-
Physical Sciences
General Computer Science
-
Physical Sciences
General Computer Science
-
Life Sciences
Animal Science and Zoology
-
Physical Sciences
General Computer Science
-
Social Sciences & Humanities
Accounting
-
Physical Sciences
Control and Systems Engineering
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Psychology (miscellaneous)
-
Physical Sciences
Human-Computer Interaction
-
Physical Sciences
General Computer Science
Leonardo THURLER; Melo Sidney ARAUJO; Esteban Walter Gonzalez CLUA; Troy KOHWALTER.
2023.
Prov-replay: a qualitative analysis framework for gameplay sessions using provenance and replay.
In:
Xxii international conference on entertainment computing 2023 (icec 2023).
Cingapura.
-
Physical Sciences
Human-Computer Interaction
-
Physical Sciences
General Computer Science
-
Physical Sciences
General Computer Science
-
Physical Sciences
General Computer Science
-
Physical Sciences
General Computer Science
Marcelo ROCHA; Esteban Walter Gonzalez CLUA; Debora Christina Muchaluat SAADE.
2023.
A 3d simulator for a social and ludic robotics platform.
In:
Simpósio brasileiro de jogos e entretenimento digital - sbgames 2023.
Brasil.
-
Physical Sciences
General Computer Science
-
Physical Sciences
Computer Science (miscellaneous)
Michelle TIZUKA; Luciana SALGADO; Esteban Walter Gonzalez CLUA.
2022.
Exploring users profile diversity for gamification model designs in entrepreneur context.
In:
2022 international conference on information technology & systems (icits 2022).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Thais De Souza Deluca FERREIRA; Esteban Walter Gonzalez CLUA; Troy Costa KOHWALTER; Rodrigo Pereira Dos SANTOS.
2022.
Optimizingmarl: developing cooperative game environments based on multi-agent reinforcement learning.
In:
21st ifip international conference on entertainment computing (ifip-icec 2022).
Alemanha.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Mathematics (miscellaneous)
-
Physical Sciences
Computer Science Applications
Mariana Ribeiro SAYDE; Darcele Cristo LEÃO; Maria Luiza Alves Da SILVA; Yuri Victor LAHUD; Gabriel Gavazzi FELIX et al.
2022.
Cellescape: o desenvolvimento de um escape room virtual para divulgação científica sobre aplicações de biotecnologia.
In:
Xxi simposio brasileiro de jogos e entretenimento digital - trilha de educação.
Brasil.
-
Physical Sciences
Artificial Intelligence
Victor PERES; Esteban Walter Gonzalez CLUA; Thiago Porcino MALHEIROS; Anselmo Antunes MONTENEGRO.
2022.
Non homogeneous denoising for virtual reality in real time pathtracing rendering.
In:
Xxiv symposium on virtual and augmented reality (svr 2022).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Energy Engineering and Power Technology
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
Melo Sidney ARAUJO; Aline PAES; Esteban Walter Gonzalez CLUA.
2021.
Heterogeneous graph dataset with feature set intersection through game provenance.
In:
Workshop on graph learning benchmarks (glb 2021).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Leonardo THURLER; José MONTES; Rodrigo VELOSO; Aline PAES; Esteban Walter Gonzalez CLUA.
2021.
Ai game agents based on evolutionary search and (deep) reinforcement learning: a practical analysis with flappy bird.
In:
Xx international conference on entertainment computing (icec 2021).
Alemanha.
-
Physical Sciences
Artificial Intelligence
Thiago Porcino MALHEIROS; Erick Oliveira RODRIGUES; Flavia C BERNARDINI; Daniela TREVISAN; Esteban Walter Gonzalez CLUA.
2021.
A symbolic machine learning approach for cybersickness potential-cause estimation.
In:
International conference on entertainment computing (icec 2021).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
Michelle TIZUKA; Esteban Walter Gonzalez CLUA; Luciana SALGADO; Troy KOHWALTER.
2021.
Provenance in gamification business systems.
In:
International conference on entertainment computing (icec 2021).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Sumari Felix O H; Guérin JORIS; Esteban Walter Gonzalez CLUA.
2021.
A novel human-machine hybrid framework for person re-identification from full frame videos.
In:
Workshop of theses and dissertations sibgrapi 2021.
Brasil.
-
Physical Sciences
Artificial Intelligence
Esteban Walter Gonzalez CLUA; Trevisan DANIELA; Thiago Porcino MALHEIROS; Marques B A D; Eder De OLIVEIRA et al.
2021.
Challenges for xr in games.
In:
Grandgamesbr: forum on grand research challenges in games and entertainment computing in brazil.
Brasil.
-
Physical Sciences
Computer Vision and Pattern Recognition
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science Applications
Heverton SARAH; Esteban Walter Gonzalez CLUA; Nader Vasconcelos CRISTINA.
2020.
Arms and hands segmentation for egocentric perspective based on pspnet and deeplab.
In:
International conference on human-computer interaction - hci 2020.
Dinamarca.
-
Physical Sciences
Artificial Intelligence
Ayres JUNIOR; Esteban Walter Gonzalez CLUA; Milton FILHO; Julio Leite SOUZA.
2020.
Gpu-based criticality analysis applied to power system state estimation.
In:
International conference on computational science and its applications - iccsa 2020.
Brasil.
-
Physical Sciences
Computer Science Applications
Christian Willian Siqueira PIRES; Esteban Walter Gonzalez CLUA; Eduardo Charles VASCONCELOS.
2020.
Gpu memory access optimization for 2d electrical wave propagation through cardiac tissue and karma model using time and space blocking.
In:
International conference on computational science and its applications - iccsa 2020.
Itália.
-
Physical Sciences
Computer Science (miscellaneous)
Michelle TIZUKA; Luciana SALGADO; Esteban Walter Gonzalez CLUA.
2020.
Investigating m-health gamification rewards elements for adults 50+.
In:
Ieee international conference on serious games and applications for health.
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Thiago Porcino MALHEIROS; Daniela TREVISAN; Esteban Walter Gonzalez CLUA; Erick Oliveira RODRIGUES; Alexandre Ribeiro SILVA.
2020.
Using the gameplay and the user data to predict and identify the causes of cybersickness manifestation in virtual reality games.
In:
Ieee 8th international conference on serious games and applications for health - segah.
Portugal.
-
Physical Sciences
Artificial Intelligence
Melo Sidney ARAUJO; Troy KOHWALTER; Esteban Walter Gonzalez CLUA; Aline PAES; Murta Leonardo Gresta PAULINO.
2020.
Player behavior profiling through provenance graphs and representation learning.
In:
International conference on the foundations of digital games (fdg).
Malta.
-
Physical Sciences
Artificial Intelligence
Zamith MARCELO; Esteban Walter Gonzalez CLUA; José Ricardo Silva JUNIOR; Mark JOSELLI.
2020.
Applying hidden markov model for dynamic game balancing.
In:
Xix brazilian symposium on computer games and digital entertainment (sbgames 2020).
Brasil.
-
Physical Sciences
Artificial Intelligence
Mariana WERNECK; Esteban Walter Gonzalez CLUA.
2020.
Generating procedural dungeons using machine learning methods.
In:
Xix brazilian symposium on computer games and digital entertainment (sbgames 2020).
Brasil.
-
Physical Sciences
Computer Science Applications
Alisson HENRIQUE; Rudimar Luis Scaranto DAZZI; Anita Maria Da Rocha FERNANDES; Esteban Walter Gonzalez CLUA; Rodrigo LYRA.
2020.
Player focus tracking based on computer vision for game analytics improvements.
In:
Xix brazilian symposium on computer games and digital entertainment (sbgames 2020).
Brasil.
-
Life Sciences
Cognitive Neuroscience
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Kohwalter TROY; Murta LEONARDO; Esteban Walter Gonzalez CLUA.
2020.
Provchastic: understanding and predicting game events using provenance.
