| 2021 |
Trabalho em evento |
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach
Gilzamir Ferreira GOMES; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO; Yuri Lenon Barbosa NOGUEIRA
Brazilian Symposium on Computer Games and Digital Entertainment
DOI 10.1109/SBGames54170.2021.00030
ISBN 9781665401890
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games
Rômulo Férrer FILHO; Yuri Lenon Barbosa NOGUEIRA; Joaquim Bento Cavalcante NETO; Creto Augusto VIDAL; Paulo Bruno SERAFIM
Brazilian Symposium on Computer Games and Digital Entertainment
DOI 10.1109/SBGames54170.2021.00020
ISBN 9781665401890
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures
Paulo Bruno SERAFIM; Yuri Lenon Barbosa NOGUEIRA; Joaquim Bento Cavalcante NETO; Creto Augusto VIDAL
Brazilian Symposium on Computer Games and Digital Entertainment
DOI 10.1109/SBGames54170.2021.00013
ISBN 9781665401890
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
RealShooting: Expanding the experience of point-and-click target shooting games
Émerson B PINHEIRO; Ícaro Da Silva BARBOSA; Creto Augusto VIDAL; Antônio José Melo Leite JUNIOR; Joaquim Bento Cavalcante NETO et al
Brazilian Symposium on Computer Games and Digital Entertainment
DOI 10.1109/SBGames54170.2021.00026
ISBN 9781665401890
|
PS
Computer Science Applications
|
| 2021 |
Trabalho em evento |
Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture
Victor ROCHA; Louise BRANDÃO; Yuri Lenon Barbosa NOGUEIRA; Joaquim Bento Cavalcante NETO; Creto Augusto VIDAL
Symposium on Virtual and Augmented Reality
DOI 10.1145/3488162.3488214
ISBN 9781450395526
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
Physics-Based Motion Control Through DRL?s Reward Functions
Antonio S SOUSA; Rubens Fernandes NUNES; Creto Augusto VIDAL; Danilo Borges Da SILVA; Joaquim Bento Cavalcante NETO
Symposium on Virtual and Augmented Reality
DOI 10.1145/3488162.3488217
ISBN 9781450395526
|
PS
Artificial Intelligence
|
| 2021 |
Trabalho em evento |
Visual Analytics Research at Universidade Federal do Ceará
Santos EMANUELE; José Florêncio Queiroz NETO; George Allan Menezes GOMES; Antônio José Melo Leite JUNIOR; Joaquim Bento Cavalcante NETO et al
WORKSHOP DE VISUAL ANALYTICS; VISUALIZAÇÃO DE INFORMAÇÕES E CIENTÍFICA - CONFERENCE ON GRAPHICS; PATTERNS AND IMAGES (SIBGRAPI);
DOI 10.5753/sibgrapi.est.2021.20048
|
PS
Computer Vision and Pattern Recognition
|
| 2021 |
Artigo em periódico |
Non-overlapping geometric shadow map
Mesquita Erison Miller SANTOS; Creto Augusto VIDAL; Cavalcante Neto Joaquim BENTO; Rafael Fernandes IVO
COMPUTERS & GRAPHICS-UK
DOI 10.1016/j.cag.2021.08.013
ISSN 0097-8493
|
PS
Computer Graphics and Computer-Aided Design
|
| 2021 |
Artigo em periódico |
A model for flexible representation of social groups in crowd simulation
Ivo DOUGLAS; Cavalcante Neto JOAQUIM; Creto Augusto VIDAL
COMPUTERS & GRAPHICS-UK
DOI 10.1016/j.cag.2021.08.005
ISSN 0097-8493
|
PS
Computer Graphics and Computer-Aided Design
|
| 2020 |
Capítulo de livro |
Deep Reinforcement Learning em Ambientes Vir- tuais Paulo Bruno de Sousa
Paulo Bruno SERAFIM; Yuri Lenon Barbosa NOGUEIRA; Joaquim Bento Cavalcante NETO; Creto Augusto VIDAL
Introdução a Realidade Virtual e Aumentada
ISBN 9788576694465
|
PS
Artificial Intelligence
|
| 2020 |
Trabalho em evento |
Investigating Deep Q-Network agent sensibility to texture changes on FPS games
Paulo Bruno SERAFIM; Yuri Lenon Barbosa NOGUEIRA; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO; Rômulo Férrer FILHO
Brazilian Symposium on Computer Games and Digital Entertainment
DOI 10.1109/SBGames51465.2020.00025
|
PS
Artificial Intelligence
|
| 2020 |
Trabalho em evento |
AI4U: A Tool for Game Reinforcement Learning Experiments
Gilzamir Ferreira GOMES; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO; Yuri Lenon Barbosa NOGUEIRA
Brazilian Symposium on Computer Games and Digital Entertainment
DOI 10.1109/SBGames51465.2020.00014
|
PS
Artificial Intelligence
|
| 2020 |
Trabalho em evento |
Autonomous Foraging with SARSA-based Deep Reinforcement Learning
Anderson MESQUITA; Yuri Lenon Barbosa NOGUEIRA; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO; Paulo Bruno SERAFIM
