate. in: xviii latin american informatics conference. las palmas; gran canaria; spain. 1992.
In:
Xviii latin american informatics conference.
Espanha.