In:
19th international conference on entertainment computing (icec 2020).
China.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Eduardo Charles VASCONCELOS; Reinaldo ROSA; Flavio H FENTON; Esteban Walter Gonzalez CLUA.
2019.
A data structure for optimizing coalescence and code divergence in gpu based solutions for finite difference methods.
In:
Conference of computational interdisciplinary science (ccis 2019).
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Paulo BARCHI; Reinaldo CARVALHO; Reinaldo ROSA; Rubens SAUTTER; Marcelle Soares SANTOS et al.
2019.
Applying deep learning to galaxy morphology.
In:
Conference of computational interdisciplinary science (ccis 2019).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Eder De OLIVEIRA; Nader Vasconcelos CRISTINA; Luciana SALGADO; Daniela TREVISAN; Bruno MARQUES et al.
2019.
Fpvrgame: deep learning for hand pose recognition in real-time using low-end hmd.
In:
International conference on entertainment computing (icec 2019).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Wesley OLIVEIRA; Michelle TIZUKA; Esteban Walter Gonzalez CLUA; Luciana SALGADO; Daniela TREVISAN.
2019.
Virtual and real body representation in mixed reality: an analysis of self-presence and immersive environments.
In:
Ifip international conference on entertainment computing (icec 2019).
Estados Unidos.
-
Life Sciences
Neuroscience (miscellaneous)
Icaro GOULART; Aline PAES; Esteban Walter Gonzalez CLUA.
2019.
Learning how to play bomberman with deep reinforcement and imitation learning.
In:
Ifip international conference on entertainment computing (icec-2019).
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science Applications
-
Life Sciences
Neuroscience (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Gabriel Ferreira ALVES; Emerson Victor SOUZA; Daniela TREVISAN; Anselmo Antunes MONTENEGRO; Luciana Cardoso De Castro SALGADO et al.
2018.
Applying design thinking for prototyping a game controller.
In:
International conference on entertainment computing (icec 2018).
Holanda.
-
Physical Sciences
Computer Science Applications
Wesley OLIVEIRA; Werner GAISBAUER; Michelle TIZUKA; Esteban Walter Gonzalez CLUA; Helmut HLAVACS.
2018.
Virtual and real body experience comparison using mixed reality cycling environment.
In:
International conference on entertainment computing.
Holanda.
-
Physical Sciences
Computer Science Applications
Thiago Porcino MALHEIROS; Wesley OLIVEIRA; Daniela TREVISAN; Esteban Walter Gonzalez CLUA.
2018.
Gamification for better experience in queues during entertainment events.
In:
Xvii simposio brasileiro de jogos e entretenimento digital (sbgames 2018).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Rommel CRUZ; Bernardo BREDER; Pablo CARVALHO; Eduardo CHARLES; Esteban CLUA et al.
2017.
Resolvendo o problema de reordenação de kernels concorrentes na gpu utilizando o problema da mochila.
In:
Xlix simpósio brasileiro de pesquisa operacional.
Brasil.
-
Physical Sciences
Artificial Intelligence
Pablo CARVALHO; Lucia Maria DRUMMOND; Cristiana Barbosa BENTES; Esteban CLUA; Edson CATALDO et al.
2017.
Analysis and characterization of gpu benchmarks for kernel concurrency efficiency.
In:
Latin american conference on high performance computing (carla 2017).
Argentina.
-
Physical Sciences
Artificial Intelligence
Cruz R A Q; Cacau D C; Santos R M; Pereira E J R; Fabiana Rodrigues LETA et al.
2017.
Improving accuracy of automatic fracture detection in borehole images with deep learning and gpus.
In:
30th conference on graphics; patterns and images (sibgrapi'17);.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Leonardo TOROK; Mateus PELEGRINO; Anselmo MONTENEGRO; Daniela TREVISAN; Esteban Walter Gonzalez CLUA.
2017.
Designing game controllers in a mobile device.
In:
International conference of design; user experience; and usability (hci international 2017).
Canadá.
-
Physical Sciences
Computer Networks and Communications
-
Physical Sciences
Computer Science (miscellaneous)
Guilherme GONÇALVES; Érica MOURÃO; Torok LEONARDO; Daniela TREVISAN; Esteban Walter Gonzalez CLUA et al.
2017.
Understanding user experience with game controllers: a case study with an adaptive smart controller and a traditional gamepad.
In:
Icec 2017 - ifip international conference on entertainment computing.
Japão.
-
Physical Sciences
Computer Science (miscellaneous)
Rommel Anatoli Quintanilla CRUZ; Lucia Maria De Assunção DRUMMOND; Esteban Walter Gonzalez CLUA; Cristiana Barbosa BENTES.
2017.
Analyzing and estimating the performance of concurrent kernels execution on gpus.
In:
Xviii simpósio em sistemas computacionais de alto desempenho - wscad.
Brasil.
-
Physical Sciences
Artificial Intelligence
Pablo CARVALHO; Cristiana Barbosa BENTES; Lucia Maria De Assunção DRUMMOND; Edson CATALDO; Esteban Walter Gonzalez CLUA.
2017.
Caracterização dos kernels do benchmark rodinia para gpus.
In:
Escola regional de alto desempenho; 2017.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Pablo CARVALHO; Cristiana Barbosa BENTES; Esteban Walter Gonzalez CLUA; Lucia Maria De Assunção DRUMMOND.
2017.
Análise por kernel do comportamento de aplicações de benchmarks típicos de gpus.
In:
Xviii simpósio em sistemas computacionais de alto desempenho - workshop de iniciação científica; 2017.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
Jose Carlos De Almeida MACHADO; Cristina VASCONCELOS; Esteban Walter Gonzalez CLUA.
2017.
Voice commands recognition for virtual reality environments using convolutional neural networks.
In:
Xvi simposio brasileiro de jogos e entretenimento digital (sbgames 2017).
Brasil.
-
Life Sciences
Physiology
-
Physical Sciences
Computer Science (miscellaneous)
Bernardo BREDER; Eduardo CHARLES; Rommel CRUZ; Esteban CLUA; Cristiana Barbosa BENTES et al.
2016.
Maximizando o uso dos recursos de gpu através da reordenação da submissão de kernels concorrentes.
In:
Simpósio de sistemas computacionais de alto desempenho - wscad.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Eduardo Charles VASCONCELOS; Esteban Walter Gonzalez CLUA; Reinaldo ROSA; Gazolla João Gabriel Felipe M; Nuno Cesar Da R FERREIRA et al.
2016.
Gpu optimization for data analysis of mario schenberg spherical detector.
In:
Xvi international conference on computational science 2016 - iccs 2016.
Alemanha.
-
Physical Sciences
Artificial Intelligence
Troy KOHWALTER; Thiago OLIVEIRA; Juliana FREIRE; Leonardo Gresta Paulino MURTA; Esteban Walter Gonzalez CLUA.
2016.
Prov viewer: a graph-based visualization tool for interactive exploration of provenance data.
In:
International provenance and annotation workshop (ipaw).
Estados Unidos.
-
Social Sciences & Humanities
Education
Gleice SOUZA; Luciana SALGADO; Esteban Walter Gonzalez CLUA; Daniela TREVISAN.
2016.
Investigating motivational aspects of brazilian elderly to interact with digital games.
In:
International conference on human-computer interaction.
Canadá.
-
Social Sciences & Humanities
Sociology and Political Science
David BATISTA; Aline PAES; Esteban Walter Gonzalez CLUA.
2016.
Planning social actions through the others' eyes for emergent storytelling.
In:
Ieee symposium on computacional intelligence and games.
Grã-Bretanha.
-
Physical Sciences
Computer Science (miscellaneous)
Luis VALENTE; Feijo BRUNO; Alexandre Ribeiro SILVA; Esteban Walter Gonzalez CLUA.
2016.
The concept of pervasive virtuality and its application in digital entertainment systems.
