-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Cláuvin ALMEIDA; Marcos KALINOWSKI; Bruno FEIJO.
2021.
A systematic mapping of negative effects of gamification in education/learning systems.
In:
Euromicro conference on software engineering and advanced applications (seaa).
Estados Unidos.
-
Physical Sciences
Artificial Intelligence
-
Social Sciences & Humanities
Linguistics and Language
Bruno FEIJO; Edirlei Soares De LIMA; Antonio Luz FURTADO.
2021.
A transdisciplinary approach to computational narratology.
In:
Sbgames 2021 - culture track.
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Social Sciences & Humanities
Sociology and Political Science
Bruno FEIJO; Baffa AUGUSTO.
2020.
Publicidade e tributação em jogos online.
In:
Sbgames 2020.
Brasil.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO.
2016.
Player behavior modeling for interactive storytelling in games.
In:
Sbgames 2016.
Brasil.
-
Social Sciences & Humanities
Education
Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO; Marco Antonio CASANOVA.
2016.
Towards reactive failure-recovery gameplaying: the fall and rise of the grail hero.
In:
Sbgames 2016.
Brasil.
-
Physical Sciences
Computer Science Applications
Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Esteban CLUA.
2016.
Game loop model properties and characteristics on multi-core cpu and gpu games.
In:
Sbgames 2016.
Brasil.
-
Physical Sciences
Computer Science Applications
Marques RODRIGO; Bruno FEIJO; Pablo BIONI; Thiago FRENSH; Daniel MONTEIRO.
2016.
Real time 360 video stitching and streaming.
In:
Siggraph 2016.
Estados Unidos.
-
Social Sciences & Humanities
Language and Linguistics
Edirlei Soares De LIMA; Antonio Luz FURTADO; Bruno FEIJO.
2015.
Types; motifs and the emergence of variants.
In:
Sbgames 2015.
Brasil.
-
Physical Sciences
Computer Science Applications
Alexandre Ribeiro SILVA; Esteban CLUA; Valente LUIS; Bruno FEIJO.
2015.
An indoor navigation system for live-action virtual reality games.
In:
Sbgames 2015.
Brasil.
-
Physical Sciences
Artificial Intelligence
Marcelo ZAMITH; Luis VALENTE; Bruno FEIJO; Joselli MARK; Esteban CLUA.
2015.
Exploring parallel game architectures with tardiness policy.
In:
Sbgames 2015.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
-
Physical Sciences
Computer Science Applications
Marques RODRIGO; Pablo BIONI; Bruno FEIJO.
2015.
Multiple camera mapping.
In:
Gtc 2015 - gpu technology conference.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Luis VALENTE; Bruno FEIJO.
2014.
Extending use cases to support activity design in pervasive mobile games.
In:
Brazilian symposium on computer games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science Applications
Gustavo MOREIRA; Bruno FEIJO; Hélio LOPES; Raul Q FEITOSA.
2013.
Real-time object tracking in high-definition video using frame segmentation and background integral images.
In:
Sibgrapi 2013 conference on graphics; patterns; and images.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Bruno Baere Pederassi Lomba De ARAUJO; Bruno FEIJO.
2013.
Evaluating dynamic difficulty adaptivity in shoot?em up games.
In:
Sbgames 2013 - xii brazilian symposium on games and digital entertainment.
Brasil.
-
Social Sciences & Humanities
Psychology (miscellaneous)
Simone Diniz J BARBOSA; Edirlei Soares De LIMA; Fabio Araujo Guilherme Da SILVA; Antonio Luz FURTADO; Bruno FEIJO.
2013.
Early cases of bertillon; the logic programming sleuth.
In:
Sbgames 2013 - xii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Marcelo De Mello CAMANHO; Bruno FEIJO; Antonio Luz FURTADO; Cesar Tadeu POZZER; Angelo Ernani Maia CIARLINI.
2013.
A model for stream-based interactive storytelling as a new form of massive digital entertainment.
In:
Sbgames 2013 - xii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
Luis VALENTE; Bruno FEIJO; Julio Cesar Sampaio Do Prado LEITE.
2013.
Features and checklists to assist in pervasive mobile game development.
In:
Sbgames 2013 - xii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Energy Engineering and Power Technology
Marcelo ZAMITH; Luis VALENTE; Mark JOSELLI; Jose Silva JUNIOR; Esteban CLUA et al.
