-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
Luísa VITORINO; Edirlei Everson Soares De LIMA; Clara E FERNANDES.
2022.
An evaluation of artificial intelligence components in e-commerce fashion platforms.
In:
10th world conference on information systems and technologies (worldcist 2022).
Montenegro.
-
Physical Sciences
Artificial Intelligence
Edirlei Everson Soares De LIMA; Antonio L FURTADO; Bruno FEIJÓ; Marco Antonio CASANOVA.
2022.
Plot composition by mapping situation calculus schemas into petri net representation.
In:
21th ifip international conference on entertainment computing (icec 2022).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
Cátia CARVALHO; Edirlei Everson Soares De LIMA; Hande AYANOGLU.
2021.
An evaluation of remote workers preferences for the design of a mobile app on workspace search.
In:
23rd international conference on human-computer interaction (hcii 2021).
Estados Unidos.
-
Life Sciences
Neuroscience (miscellaneous)
Bruno FEIJÓ; Edirlei Everson Soares De LIMA; Antonio L FURTADO.
2021.
A transdisciplinary approach to computational narratology.
In:
Xx brazilian symposium on games and digital entertainment (sbgames 2021).
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Artificial Intelligence
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO.
2021.
Computational narrative blending based on planning.
In:
20th ifip international conference on entertainment computing (icec 2021).
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Felipe GHENO; Edirlei Everson Soares De LIMA.
2021.
História viva: a sketch-based interactive storytelling system.
In:
Xx brazilian symposium on games and digital entertainment (sbgames 2021).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
General Social Sciences
Karen Pinto SANTOS; Edirlei Everson Soares De LIMA; Adelino CUNHA.
2020.
Evolução da representação da figura feminina nos jogos: um estudo de caso das séries bayonetta; tomb raider e the witcher.
In:
19th brazilian symposium on computer games and digital entertainment (sbgames).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO; Vinícius Michel GOTTIN.
2018.
Personality and preference modeling for adaptive storytelling.
In:
Xvii simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Thiago Cler FRANCO; Edirlei Everson Soares De LIMA.
2017.
Paper and pencil interactive storytelling based on generic hand-drawn sketches.
In:
Xvi simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science Applications
Edirlei Everson Soares De LIMA; Vinícius Michel GOTTIN; Bruno FEIJÓ; Antonio L FURTADO.
2017.
Network traversal as an aid to plot analysis and composition.
In:
Xvi simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Social Sciences & Humanities
Education
Edirlei Everson Soares De LIMA; Antonio L FURTADO; Bruno FEIJÓ; Marco Antonio CASANOVA.
2016.
Towards reactive failure-recovery gameplaying: the fall and rise of the grail hero.
In:
Xv simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO.
2016.
Player behavior modeling for interactive storytelling in games.
In:
Xv simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Social Sciences & Humanities
Sociology and Political Science
Edirlei Everson Soares De LIMA; Antonio L FURTADO; Bruno FEIJÓ.
2015.
Storytelling variants: the case of little red riding hood.
In:
Ifip international conference on entertainment computing (icec 2015).
Noruega.
-
Social Sciences & Humanities
Language and Linguistics
Edirlei Everson Soares De LIMA; Antonio L FURTADO; Bruno FEIJÓ.
2015.
Types; motifs and the emergence of variants.
In:
Xiv simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Gabriel De Oliveira Barbosa LEITE; Edirlei Everson Soares De LIMA.
2015.
Geração procedural de mapas para jogos 2d.
In:
Xiv simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Artificial Intelligence
Vinícius Michel GOTTIN; Edirlei Everson Soares De LIMA; Antonio L FURTADO.
2015.
Applying digital storytelling to information system domains.
In:
Xiv simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO.
2014.
Hierarchical generation of dynamic and nondeterministic quests in games.
In:
11th international conference on advances in computer entertainment technology (ace 2014).
Portugal.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Simone Diniz Junqueira BARBOSA; Bruno FEIJÓ; Antonio L FURTADO.
2014.
Building keyword-indexed virtual libraries in a logic programming environment.
In:
20th brazilian symposium on multimedia and the web (webmedia 2014).
Brasil.
-
Life Sciences
Neuroscience (miscellaneous)
Thainá Cristina DEMARQUE; Edirlei Everson Soares De LIMA.
2013.
Auditory hallucination: audiological perspective for horror games.
In:
Xii simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Simone BARBOSA; Edirlei Everson Soares De LIMA; Fabio Guilherme Da SILVA; Antonio L FURTADO; Bruno FEIJÓ.
2013.
Early cases of bertillon; the logic programming sleuth.
In:
Xii simpósio brasileiro de jogos e entretenimento digital.
Brasil.
-
Physical Sciences
Artificial Intelligence
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO; Simone BARBOSA; Cesar Tadeu POZZER et al.