In:
International conference on entertainment computing (icec).
Austria.
-
Physical Sciences
Computer Science (miscellaneous)
Elias Marques JUNIOR; Luis VALENTE; Esteban Walter Gonzalez CLUA.
2016.
Acave: augmented caves for entertainment applications.
In:
Simpósio brasileiro de jogos e entretenimento digital (sbgames 2016).
Brasil.
-
Physical Sciences
Computer Science Applications
Thiago Porcino MALHEIROS; Daniela TREVISAN; Cristina VASCONCELOS; Esteban Walter Gonzalez CLUA.
2016.
Dynamic focus selection for first-person navigation with head mounted displays.
In:
Simpósio brasileiro de jogos e entretenimento digital (sbgames 2016).
Brasil.
-
Physical Sciences
Computer Science Applications
Marcelo ZAMITH; Luis VALENTE; Bruno FEIJÓ; Esteban Walter Gonzalez CLUA.
2016.
Game loop model properties and characteristics on multi-core cpu and gpu applications.
In:
Simpósio brasileiro de jogos e entretenimento digital (sbgames 2016).
Brasil.
-
Physical Sciences
Computer Science Applications
Marcelo ZAMITH; Juliana ZAMITH; Leal Toledo Regina Celia P; Esteban Walter Gonzalez CLUA.
2016.
A parallel cellular automaton applied to traffic simulation with different driving style.
In:
Iv conference of computational interdisciplinary science (ccis 2016).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Eduardo Charles VASCONCELOS; Flavio H FENTON; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA.
2016.
A survey of gpu computing methods for real time simulation of cardiac dynamics.
In:
Iv conference of computational interdisciplinary science (ccis 2016).
Brasil.
-
Physical Sciences
Computer Science Applications
Leal Toledo Regina Celia P; Toledo Elson M; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA.
2016.
A realistic cellular automata model for multi-lane traffic considering drivers' profiles effects.
In:
Iv conference of computational interdisciplinary science (ccis 2016).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Diego BARBOZA; Debora Christina Muchaluat SAADE; Esteban Walter Gonzalez CLUA.
2015.
A real-time game streaming optimization technique based on layer caching.
In:
Ieee consumer communications and networking conference - ccnc 2015.
Estados Unidos.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Isys MACEDO; Daniela TREVISAN; Esteban Walter Gonzalez CLUA; Cristina VASCONCELOS.
2015.
Observed interaction in games for down syndrome children.
In:
Annual hawaii international conference on system sciences 2015 (hicss 2015).
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Gazolla João Gabriel Felipe M; Esteban Walter Gonzalez CLUA.
2015.
Gpu heuristic parallel implementation of the travelling salesman problem.
In:
Gpu technology conference 2015 (gtc 2015).
Estados Unidos.
-
Physical Sciences
Mathematics (miscellaneous)
José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA; Murta LEONARDO; Anita SARMA.
2015.
Niche vs. breadth: calculating expertise over time through a fine-grained analysis.
In:
2015 ieee 22nd international conference on software analysis; evolution; and reengineering (saner).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA.
2015.
Ngrid: a proximity data structure for fluids animation with gpu computing.
In:
Acm symposium on applied computing (sac).
Espanha.
-
Physical Sciences
Computer Science (miscellaneous)
Torok LEONARDO; Mateus PELEGRINO; Lessa JEFFERSON; Trevisan DANIELA; Cristina VASCONCELOS et al.
2015.
Evaluating and customizing user interaction in an adaptive game controller.
In:
17th international conference on human-computer interaction (hci international 2015).
Estados Unidos.
-
Physical Sciences
Computer Science Applications
Érick OLIVEIRA; Esteban Walter Gonzalez CLUA.
2015.
A real time lighting technique for procedurally generated 2d isometric game terrains.
In:
14th international conference on entertainment computing (icec 2015).
Alemanha.
-
Social Sciences & Humanities
Education
Thiago Porcino MALHEIROS; Daniela TREVISAN; Esteban Walter Gonzalez CLUA.
2015.
A participatory approach for game design to support the learning and communication of autistic children.
In:
14th international conference on entertainment computing (icec 2015).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
Torok LEONARDO; Mateus PELEGRINO; Daniela TREVISAN; Esteban Walter Gonzalez CLUA; Anselmo Antunes MONTENEGRO.
2015.
A mobile game controller adapted to the gameplay and user's behavior using machine learning.
In:
14th international conference on entertainment computing (icec 2015).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
David BATISTA; Esteban Walter Gonzalez CLUA; Aline PAES.
2015.
Perception simulation in social planning for emergent storytelling.
In:
Ieee conference on computational intelligence and games (cig 2015).
China.
-
Physical Sciences
Computer Science (miscellaneous)
Gabriel B S M MOREIRA; Paulo Roberto C FAUSTINO; Matheus RAMALHO; Alex MACHADO; Esteban Walter Gonzalez CLUA et al.
2015.
Affective computing: measuring the player emotions in virtual reality environments.
In:
29th european simulation and modelling conference - esm 2015.
Bélgica.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Biomedical Engineering
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Joao Gabriel GAZOLLA; Esteban Walter Gonzalez CLUA.
2014.
Inteligent thread managment for gpu grid architectures.
In:
Gpu technology conference 2014 (gtc 2014).
Estados Unidos.
-
Physical Sciences
Computer Science Applications
Thales Luis Rodrigues SABINO; Diego BRANDÃO; Zamith MARCELO; Esteban Walter Gonzalez CLUA; Anselmo Antunes MONTENEGRO et al.
2014.
Implementation aspects of the 3d wave propagation in semi-infinite domains using the finite difference method on a gpu based cluster.
In:
International conference on computational science and its applications.
Alemanha.
-
Physical Sciences
Artificial Intelligence
Daniel MADEIRA; José Ricardo Silva JUNIOR; Stalder Diego H; Leonardo ROCHA; Reinaldo ROSA et al.
2014.
A strategy to workload division for massively particle-particle n-body simulations on gpus.
In:
International conference on computational science and its applications.
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA; Leonardo Gresta Paulino MURTA; Anita SARMA.
2014.
Exploratory data analysis of software repositories via gpu processing.
In:
International conference on software engineering and knowledge engineering (seke 2014).
Canadá.
-
Physical Sciences
Computer Science (miscellaneous)
Elanne Cristina Oliveira Dos SANTOS; Gleison Brito BATISTA; Esteban Walter Gonzalez CLUA.
2014.
A semantic analyzer for simple games source codes to programming learning.
In:
International conference on software engineering and knowledge engineering (seke 2014).
Canadá.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Thiago Porcino MALHEIROS; Esteban Walter Gonzalez CLUA; Edilberto STRAUSS.
2014.
Hugo against dengue: a serious game to educate people about dengue fever prevention.
In:
Ieee 3rd international conference on serious games and applications for health (segah 2014).
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Sildenir RIBEIRO; Esteban Walter Gonzalez CLUA; Christiano FUSCHILO; Jone S S CORREA.
2014.
A multi-agent based model for automatic story generation.
In:
Encontro regional de computação e sistemas de informação 2014.
Brasil.
-
Physical Sciences
Computer Science Applications
Zamith MARCELO; Leal Toledo REGINA; Esteban Walter Gonzalez CLUA.
2014.
An novel cellular automata model for traffic simulation.
In:
Iii conference on computational interdisciplinary science (ccis 2014).
Paraguai.
-
Physical Sciences
Physics and Astronomy (miscellaneous)
Stalder Diego H; Reinaldo ROSA; Esteban Walter Gonzalez CLUA.
2014.
Characterization of the cosmological nonlinear path of single galaxies in n-body simulations.
In:
Iii conference of computational interdisciplinary sciences (ccis 2014).
Paraguai.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
Heverton SARAH; Alexandre Ribeiro SILVA; Esteban Walter Gonzalez CLUA.
2014.