Symposium on Virtual and Augmented Reality
DOI 10.1109/SVR51698.2020.00070
|
PS
Artificial Intelligence
|
| 2020 |
Artigo em periódico |
Towards Intrinsic Autonomy through Evolutionary Computation
Yuri Lenon Barbosa NOGUEIRA; Carlos Eduardo Fish De BRITO; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO
ARTIFICIAL INTELLIGENCE REVIEW
DOI 10.1007/s10462-019-09798-1
ISSN 0269-2821
|
PS
Artificial Intelligence
|
| 2020 |
Artigo em periódico |
A Visual Analytics Approach to Facilitate Crime Hotspot Analysis
José Florêncio Queiroz NETO; Emanuele Marques Dos SANTOS; Creto Augusto VIDAL; David S EBERT
COMPUTER GRAPHICS FORUM
DOI 10.1111/cgf.13969
ISSN 0167-7055
|
PS
Computer Vision and Pattern Recognition
|
| 2020 |
Artigo em periódico |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning
Gilzamir Ferreira GOMES; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO; Yuri Lenon Barbosa NOGUEIRA
SBC JOURNAL ON 3D INTERACTIVE SYSTEMS
DOI 10.5753/jis.2020.751
ISSN 2236-3297
|
PS
Artificial Intelligence
|
| 2020 |
Artigo em periódico |
Improved Silhouette Rendering and Detection of Splat-Based Models
Rafael Fernandes IVO; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO
COMPUTERS & GRAPHICS-UK
DOI 10.1016/j.cag.2020.09.010
ISSN 0097-8493
|
PS
Computer Graphics and Computer-Aided Design
|
| 2020 |
Artigo em periódico |
A Locally-Continuous Meshless Local Petrov-Galerkin Method Applied to a Two-point Boundary Value Problem
Suzana Matos França De OLIVEIRA; Laise Lima De Carvalho SOUSA; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO
Latin American Journal of Solids and Structures
DOI 10.1590/1679- 78256021
ISSN 1679-7825
|
PS
Computational Mechanics
|
| 2019 |
Trabalho em evento |
An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning
Gilzamir Ferreira GOMES; Creto Augusto VIDAL; Joaquim Bento Cavalcante NETO; Yuri Lenon Barbosa NOGUEIRA
Symposium on Virtual and Augmented Reality
DOI 10.1109/SVR.2019.00047
ISBN 9781728154343
|
PS
Artificial Intelligence
|
| 2019 |
Trabalho em evento |
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT
Matheus CORDEIRO; Yuri Lenon Barbosa NOGUEIRA; Joaquim Bento Cavalcante NETO; Creto Augusto VIDAL
18th SBGAMES - Brazilian Symposium on Games and Digital Entertainment
DOI 10.1109/SBGames.2019.00014
ISBN 9781728146379
|
PS
Artificial Intelligence
|
| 2019 |
Trabalho em evento |
An algorithm for automatic discretization of isogeometric plane models
Elias Saraiva BARROSO; John Andrew EVANS; Joaquim Bento Cavalcante NETO; Creto Augusto VIDAL; Evandro Parente JUNIOR
XL Ibero-Latin American Congress on Computational Methods in Engineering
ISBN 2675-6269
|
PS
Computational Mechanics
|
| 2018 |
Trabalho em evento |
Empregando Análise Visual e Sensemaking no Ensino de Predictive Suffix Trees
Jr Antonio MELO; Santos EMANUELE; Creto Augusto VIDAL; Rocha CLEILTON
XXIX Simpósio Brasileiro de Informática na Educação (Brazilian Symposium on Computers in Education)
DOI 10.5753/cbie.sbie.2018.1043
ISBN 2316-6533
|
PS
Computer Science Applications
|
| 2018 |
Trabalho em evento |
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games
Serafim Paulo Bruno S; Nogueira Yuri Lenon B; Creto Augusto VIDAL; Neto Joaquim B CAVALCANTE
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)
DOI 10.1109/SBGAMES.2018.00023
ISBN 9781538696057
|
PS
Artificial Intelligence
|
| 2018 |
Artigo em periódico |
Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU
George Allan Menezes GOMES; Emanuele Marques Dos SANTOS; Creto Augusto VIDAL; José Antonio Fernandes De MACÊDO; Ticiana Linhares Coelho Da SILVA
COMPUTERS & GRAPHICS-UK
DOI 10.1016/j.cag.2018.09.008
ISSN 0097-8493
|
PS
Computer Graphics and Computer-Aided Design
|
| 2017 |
Trabalho em evento |
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor
Silva Danilo Borges DA; Creto Augusto VIDAL; Cavalcante Neto Joaquim BENTO; Pessoa Italo Ney SILVA; Rubens Fernandes NUNES
2017 19th Symposium on Virtual and Augmented Reality (SVR)
DOI 10.1109/SVR.2017.10
ISBN 9781538635889
|
PS
Computer Graphics and Computer-Aided Design
|