2013.
A game architecture based on multiple gpus with energy management.
In:
Sbgames 2013 - xii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Networks and Communications
Marques RODRIGO; Pablo BIONI; Bruno FEIJO.
2013.
Accelerated 4k video stitching for digital backlots.
In:
Gtc 2013 - gpu technology conference.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Edirlei Soares De LIMA; Bruno FEIJO; Antonio Luz FURTADO; Angelo Ernani Maia CIARLINI; Cesar Tadeu POZZER et al.
2012.
A multi-user natural language interface for interactive storytelling in tv and cinema.
In:
Brazilian symposium on games and digital entertainment - sbgames.
Brasil.
-
Physical Sciences
Computer Science Applications
Marques RODRIGO; Bruno FEIJO; Pablo BIONI.
2012.
Real-time mixed water simulation and rendering techniques for visual effects.
In:
Gtc 2012 - gpu technology conference.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Jose Ricardo Silva JUNIOR; Valente LUIS; Esteban CLUA; Bruno FEIJO et al.
2012.
An architecture for mobile games with cloud computing module (conference best paper award).
In:
Brazilian symposium on games and digital entertainment - sbgames.
Brasil.
-
Social Sciences & Humanities
Language and Linguistics
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science Applications
-
Social Sciences & Humanities
General Social Sciences
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Networks and Communications
Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO; Rodrigo TOLEDO.
2010.
Lod terrain rendering by local parallel processing on gpu.
In:
Ix brazilian symposium on computer games and digital entertainment (sbgames 2010).
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Alexandre VALDETARO; Gustavo NUNES; Alberto RAPOSO; Bruno FEIJO.
2010.
Understanding shader model 5.0 and the new graphics api - directx11.
In:
Ix brazilian symposium on computer games and digital entertainment (sbgames 2010).
Brasil.
-
Social Sciences & Humanities
Education
-
Physical Sciences
Computer Science (miscellaneous)
-
Social Sciences & Humanities
Education
Marcelo De Mello CAMANHO; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO; Cesar Tadeu POZZER; Bruno FEIJO.
2009.
A model for interactive tv storytelling.
In:
Sbgames 2009 - viii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science Applications
Edirlei Soares De LIMA; Cesar Tadeu POZZER; Eduardo FAVERA; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al.
2009.
Support vector machines for cinematography real-time camera control in storytelling environments.
In:
Sbgames 2009 - viii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Erick Baptista PASSOS; Marcelo ZAMITH; Esteban CLUA; Anselmo MONTENEGRO et al.
2009.
A neighborhood grid data structure for massive 3d crowd simulation on gpu.
In:
Sbgames 2009 - viii brazilian symposium on games and digital entertainment.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Marcelo ZAMITH; Luis VALENTE; Esteban CLUA; Anselmo MONTENEGRO et al.
2009.
A game loop architecture with automatic distribution of tasks and load balancing between processors.
In:
Sbgames 2009 - viii brazilian symposium on games and digital entertainment.
Brasil.
-
Social Sciences & Humanities
Visual Arts and Performing Arts
Edirlei Soares De LIMA; Cesar Tadeu POZZER; Marcos D ORNELLAS; Angelo Ernani Maia CIARLINI; Bruno FEIJO et al.
2009.
Virtual cinematography director for interactive storytelling.
In:
Ace2009.
Grécia.
-
Physical Sciences
Computer Science (miscellaneous)
-
Physical Sciences
Computer Science (miscellaneous)
Erick Baptista PASSOS; Mark JOSELLI; Marcelo ZAMITH; Jack ROCHA; Esteban Walter Gonzalez CLUA et al.
2008.
Supermassive crowd simulation on gpu based on emergent behavior.
In:
Sbgames 2008.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Mark JOSELLI; Marcelo ZAMITH; Esteban Walter Gonzalez CLUA; Anselmo MONTENEGRO; Regina Leal TOLEDO et al.
2008.
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu.
In:
Sbgames 2008.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Pedro LUCHINI; Bruno FEIJO; Marco Aurelio Cavalcante PACHECO.
2008.
Procedural animation with genetic algorithms and physics simulation.
In:
Sbgames 2008.
Brasil.
-
Physical Sciences
Artificial Intelligence
Lucas E MACHADO; Bruno FEIJO.