Skin segmentation framework for head mounted displays and first person game sytles.
In:
Xiii sbgames - simpósio brasileiro de jogos e entretenimento digital - sbgames 2014.
Brasil.
-
Social Sciences & Humanities
Education
Matheus RAMALHO; Gabriel MARTINS; Paulo Roberto FAUSTINO; Lucas SILVA; Alex MACHADO et al.
2014.
Audio game fuga : desenvolvimento e avaliação de um jogo assistivo com kinect para deficientes visuais.
In:
Xiii sbgames - simpósio brasileiro de jogos e entretenimento digital - sbgames 2014 (art and design track).
Brasil.
-
Physical Sciences
Artificial Intelligence
José Ritomar Carneiro TORQUATO; Esteban Walter Gonzalez CLUA.
2014.
Heuristics for conversion process of gpu?s kernels for multiples kernels with concurrent optimization divergence.
In:
International conference on parallel and distributed processing techniques and applications (pdpta 2014).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Andrade GUILHERME; Ramos GABRIEL; Daniel MADEIRA; Rafael SACHETTO; Esteban Walter Gonzalez CLUA et al.
2014.
Efficient dynamic scheduling of heterogeneous applications in hybrid architectures.
In:
Acm symposium on applied computing (sac 2014).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Engineering (miscellaneous)
-
Physical Sciences
Energy Engineering and Power Technology
Marcelo ZAMITH; Luis VALENTE; Mark JOSELLI; Jose Silva JUNIOR; Esteban CLUA et al.
2013.
A game architecture based on multiple gpus with energy management.
In:
Sbgames 2013 - xii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA; Leonardo Gresta Paulino MURTA.
2013.
Using gpus for version control systems.
In:
Gpu technology conference 2013.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Esteban Walter Gonzalez CLUA; José Ricardo Silva JUNIOR; Zamith MARCELO; Eduardo SOLURI.
2013.
Design and development of a gpu computing framework.
In:
Gpu technology conference 2013.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Elanne Cristina Oliveira Dos SANTOS; Esteban Walter Gonzalez CLUA; Gleison Brito BATISTA.
2013.
A knowledge modeling system for semantic analysis of games applied to programming education.
In:
Xxv international conference on software engineering & knowledge engineering (seke 2013).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Eduardo SOLURI; José Ricardo Silva JUNIOR; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA et al.
2013.
A content adapter architecture for cmss.
In:
8th international conference on information technology and applications (icita 2013).
Austrália.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Rainier Augusto Ferreira SALES; Esteban Walter Gonzalez CLUA; Daniel De OLIVEIRA; Aline PAES.
2013.
An architecture coupled with a provenance model for affective simulations in games based on real world.
In:
Xii brazilian symposium on games and digital entertainment - sbgames 2013.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Rainier Augusto Ferreira SALES; Esteban Walter Gonzalez CLUA; Daniel De OLIVEIRA; Aline PAES.
2013.
An experimental analysis of npc as affective agents in real world-based games.
In:
Xii brazilian symposium on games and digital entertainment - sbgames 2013.
Brasil.
-
Physical Sciences
Computer Science Applications
Zamith MARCELO; Joselli MARK; José Ricardo Silva JUNIOR; Mateus PELEGRINO; Evandro MENDONÇA et al.
2013.
Adaptcontrol: an adaptive mobile touch control for games.
In:
Xii brazilian symposium on games and digital entertainment - sbgames 2013.
Brasil.
-
Physical Sciences
Artificial Intelligence
André BRANDÃO; Leandro Augusto Frata FERNANDES; Esteban Walter Gonzalez CLUA.
2013.
A comparative analysis of classification algorithms applied to m5aie-extracted human poses.
In:
Xii brazilian symposium on games and digital entertainment - sbgames 2013.
Brasil.
-
Physical Sciences
Computer Science Applications
A C LUNARDI; R F CORREA; Alex MACHADO; Esteban Walter Gonzalez CLUA.
2013.
Neural network for multitask learning applied in electronics games.
In:
Game-on - european game-on conference.
Bélgica.
-
Physical Sciences
Artificial Intelligence
Troy KOHWALTER; Esteban Walter Gonzalez CLUA; Leonardo Gresta Paulino MURTA.
2013.
Game flux analysis with provenance.
In:
International conference on advances in computer entertainment technology.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
Mark JOSELLI; Da Silva Jr Jose RICARDO; Esteban Walter Gonzalez CLUA; Eduardo SOLURI.
2013.
Mobilewars: a mobile gpgpu game.
In:
Ifip international conference on entertainment computing.
Alemanha.
-
Physical Sciences
Computer Science Applications
Fabiana R LETA; Fernando Benedicto MAINIER.
2012.
The fragility of fiberglass reinforced polyester pipe in contact with hydrofluoric acid (hf).
In:
6 th international conference on advanced computacional engineering and experimenting ; ace-x 2012; 1-4 july;.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
Eluzir CHACON; Márcia N BORGES; Esteban Walter Gonzalez CLUA.
2012.
Checklist: um formulário para avaliação de softwares educativos.
In:
Iii encontro nacional de ensino de ciências da saúde e do ambiente.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
Fabiana LETA; Mauro BIONDI; T PACHECO; Esteban Walter Gonzalez CLUA; Maria Socorro SOUZA.
2012.
An automatic process to find oil drill events based on image processing techniques of boreholes data.
In:
6th international conference on advanced computational engineering and experimenting; ace-x 2012.
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
David BATISTA; Cesar POZZER; Esteban Walter Gonzalez CLUA; Erick PASSOS.
2012.
A perception simulation architecture for plot generation of emergent storytelling.
In:
Th annual international conference on computer games; multimedia and allied technology (cgat 2012).
Cingapura.
-
Physical Sciences
Computer Science Applications
Bruno MOREIRA; Mauricio KISHINHEVSKY; Marcelo ZAMITH; Diego BRANDÃO; Esteban Walter Gonzalez CLUA.
2012.
Simulation of sound wave propagation with damping for realistic sound rendering for games and interactive aplications.
In:
5th annual international conference on computer games; multimedia and allied technology (cgat 2012).
Cingapura.
-
Physical Sciences
Computer Science (miscellaneous)
José Ricardo Silva JUNIOR; Daniel MADEIRA; Reinaldo ROSA; Esteban Walter Gonzalez CLUA; Mark JOSELLI.
2012.
Data structure for efficient gpu n-body simulation.
In:
Ii conference on computational interdisciplinary science (ccis).
México.
-
Physical Sciences
Artificial Intelligence
Luiz Guilherme De Oliveira SANTOS; Esteban Walter Gonzalez CLUA; Flavia C BERNARDINI.
2012.
A gpu massivelly parallel fipa architecture.
In:
Gpu computing developer forum.
Brasil.
-
Physical Sciences
Computer Science Applications
Mark JOSELLI; Erick PASSOS; Marcelo ZAMITH; José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA.
2012.
A heterogeneous multicore cpu and gpu architecture for two-way real time fluid simulation.
In:
Gpu computing developer forum.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Eduardo SOLURI; Esteban Walter Gonzalez CLUA; Marcelo ZAMITH; José Ricardo Silva JUNIOR.
2012.
A novel data structure for particle system simulation based on gpu with the use of neighborhood grids.
In:
Gpu computing developer forum.
Brasil.
-
Physical Sciences
Computer Science Applications
Marcelo ZAMITH; Mark JOSELLI; José Ricardo Silva JUNIOR; Leal Toledo Regina Célia P; Esteban Walter Gonzalez CLUA et al.
2012.
An approach for traffic forecast with gpu computing & cellular automata model.
In:
Gpu computing developer forum.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Eduardo SOLURI; Marcelo ZAMITH; José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA.
2012.
Design and implementation of a gpu based game loop.
In:
Gpu computing developer forum.
Brasil.