2013.
Non-branching interactive comics.
In:
10th international conference on advances in computer entertainment technology (ace 2013).
Holanda.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO; Cesar Tadeu POZZER; Angelo E M CIARLINI.
2012.
Automatic video editing for video-based interactive storytelling.
In:
Ieee international conference on multimedia and expo (icme 2012).
Austrália.
-
Social Sciences & Humanities
Education
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Cesar Tadeu POZZER; Angelo E M CIARLINI; Simone Diniz Junqueira BARBOSA et al.
2012.
Social interaction for interactive storytelling.
In:
International conference on entertainment computing (icec 2012).
Alemanha.
-
Physical Sciences
Artificial Intelligence
Fabio Guilherme Da SILVA; Antonio L FURTADO; Angelo E M CIARLINI; Cesar Tadeu POZZER; Bruno FEIJÓ et al.
2012.
Information-gathering events in story plots.
In:
International conference on entertainment computing (icec 2012).
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Antonio L FURTADO; Angelo E M CIARLINI; Cesar Tadeu POZZER et al.
2012.
A multi-user natural language interface for interactive storytelling in tv and cinema.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mayara Araujo CAETANO; Edirlei Everson Soares De LIMA.
2012.
A importância da customização de personagens na narrativa de jogos digitais.
In:
Xi simpósio brasileiro de jogos e entretenimento digital (sbgames 2012).
Brasil.
-
Social Sciences & Humanities
Language and Linguistics
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Simone Diniz Junqueira BARBOSA; Antonio L FURTADO; Angelo E M CIARLINI et al.
2011.
Draw your own story: paper and pencil interactive storytelling.
In:
10th international conference on entertainment computing (icec 2011).
Canadá.
-
Physical Sciences
Computer Science Applications
Edirlei Everson Soares De LIMA; Bruno FEIJÓ; Simone Diniz Junqueira BARBOSA; Fabio Guilherme Da SILVA; Antonio L FURTADO et al.
2011.
Multimodal; multi-user and adaptive interaction for interactive storytelling applications.
In:
X simpósio brasileiro de jogos e entretenimento digital (sbgames 2011).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Ramon LIMBERGER; Cesar Tadeu POZZER; Edirlei Everson Soares De LIMA; Bruno FEIJÓ.
2011.
Supporting characters in interactive storytelling.
In:
X simpósio brasileiro de jogos e entretenimento digital (sbgames 2011).
Brasil.
-
Physical Sciences
Computer Science Applications
Edirlei Everson Soares De LIMA; Cristina RUBY; Cesar Tadeu POZZER; Cassia Neves Da SILVA.
2010.
Visão computacional e reconhecimento de comandos de voz aplicados na interação com jogos e ambientes 3d.
In:
Ix brazilian symposium on computer games and digital entertainment (sbgames 2010).
Brasil.
-
Social Sciences & Humanities
Education
Edirlei Everson Soares De LIMA; Cesar Tadeu POZZER; Bruno FEIJÓ; Angelo E M CIARLINI; Antonio L FURTADO.
2010.
Director of photography and music director for interactive storytelling.
In:
Ix brazilian symposium on computer games and digital entertainment (sbgames 2010).
Brasil.
-
Physical Sciences
Computer Science Applications
Edirlei Everson Soares De LIMA; Cesar Tadeu POZZER; Eduardo C D FAVERA; Marcos C DORNELLAS; Angelo E M CIARLINI et al.
2009.
Support vector machines for cinematography real-time camera control in storytelling environments.
In:
Viii simpósio brasileiro de jogos e entretenimento digital (sbgames 2009).
Brasil.
-
Physical Sciences
Computer Science Applications
Edirlei Everson Soares De LIMA; Cesar Tadeu POZZER; Marcos C DORNELLAS; Angelo E M CIARLINI; Bruno FEIJÓ et al.
2009.
Virtual cinematography director for interactive storytelling.
In:
International conference on advances in computer entertainment technology (ace 2009).
Grécia.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Pedro Luiz De Paula FILHO.
2008.
3d game builder: uma game engine para criação de ambientes tridimensionais.
In:
Xii seminário de desenvolvimento da pesquisa (sedepe 2008).
Brasil.
-
Physical Sciences
Computer Science Applications
Edirlei Everson Soares De LIMA; Pedro Luiz De Paula FILHO.
2008.
Navegação em ambientes tridimensionais utilizando visão computacional.
In:
I seminário integrado de pesquisa e extensão universitária - sipex.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Everson Soares De LIMA; Pedro Luiz De Paula FILHO.
2007.
Rpg builder: uma ferramenta para o desenvolvimento de jogos.
In:
Xi seminário de desenvolvimento da pesquisa (sedepe 2007).
Brasil.