2008.
Parallel culling and sorting based on adaptive static balancing.
In:
Sbgames 2008.
Brasil.
-
Social Sciences & Humanities
Education
Marcelo De Mello CAMANHO; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO; Cesar Tadeu POZZER; Bruno FEIJO.
2008.
Conciliating coherence and high responsiveness in interactive storytelling.
In:
Dimea 2008.
Estados Unidos.
-
Social Sciences & Humanities
Education
Angelo Ernani Maia CIARLINI; Marcelo De Mello CAMANHO; Thiago R DORIA; Antonio Luz FURTADO; Cesar Tadeu POZZER et al.
2008.
Planning and interaction levels for tv storytelling.
In:
Icids 2008.
Alemanha.
-
Physical Sciences
Computer Science (miscellaneous)
Carolina FELICISSIMO; José VITERBO; Luis VALENTE; Markus ENDLER; Jean Pierre BRIOT et al.
2008.
Supporting agents in intelligent environments with protocol information.
In:
Ie08.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Luis VALENTE; Clarisse Sieckenius De SOUZA; Bruno FEIJO.
2008.
An exploratory study on non-visual mobile phone interfaces for games.
In:
Ihc 2008.
Brasil.
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Physical Sciences
Artificial Intelligence
Paula Salgado Lucena RODRIGUES; Rossana QUEIROZ; Leandro BARROS; Soraia Raupp MUSSE; Luiz VELHO et al.
2007.
Automatically generating eye motions in virtual agents.
In:
Ix symposium on virtual and augmented reality.
Brasil.
-
Physical Sciences
Computer Science (miscellaneous)
Cristina Nader VASCONCELOS; Bruno FEIJO; Dilza De Mattos SZWARCMAN; Mônica COSTA.
2006.
Shot segmentation based on the encoder signature.
In:
Mmm 2006.
China.
-
Physical Sciences
Artificial Intelligence
Hedlena Maria De Almeida BEZERRA; Bruno FEIJO; Luiz VELHO.
2006.
A computer-assisted colorization algorithm based on topological difference.
In:
Brazilian symposium on computer graphics and image processing - sibgrapi.
Brasil.
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Physical Sciences
Artificial Intelligence
Luis VALENTE; Aura CONCI; Bruno FEIJO.
2006.
An architecture for game state management based on state hierarchies.
In:
Sbgames 2006.
Brasil.
-
Physical Sciences
Artificial Intelligence
Börje Felipe Fernandes KARLSSON; Angelo Ernani Maia CIARLINI; Bruno FEIJO; Antonio Luz FURTADO.
2006.
Applying a plan-recognition / plan-generation paradigm to interactive storytelling.
In:
Icaps 2006.
Estados Unidos.
-
Physical Sciences
Computer Science (miscellaneous)
Börje Felipe Fernandes KARLSSON; Cesar Tadeu POZZER; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO; Bruno FEIJO.
2006.
Improving the scene: extending logtell to support a plan recognition/plan generation paradigm.
In:
Sbgames 06 - v brazilian symposium on computer games and digital entertainment.
Brasil.
-
Social Sciences & Humanities
Education
Paula Salgado Lucena RODRIGUES; Bruno FEIJO; Luiz VELHO; Cesar Tadeu POZZER; Angelo Ernani Maia CIARLINI et al.
2006.
Narrating stories in participatory games.
In:
Sbgames 06 - v brazilian symposium on computer games and digital entertainment.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Lucas E MACHADO; Bruno FEIJO; Lauro Eduardo KOSOVITZ.
2006.
Selected techniques to improve communication in massively multiplayer games.
In:
Sbgames 06 - v brazilian symposium on computer games and digital entertainement.
Brasil.
-
Physical Sciences
Computer Science Applications
Lauro Eduardo KOSOVITZ; Cláudio ESPERANÇA; Bruno FEIJO; Esteban Walter Gonzalez CLUA.
2006.
Uso de quadfields para otimizar a largura de banda em jogos multi-jogador.
In:
Sbgames 06 - v brazilian symposium on computer games and digital entertainment.
Brasil.
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Physical Sciences
Artificial Intelligence
Angelo Ernani Maia CIARLINI; Cesar Tadeu POZZER; Antonio Luz FURTADO; Bruno FEIJO.
2005.