-
Physical Sciences
Computer Science Applications
Rainier Augusto Ferreira SALES; Esteban Walter Gonzalez CLUA.
2012.
Spmd simulador de propagação de mensagens digitais.
In:
Gpu computing developer forum.
Brasil.
-
Social Sciences & Humanities
Business, Management and Accounting (miscellaneous)
Mark JOSELLI; Eduardo SOLURI; Marcelo ZAMITH; José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA.
2012.
Using high performance computing for optimizing credit risk calculation.
In:
Gpu computing developer forum.
Brasil.
-
Physical Sciences
Computer Science Applications
Mark JOSELLI; José Ricardo Silva JUNIOR; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Mateus PELEGRINO et al.
2012.
An architecture for game interaction using mobile.
In:
4th international ieee games innovation conference (igic 2012).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Eduardo SOLURI; José Ricardo Silva JUNIOR; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA et al.
2012.
Techniques for designing gpgpu games.
In:
4th international ieee games innovation conference (igic 2012).
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Eduardo SOLURI; José Ricardo Silva JUNIOR; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA.
2012.
Mcms: a content management system adapter architecture for mobile devices.
In:
Xi workshop de ferramentas e aplicações (wfa) - webmidia 2012.
Brasil.
-
Physical Sciences
Computer Science Applications
Mark JOSELLI; José Ricardo Silva JUNIOR; Luis VALENTE; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA et al.
2012.
An architecture for mobile games with cloud computing module (conference best paper award).
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; José Ricardo Silva JUNIOR; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Eduardo SOLURI.
2012.
A content adaptation architecture for games.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Erick PASSOS; José Ricardo Silva JUNIOR; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA et al.
2012.
A flocking boids simulation and optimization structure for mobile multicore architectures.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
José Ricardo Silva JUNIOR; Mark JOSELLI; Marcelo ZAMITH; Marcos LAGE; Esteban Walter Gonzalez CLUA et al.
2012.
An architecture for real time fluid simulation using multiple gpus - second best paper award.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science Applications
Felipe PEDROSA; Thales Luis Rodrigues SABINO; Anselmo Antunes MONTENEGRO; Paulo PAGLIOSA; Esteban Walter Gonzalez CLUA.
2012.
An adaptive hybrid raster ray-tracing renderer to real-time applications.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Artificial Intelligence
Ulysses O SANTOS; Alex MACHADO; Esteban Walter Gonzalez CLUA.
2012.
Pathfinding based on pattern detection using genetic algorithms.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Artificial Intelligence
Troy KOHWALTER; Esteban Walter Gonzalez CLUA; Murta LEONARDO.
2012.
Provenance in games.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Electrical and Electronic Engineering
Paulo Figueiredo ANDRADE; Thales Luis Rodrigues SABINO; Esteban Walter Gonzalez CLUA; Paulo PAGLIOSA.
2012.
A heuristic to selectively ray trace light effects in real time.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Electrical and Electronic Engineering
Fabio Corato ANDRADE; Mani SHAFAATDOOST; Aura CONCI; Esteban Walter Gonzalez CLUA.
2012.
Displacement stage: arquitetura extensível para mapas dinâmicos de deslocamento na gpu.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Diego BARBOZA; Debora Christina Muchaluat SAADE; Esteban Walter Gonzalez CLUA.
2012.
Luagame: a framework for developing games in lua for the digital tv.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Mathematics (miscellaneous)
Paôla Pinto CAZETTA; Maria Cristina Silva OLIVEIRA; Alex MACHADO; Priscyla Cristhina Dos SANTOS; Ulysses O SANTOS et al.
2012.
Mathematics teaching based on a new pedagogical tool for m-learning.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Marlon C SANTIAGO; Ismael A BATISTA; Rafael R PADOVANI; Alex MACHADO; Bruno G SOARES et al.
2012.
A proposal of cognitive classification of electronic games.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Artificial Intelligence
Ulysses O SANTOS; Alex MACHADO; Esteban Walter Gonzalez CLUA.
2012.
Best first search with genetic algorithm for space optimization in pathfinding problems.
In:
Eurosis gameon - ai and simulation in games conference.
Grã-Bretanha.
-
Physical Sciences
Computer Science (miscellaneous)
Marlon C SANTIAGO; Rafael R PADOVANI; Ismael A BATISTA; Alex MACHADO; Bruno G SOARES et al.
2012.
A new cognitive classification of video games.
In:
Gameon - ai and simulation in games conference.
Grã-Bretanha.
-
Physical Sciences
Computer Science (miscellaneous)
-
Life Sciences
Neuroscience (miscellaneous)
André BRANDÃO; Leandro Augusto Frata FERNANDES; Esteban Walter Gonzalez CLUA.
2012.
Body part occlusion - treatment in multi-user depth images.
In:
International computer vision summer school; 2012.
Itália.
-
Physical Sciences
Computer Science Applications
Zamith MARCELO; Leal Toledo REGINA; Esteban Walter Gonzalez CLUA.
2012.
A novel cellular automaton model for traffic freeway simulation.
In:
International conference on cellular automata for research and industry.
Estados Unidos.
-
Life Sciences
Physiology
David BATISTA; Fernada G OLIVEIRA; Aura CONCI.
2011.
Análise de características de imagens térmicas para o diagnóstico de câncer de mama.
In:
Iii encontro nacional de engenharia biomecânica.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Carlos Eduardo MUNIZ; Heron MARQUES; Aura CONCI.
2011.
Classificação de nódulos em mamogramas a partir de um novo método adaptativo de limiarização.
In:
Iii encontro nacional de engenharia biomecânica.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Alex MACHADO; David CARVALHO; Esteban Walter Gonzalez CLUA; Cristiano G DUARTE; Marcos V MONTANARI et al.
2011.
An architecture based on m5p algorithm for multiagent systems.
In:
Viii encontro nacional de inteligência artificial.
Brasil.
-
Physical Sciences
Computer Science Applications
Thales Luis Rodrigues SABINO; Marcelo ZAMITH; Diego BRANDÃO; Anselmo MONTENEGRO; Kischinhevsky MAURICIO et al.
2011.
Scalable simulation of 3d wave propagation in semi-infinite domains using the finite difference method on a gpu based cluster.
In:
V e-science workshop.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
Bruno MOREIRA; Esteban Walter Gonzalez CLUA; Diego BRANDÃO; Marcelo ZAMITH.
2011.
An architecture using a finite difference method to calculate realistic sound equalization in games.
In:
X brazilian symposium on computer games and digital entertainment; sbgames 2011.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
José Ricardo Silva JUNIOR; Mark JOSELLI; Esteban Walter Gonzalez CLUA; Mateus PELEGRINO; Evandro MENDONÇA.
2011.
An architecture for new ways of game user interaction using mobile devices.
In:
X brazilian symposium on computer games and digital entertainment; sbgames 2011 - computing track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Alex MACHADO; Cristiano G DUARTE; Heudes Eduardo ROGÉRIO; Lindomar Matos De PAULO; Wenderson Cirilo Silva De PAULA et al.
2011.
Dynamic difficulty balancing of strategy games through player adaptation using top culling.
In:
X brazilian symposium on computer games and digital entertainment; sbgames 2011 - computing track.
Brasil.
-
Physical Sciences
Computer Science Applications
Thales Luis Rodrigues SABINO; Paulo Figueiredo ANDRADE; Lucas LATTARI; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO et al.
2011.
Efficient use of in-game ray-tracing techniques.
In:
X brazilian symposium on computer games and digital entertainment; sbgames 2011 - computing track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Luiz Guilherme De Oliveira SANTOS; Flavia C BERNARDINI; Esteban Walter Gonzalez CLUA; Erick PASSOS; Luis C Da COSTA.
2011.
Mapping a path-fiding multiagent system based on fipa specification to gpu archtectures.
In:
X brazilian symposium on computer games and digital entertainment; sbgames 2011 - computing track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Giancarlo NASCIMENTO; Bruno MOREIRA; André BRANDÃO; Christian RUFF; Esteban Walter Gonzalez CLUA.
2011.
A multi-user application using microsoft multipoint and adobe flash.
In:
X brazilian symposium on computer games and digital entertainment; sbgames 2011 - culture track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Fabio Corato ANDRADE.
2011.
Using real time hardware tessellation for morphing of geometry in gpu.
In:
Ii workshop argentino sobre videojuegos - wavi 2011.
Argentina.
-
Social Sciences & Humanities
Education
Esteban Walter Gonzalez CLUA; Alex MACHADO; Ismael A BATISTA; Marlon C SANTIAGO; Ulysses O SANTOS et al.
2011.
Frigote: uma proposta de ferramenta para apoiar o ensino de avicultura.
In:
22º simpósio brasileiro de informática na educação.
Brasil.
-
Social Sciences & Humanities
Education
Esteban Walter Gonzalez CLUA; Alex MACHADO; Paola P CAZETTA; Priscyla C Dos SANTOS; Ana Mara O FIGUEIREDO et al.
2011.
Uma proposta de jogo educacional 3d com questões didáticas.
In:
22º simpósio brasileiro de informática na educação - sbie.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; José Ricardo Silva JUNIOR; Paulo PAGLIOSA; Anselmo Antunes MONTENEGRO.
2010.
Fluid simulation with rigid body triangle accuract collision using a heterogeneous gpu/cpu hardware system.
In:
Acm siggraph symposium on interactive 3d graphics and games.
Brasil.
-
Physical Sciences
Artificial Intelligence
Lucas LATTARI; Aura CONCI; Anselmo MONTENEGRO; Esteban Walter Gonzalez CLUA; Virginia MOTA et al.
2010.
Colour based human skin segmentation using graph-cuts.
In:
Iwssip 2010 - 17th international conference on systems; signals and image processing.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Marcelo Guedes ROQUE; Rafael Maricato MUSMANNO; Anselmo MONTENEGRO; Esteban Walter Gonzalez CLUA.
2010.
Adapting the sobel edge detector and canny edge extractor for iphone 3gs architecture.
In:
Iwssip 2010 - 17th international conference on systems; signals and image processing.
Brasil.
-
Physical Sciences
Computer Science Applications
Marcelo ZAMITH; Leal Toledo Regina Célia P; Mauricio KISHINHEVSKY; Esteban Walter Gonzalez CLUA; Diego BRANDÃO et al.
2010.
A parallelizable probabilistic cellular automata model for highway traffic simulation: periodic and open boundaries conditions.
In:
Vecpar 2010 - 9th international meeting on high performance computing for computational science.
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Artificial Intelligence
Joao Gabriel GAZOLLA; Masoud SADJADI; Javier DELGADO; Esteban Walter Gonzalez CLUA.
2010.
An incremental approach to porting complex scientific applications to gpu/cuda.
In:
Iv workshop e-science of the brazilian society conference.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Karen FIGUEIREDO; J FERREIRA; Leonardo Gresta Paulino MURTA; Esteban Walter Gonzalez CLUA.
2010.
Um jogo de estratégia de gerência de configuração.
In:
Iii fórum de educação em engenharia de software (fees); brazilian conference on software: theory and practice (cbsoft 2010).
Brasil.
-
Physical Sciences
Artificial Intelligence
Alex MACHADO; Esteban Walter Gonzalez CLUA; Bianca ZADROZNY.
2010.
A method for generating emergent behaviors using learning machine to strategy games.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Diego BARBOZA; Hamilton LIMA; Esteban Walter Gonzalez CLUA; Vinod E F REBELLO.
2010.
A simple architecture for digital games on demand using low performance resources under a cloud computing paradigm.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
Carlos Eduardo Vaisman MUNIZ; Anselmo MONTENEGRO; Esteban Walter Gonzalez CLUA.
2010.
Fast poligonization and texture map extraction from volumetric objects.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA; Paulo PAGLIOSA; Anselmo MONTENEGRO.
2010.
Fluid simulation with two-way interaction rigid body using a heterogeneous gpu and cpu environment.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Social Sciences & Humanities
Language and Linguistics
André BRANDÃO; Daniela TREVISAN; Lenisa BRANDÃO; Bruno MOREIRA; Giancarlo NASCIMENTO et al.
2010.
Semiotic inspection of a game for children with down syndrome.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Physics and Astronomy (miscellaneous)
Marcelo ZAMITH; Erick PASSOS; Brandão DIEGO; Anselmo MONTENEGRO; Esteban Walter Gonzalez CLUA et al.
2010.
Sound wave propagation applied in games.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
Giancarlo NASCIMENTO; Pedro Thiago Catunda MOURÃO; Christian RUFF; Alisson TENÓRIO; Esteban Walter Gonzalez CLUA et al.
2010.
A real-time simulator for ergonomics and displacement evaluations.
In:
Ix brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Language and Linguistics
Bernardo BREDER; Esteban Walter Gonzalez CLUA.
2010.
Breder programming language for iphone game programming.
In:
Primer workshop argentino sobre videojuegos.
Argentina.
-
Physical Sciences
Artificial Intelligence
Luis Filipe De Mello SANTOS; Alexandre PLASTINO; Daniel MADEIRA; Simone MARTINS; Esteban Walter Gonzalez CLUA.
2010.
A parallel grasp resolution for a gpu architecture.
In:
International conference on metaheuristics and nature inspired computing.
Tunísia.
-
Physical Sciences
Computer Science Applications
Diego BRANDÃO; Anselmo MONTENEGRO; Esteban Walter Gonzalez CLUA; Mauricio KISHINHEVSKY; Regina LEAL et al.
2010.
Simulation of wave propagation in semi-infinite domains using the finite difference method on a gpu based on cluster.
In:
Xxxi iberian latin american congress on computational methods in engineering.
Argentina.
-
Physical Sciences
Artificial Intelligence
Luis Cesar Da COSTA; Esteban Walter Gonzales CLUA; Gilson Antonio GIRALDI; Bruno SCHULZE; Anselmo A MONTENEGRO et al.
2010.
A framework of intentional characters for simulation of social behavior.
In:
The 2010 summer computer simulation conference (scsc 10).
Canadá.
-
Physical Sciences
Artificial Intelligence
Marcelo P M ZAMITH; Anselmo Antunes MONTENEGRO; Erick PASSOS; Esteban Walter GLUA; Aura CONCI et al.
2009.
Real time feature-based parallel morphing in gpu applied to texture-based animation.
In:
16th international workshop on systems; signals and image processing (iwssip '9).
Grécia.
-
Physical Sciences
Biomedical Engineering
Rodrigo Carvalho SERRANO; Marcelo ZAMITH; Michele KNECHTEL; Anselmo Antunes MONTENEGRO; Esteban Walter GLUA et al.
2009.
Reconstruindo as imagens termográficas a partir dos arquivos jpeg em false color para auxilio no diagnostico mastologico.
In:
Ii encontro nacional de engenharia biomecânica: enebi 2009.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Rafael Moreira SAVELLI; Roberto De Beauclair SEIXAS; Anselmo Antunes MONTENEGRO; Esteban Walter Gonzalez CLUA.
2009.
Objects visualization in digital terrains using adaptive view-dependent techniques.
In:
Internacional conference on computer graphics theory and application - grapp.
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Javier DELGADO; Silvio STANZANI; Masoud SADJADI; Mark JOSELLI; Esteban Walter Gonzalez CLUA.
2009.
A learning and collaboration platform based on sage.
In:
14th western canadian conference on computing education (wccce 2009).
Canadá.
-
Physical Sciences
Artificial Intelligence
Micheli KNECHTEL; Aura CONCI; Anselmo MONTENEGRO; Esteban Walter Gonzalez CLUA.
2009.
An automatic method of applying color in digital images.