A logic-based tool for interactive generation and dramatization of stories.
In:
Acm sigchi ace 2005.
Espanha.
-
Physical Sciences
Artificial Intelligence
-
Physical Sciences
Computer Science (miscellaneous)
Luis VALENTE; Aura CONCI; Bruno FEIJO.
2005.
Real time game loop models for single-player computer games.
In:
Sbgames/wjogos 2005.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Börje Felipe Fernandes KARLSSON; Bruno FEIJO.
2005.
Ai middleware as means for improving gameplay.
In:
Ace 2005.
Espanha.
-
Physical Sciences
Artificial Intelligence
Adriana Pereira De MEDEIROS; Daniel SCHWABE; Bruno FEIJO.
2005.
Kuaba ontology: design rationale representation and reuse in model-based designs.
In:
Er 2005.
Austria.
-
Social Sciences & Humanities
Education
Rogério F RODRIGUES; Paula Salgado Lucena RODRIGUES; Bruno FEIJO; Luiz VELHO; Luiz Fernando Gomes SOARES.
2004.
Apresentações hipermídia apoiadas por uma ferramenta de animação facial.
In:
Xxxi semish.
Brasil.
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Physical Sciences
Computer Science Applications
Rogério F RODRIGUES; Paula Salgado Lucena RODRIGUES; Bruno FEIJO; Luiz VELHO; Luiz Fernando Gomes SOARES.
2004.
Cross-media and elastic time adaptive presentations: the integration of a talking head tool into a hypermedia formatter.
In:
Ah'2004.
Holanda.
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Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Bruno FEIJO; Marcelo De Andrade DREUX; Francisco Mauro Alves FONSECA.
2004.
Software shaders in interactive environments using relief impostors.
In:
Sibgrapi/siacg 2004.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Cesar Tadeu POZZER; Bruno FEIJO; Angelo Ernani Maia CIARLINI; Antonio Luz FURTADO.
2004.
Managing actions and movements of non-player characters in computer games.
In:
Sbgames simpósio brasileiro de jogos de computador e entretenimento digital.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Cesar Tadeu POZZER; Marcelo De Andrade DREUX; Bruno FEIJO.
2004.
A real-time single-pass continuous lod algorithm for regular height maps.
In:
Sbgames 2004.
Brasil.
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Social Sciences & Humanities
Linguistics and Language
Paula Salgado Lucena RODRIGUES; Bruno FEIJO; Luiz VELHO.
2003.
Expressive talking heads: uma ferramenta de animação com fala e expressão facial sincronizadas para o desenvolvimento de aplicações interativas.
In:
Webmídia 2003.
Brasil.
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Physical Sciences
Computer Science Applications
Esteban Walter Gonzalez CLUA; Marcelo De Andrade DREUX; Bruno FEIJO.
2003.
Utilização de nailboards para otimização em distribuição de rendering entre cpu e gpu.
In:
Wjogos 2003.
Brasil.
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Physical Sciences
Artificial Intelligence
Gilberto Pires De AZEVEDO; A BORSATO; A S CARDOSO; Bruno FEIJO.
2002.
The impact of the new power system scenario on software for supervision and control.
In:
Cigré 2002.
França.
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Physical Sciences
Computer Science (miscellaneous)
Carlos Alberto Moreno BARBOSA; Bruno FEIJO; Marcelo De Andrade DREUX; Rubens Nascimento MELO; João Afonso R S Pereira BENTO et al.
2002.
An object model for collaborative cad environments.
In:
7th int. conf. on cscw in design.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Dalton Solano Dos REIS; Vandeir EDUARDO; Paulo César Rodacki GOMES; Bruno FEIJO.
2002.
Dis-java 3d para ambientes interativos distribuídos em rede.
In:
Svr 2002.
Brasil.
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Social Sciences & Humanities
Education
Angelo Ernani Maia CIARLINI; Bruno FEIJO; Antonio Luz FURTADO.
2002.
An integrated tool for modelling; generating and exhibiting narratives.
In:
Ais 2002.
Portugal.
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Physical Sciences
Computer Science (miscellaneous)
José Carlos Tavares Da SILVA; Bruno FEIJO.
2002.
Uma máquina de estados finitos para avaliação de desempenho em um grupo de discussão on-line.
In:
Sbie 2002.
Brasil.