In:
Xxiind brazilian symposium on computer graphics and image processing (sibgrapi 2009).
Brasil.
-
Physical Sciences
Computer Science Applications
Joao Gabriel GAZOLLA; Esteban Walter Gonzalez CLUA; Aura CONCI.
2009.
An adaptive system to diminish the influence of clouds in satellite images for texture segmentation.
In:
Xxiith brazilian symposium on computer graphics and image processing.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Marcos RAMOS; Anselmo Antunes MONTENEGRO; Esteban Walter Gonzalez CLUA; Aura CONCI.
2009.
An interactive interface based on 2d object pose estimation.
In:
Xxiith brazilian symposium on computer graphics and image processing.
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Diogo ROBAINA; Sanderson L G De O GONZAGA; Diego BRANDÃO; Esteban Walter Gonzalez CLUA; Mauricio KISHINHEVSKY et al.
2009.
An adaptive data structure for volumetric mesh representation and visualization.
In:
Cilamce 2009 : iberian-latin-american congress on computational methods in engineering.
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
Alex MACHADO; Fernando Naufel Do AMARAL; Esteban Walter Gonzalez CLUA.
2009.
A trivial study case of the application of ontologies in electronic games.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing - tecnical posters.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Psychology (miscellaneous)
André BRANDÃO; Erick PASSOS; Cristina VASCONCELOS; Aura CONCI; Esteban Walter Gonzalez CLUA et al.
2009.
Stimulating imitation of children with down syndrome using a game approach.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing - tecnical posters.
Brasil.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Daniel MADEIRA; Anselmo Antunes MONTENEGRO; Esteban Walter Gonzalez CLUA; Thomas LEWINER.
2009.
Gpu octrees and optimized search.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing technical poster.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Marcelo ZAMITH; Luis VALENTE; Esteban Walter Gonzalez CLUA; Anselmo Antunes MONTENEGRO et al.
2009.
A game loop architecture with automatic distribution of tasks and load balancing between processors.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing / short papers.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Daniel Ribeiro PIRES; Esteban Walter Gonzalez CLUA; Anselmo Antunes MONTENEGRO; Erick PASSOS.
2009.
An event tree for assisting the director agent in automatic camera positioning.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing - tecnical posters.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Paulo Figueiredo ANDRADE; Micheli KNECHTEL; Marcos RAMOS; Esteban Walter Gonzalez CLUA; Aura CONCI et al.
2009.
A proposal of a shadow detection architecture interface for games using portable projectors.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing - tecnical posters.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
José Ricardo Silva JUNIOR; Esteban Walter Gonzalez CLUA; Paulo PAGLIOSA; Anselmo Antunes MONTENEGRO; Leonardo Gresta Paulino MURTA.
2009.
A fast and safe framework to prototyping physical worlds using xna and gpu.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing - tecnical posters.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Hamilton LIMA; Fabio Corato ANDRADE; Esteban Walter Gonzalez CLUA; Anselmo Antunes MONTENEGRO.
2009.
An evaluation of javafx as 2d game creation tool.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - computing - tecnical posters.
Brasil.
-
Physical Sciences
General Computer Science
Giancarlo NASCIMENTO; Bruno MOREIRA; Pedro Thiago Catunda MOURÃO; Alexandre SALGADO; Marcelo ZAMITH et al.
2009.
Desenvolvimento de um game para a construção do corpo humano a partir de elementos quimicos.
In:
Viii simpósio brasileiro de jogos e entretenimento digital - track educação e cultura.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Esteban Walter Gonzalez CLUA.
2009.
An architecture for massive crowd simulation with physics behavior on the gpu.
In:
Conferencia de ciências e artes dos videojogos.
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Esteban Walter Gonzalez CLUA.
2009.
Mobile game development - an interface survey.
In:
Conferencia de ciências e artes dos videojogos.
Portugal.
-
Physical Sciences
Artificial Intelligence
Marcos CORTÊS; Esteban Walter Gonzalez CLUA; Anselmo Antunes MONTENEGRO; Viviane Torres Da SILVA.
2009.
A motivational framework for npcs.
In:
Conferencia de ciências e artes dos videojogos.
Portugal.
-
Physical Sciences
Artificial Intelligence
Alex MACHADO; Fernando Naufel Do AMARAL; Esteban Walter Gonzalez CLUA.
2009.
Game development using ontologies for ia learning.
In:
Conferencia de ciências e artes dos videojogos.
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Alex MACHADO; Diego BRANDÃO; Erick PASSOS; Esteban Walter Gonzalez CLUA.
2009.
Xna tool to support teaching prolog.
In:
Conferencia de ciências e artes dos videojogos.
Portugal.
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA.
2008.
A game oriented approach for teaching computer science.
In:
Xvi workshop sobre educação em computação - wei 2008.
Brasil.
-
Physical Sciences
Energy Engineering and Power Technology
Fabiana LETA; Esteban Walter Gonzalez CLUA; Mauro BIONDI; Maria Socorro SOUZA; T PACHECO.
2008.
Computational system to help stress analysis around boreholes in petroleum industry.
In:
5th european congress on computational methods in applied sciences and engineering.
Itália.
-
Physical Sciences
Computer Science (miscellaneous)
-
Health Sciences
Medicine (miscellaneous)
Sérgio Teixeira De CARVALHO; Esteban W G CLUA; Orlando Gomes Loques FILHO.
2008.
E-learning e jogos eletrônicos interativos: possibilidades para a educação médica.
In:
Simpósio brasileiro de informática na educação (sbie).
Brasil.
-
Physical Sciences
Computer Science Applications
Mark JOSELLI; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Aura CONCI; Paulo PAGLIOSA.
2008.
A new physics engine with automatic process distribution between cpu-gpu.
In:
Sandbox 2008: an acm siggraph videogame symposium.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Erick PASSOS; Jonhnny SILVA; Giancarlo NASCIMENTO; Esteban Walter Gonzalez CLUA; Lauro KOZOVITS.
2008.
Fast and safe prototyping of game objects with dependency injection.
In:
Vii simpósio brasileiro de jogos e entretenimento digital - sbgames 2008 - computing track - full papers.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Erick PASSOS; Mark JOSELLI; Marcelo ZAMITH; Jack ROCHA; Anselmo MONTENEGRO et al.
2008.
Supermassive crowd simulation on gpu based on emergent behavior.
In:
Vii simpósio brasileiro de jogos e entretenimento digital - sbgames 2008 - - computing track - full papers.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Alex MACHADO; Esteban Walter Gonzalez CLUA; Marcelo CORREA; Flávio SOARES.
2008.
Uma ferramenta para apoio ao ensino de programação declarativa.
In:
Vii simpósio brasileiro de jogos e entretenimento digital - sbgames 2008 - - computing track - full papers.
Brasil.
-
Physical Sciences
Artificial Intelligence
Erick PASSOS; Anselmo MONTENEGRO; Vinicius AZEVEDO; Vitória APOLINÁRIO; Cesar POZZER et al.
2008.
Neuronal editor agent for game cinematography.
In:
Vii simpósio brasileiro de jogos e entretenimento digital - sbgames 2008 - - computing track - full papers.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Paulo PAGLIOSA; Marcelo ZAMITH et al.
2008.
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu.
In:
Vii simpósio brasileiro de jogos e entretenimento digital - sbgames 2008 - - computing track - full papers.
Brasil.
-
Physical Sciences
Computer Science Applications
Daniel Ribeiro PIRES; Erick PASSOS; Esteban Walter Gonzalez CLUA.
2008.
Posicionamento de câmeras por meio da simulação física.
In:
Vii simpósio brasileiro de jogos e entretenimento digital - sbgames 2008 - - computing track - full papers.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Marcos CORTÊS; Rodrigo RICHÁ; Esteban Walter Gonzalez CLUA.
2008.
Uso do framework motivacional de breazeal em npcs.
In:
Vii brazilian symposium of games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
Lauro KOZOVITS; Esteban Walter Gonzalez CLUA.
2008.
De volta para o futuro: uma técnica para sincronizar vistas de jogos multi-jogador para celular via bluetooth.
In:
Vii brazilian symposium of games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
José Ricardo Silva JUNIOR; Erick PASSOS; Esteban Walter Gonzalez CLUA.
2008.
Dynamic game object component system for mutable behavior characters.
In:
Vii brazilian symposium of games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
Manoel Siqueira JUNIOR; Rafael ALVES; Wagner Dos SANTOS; Carol CARVALHO; Clayton Da SILVA et al.
2008.
Algoritmo para verificação da solução de quebra-cabeças geométricos.
In:
Vii brazilian symposium of games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
Vinicius AZEVEDO; Cesar POZZER; Esteban Walter Gonzalez CLUA.
2008.
Using navigation meshes to improve storytelling dramatization.
In:
Vii brazilian symposium of games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Alex MACHADO; Esteban Walter Gonzalez CLUA.
2008.
Estudo e implementação de heurísticas para otimizar os algoritmos aplicados a puzzle games.
In:
Vii brazilian symposium of games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
Bruno DEMBOGURSKI; Esteban Walter Gonzalez CLUA.
2008.
Procedural terrain generation at gpu level with marching cubes.
In:
Vii brazilian symposium of games and digital entertainment - computing track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Elder M RODRIGUES; Henrique T REIS; Rozana M MENEZES; Matheus RUZZA; Alex MACHADO et al.
2008.
Um processo de desenvolvimento e aplicação de desenhos animados educativos apoiado na seqüência fedathi.
In:
Xix simpósio brasileiro de informática na educação (sbie 2008).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
José Augusto RAMOS; Cláudio ESPERANZA; Esteban Walter Gonzalez CLUA.
2008.
A progressive vector map browser.
In:
X brazilian symposium on geoinformatics.
Brasil.
-
Physical Sciences
Artificial Intelligence
Esteban Walter Gonzalez CLUA; Marcelo ZAMITH; Paulo PAGLIOSA; Aura CONCI; Luis VALENTE et al.
2007.
The gpu used as a math co-processor in real time applications.
In:
Brazilian symposia on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
Alex SALGADO; Aura CONCI; Esteban Walter Gonzalez CLUA.
2007.
Simulação visual de ondas oceânicas em tempo real usando a gpu.
In:
Brazilian symposia on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
Erick PASSOS; Esteban Walter Gonzalez CLUA.
2007.
Multi agent system for intelligent game cinematography.
In:
Brazilian symposia on games and digital entertainment - computing short papers track.
Brasil.
-
Physical Sciences
Artificial Intelligence
José Augusto RAMOS; Esteban Walter Gonzalez CLUA.
2007.
Desenvolvimento de modelo computacional para locomoção de npcs em terrenos tridimensionais com elementos de resistência a locomoção.
In:
Brazilian symposia on games and digital entertainment - computing short papers track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Anita COSTA; Esteban Walter Gonzalez CLUA.
2007.
Animação facial usando xna.
In:
Brazilian symposia on games and digital entertainment - computing short papers.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Edson MATTOS; Bruno RABELLO; Esteban Walter Gonzalez CLUA.
2007.
Construindo um framework para jogos fps com microsoft xna.
In:
Brazilian symposia on games and digital entertainment - computing short papers track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Alex MACHADO; Esteban Walter Gonzalez CLUA.
2007.
Heurísticas para a resolução de problemas np-completos no domínio de jogos.
In:
Brazilian symposia on games and digital entertainment - computing short papers track.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA.
2007.
Arquitetura e processos de desenvolvimento de jogos 3d de terceira geração.
In:
Xxi simpósio brasileiro de engenharia de software.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Bruno EVANGELISTA; Bruno MATTOS; Edson MATTOS.
2007.
Desenvolvimento de jogos em xna.
In:
20th symposium on computer graphics and image processing.
Brasil.
-
Physical Sciences
Computer Science Applications
Lauro Eduardo KOSOVITZ; Cláudio ESPERANÇA; Bruno FEIJO; Esteban Walter Gonzalez CLUA.
2006.
Uso de quadfields para otimizar a largura de banda em jogos multi-jogador.
In:
Sbgames 06 - v brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Artificial Intelligence
Francisco FONSECA; Bruno FEIJÓ; Marcelo DREUX; Esteban Walter Gonzalez CLUA.
2006.
A parallel approach for visualization of relief textures.
In:
International conferences in central europe on computer graphics; visualization and computer vision.
República Tcheca.
-
Physical Sciences
Computer Science Applications
Bruno FEIJÓ; Esteban Walter Gonzalez CLUA; Helga HISSA.
2006.
Visualization and simulation of micro-catchments using 3d game technology.
In:
Workshop on high resolution digital soil sensing and mapping.
Brasil.
-
Physical Sciences
Artificial Intelligence
William MALUK; Esteban Walter Gonzalez CLUA.
2006.
An object-oriented approach for hierarchical state machines.
In:
Brazilian symposia on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Bruno FEIJÓ; Ken PERLIN; Jason De La ROCCA; Jon SCHWARTZ et al.
2006.
Game and interactivity in computer science education.
In:
Acm siggraph educational track.
Estados Unidos.
-
Social Sciences & Humanities
Education
Esteban Walter Gonzalez CLUA; Paulo PAGLIOSA; Bruno FEIJÓ.
2006.
Visualização; simulação e games.
In:
Jornada de atualização em informática da sociedade brasileira da computação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Pedro LUCHINI; Bruno FEIJÓ; Esteban Walter Gonzalez CLUA.
2005.
A framework focused on 2d game logic and game object management.
In:
Ii simpósio brasileiro de games - computing short papers.
Brasil.
-
Physical Sciences
Computer Science Applications
Esteban Walter Gonzalez CLUA; João BITTENCOURT.
2005.
Desenvolvimento de jogos 3d: concepção; design e programação.
In:
Jornada de atualização do xxv congresso da sociedade brasileira da computação.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Bruno FEIJO; Marcelo De Andrade DREUX; Francisco Mauro Alves FONSECA.
2004.
Software shaders in interactive environments using relief impostors.
In:
Sibgrapi/siacg 2004.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Marcelo DREUX; Bruno FEIJÓ.
2003.
Utilização de nailboards dinâmicos para paralelização do pipeline gráfico entre cpu - gpu.
In:
Wjogos.
Brasil.
-
Social Sciences & Humanities
Education
Esteban Walter Gonzalez CLUA; Rodrigo NABAES.
2003.
Uma proposta educacional para jogos 3d.
In:
Wjogos - short papers.
Brasil.
-
Physical Sciences
Artificial Intelligence
Esteban Walter Gonzalez CLUA; Marcelo DREUX; Bruno FEIJÓ.
2002.
A real time approach for volume visualization.
In:
Wjogos.
Brasil.
-
Physical Sciences
Artificial Intelligence
Esteban Walter Gonzalez CLUA; Marcelo DREUX; Bruno FEIJÓ.
2002.
Shading for sprites.
In:
Wjogos.
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Social Sciences & Humanities
Education
Bruno FEIJÓ; Marcelo DREUX; Esteban Walter Gonzalez CLUA; André Luiz BATTAIOLA; Lauro KOZOVITS et al.
2001.
Desenvolvimento de jogos em computadores e celulares.
In:
Simpósio brasileiro de computação gráfica e processamento de imagens.
Brasil.
-
Life Sciences
Cognitive Neuroscience
Esteban Walter Gonzalez CLUA; Marcelo DREUX.
2000.
Volumetric textures.
In:
Eurographics.
Suiça.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Esteban Walter Gonzalez CLUA; Marcelo GATTASS.
1998.
Modeling and visualisation of natural elements in volumetric scenes.
In:
Sibgrapi.
Brasil.