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Physical Sciences
Physics and Astronomy (miscellaneous)
Esteban Walter Gonzalez CLUA; Marcelo De Andrade DREUX; Bruno FEIJO.
2002.
A real-time approach for volume rendering.
In:
Wjogos 2002.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Esteban Walter Gonzalez CLUA; Marcelo De Andrade DREUX; Bruno FEIJO.
2002.
A shading approximation method for sprite objects.
In:
Wjogos 2002.
Brasil.
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Physical Sciences
Artificial Intelligence
Esteban Walter Gonzalez CLUA; Marcelo De Andrade DREUX; Bruno FEIJO.
2001.
A shading model for image-based rendering.
In:
Sibgrapi 2001.
Brasil.
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Physical Sciences
Artificial Intelligence
Dilza De Mattos SZWARCMAN; Bruno FEIJO; Mônica Maria Ferreira Da COSTA.
2000.
A framework for networked reactive characters.
In:
Sibgrapi 2000.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Bruno FEIJO; P C R GOMES; S SCHEER; J BENTO.
1999.
Online algorithms supporting emergence in distributed cad systems.
In:
Novel aicivil-comp99.
Inglaterra.
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Physical Sciences
Artificial Intelligence
G P AZEVEDO; Bruno FEIJO; M COSTA.
1999.
An agent-based approach to ems in open environments.
In:
Power tech'99 conference.
República Tcheca.
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Physical Sciences
Computer Science (miscellaneous)
Bruno FEIJO; S SCHEER.
1999.
Virtual prototyping in the construction industry.
In:
Iabse conference.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
P C R GOMES; Bruno FEIJO; R CERQUEIRA; R IERUSALIMSCHY.
1998.
Reactivity and pro-activeness in virtual prototyping.
In:
2nd international symposium on tools and methods for concurrent engineering.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
C A M BARBOSA; Bruno FEIJO; M DREUX.
1997.
Um tratamento para história de design em sistemas de cad.
In:
Xviii cilamce (1997).
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Bruno FEIJO; M COSTA.
1996.
An architecture for concurrent reactive agents in real-time animation.
In:
Ix sibgrapi (1996).
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
J BENTO; Bruno FEIJO.
1996.
A logic-based environment for reactive agents in intelligent cad systems.
In:
Information representation and delivery in civil and structural engineering.
Inglaterra.
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Physical Sciences
Computer Science (miscellaneous)
G P AZEVEDO; Bruno FEIJO; C S SOUZA.
1995.
Enhancing the human-computer interface of power system applications.
In:
1995 ieee power industry computer applications conference; pica´95.
Estados Unidos.
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Physical Sciences
Artificial Intelligence
M M F COSTA; Bruno FEIJO; D SCHWABE.
1995.
Reactive agents in behavioural animation.
In:
Viii sibgrapi (1995).
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Bruno FEIJO; Paulo César Rodacki GOMES; João Afonso R S Pereira BENTO; S SCHEER.
1995.
Cad for process innovation in the construction industry.
In:
Epmesc v.
Coréia Do Sul.
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Physical Sciences
Computer Science (miscellaneous)
Bruno FEIJO; Paulo César Rodacki GOMES; Eduardo Thadeu CORSEUIL.
1995.
Integrated cad systems and process reengineering in the construction industry.
In:
Guide/share'95.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
P C R GOMES; Bruno FEIJO.
1994.
Sistemas integrados de cad na indústria da construção.
In:
2o. simp. bras. de estruturas de aço.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
N LEHTOLA; Bruno FEIJO; J BENTO; S A L ANDRADE.
1994.
Uma proposta para manipulação de objetos em modeladores de sólidos.
In:
Vii sibgrapi (1994).
Brasil.
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Physical Sciences
Artificial Intelligence
Bruno FEIJO.
1993.
Animacao comportamental baseada em logica.
In:
Sibgrapi 93.
Brasil.
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Physical Sciences
Computer Science (miscellaneous)
Bruno FEIJO.
1992.
Cognicao e percepcao 3d em modeladores de solidos.
In:
Sibgrapi 92.
Brasil.
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Physical Sciences
Artificial Intelligence
Bruno FEIJO.
1987.
Uma bibliografia anotada sobre sistemas de inteligencia artificial em engenharia de estruturas.
In:
Congresso sobre informatica na industria da construcao - lnec.
Portugal.